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Gen Rushing

So far too often the term is thrown around and In fact it was thrown at me recently. Incorrectly but I digress. Did you know, survivors are supposed to do gens? I know shocking that's their objective who would have thought. But yes I will say in the current state gens are done was too quickly but that's not really the fault of survivors that's the design of toolboxes and the add-ons (soon to change alongside chains of hate dlc). To Make gen repair speed go faster. So ohh shocker of course survivors are gonna choose perks, add-ons, and items to make their objective go by quicker. Kind of like how killers pick the best perks and add-ons they have to make their objective go faster. Oh my God shocking revelation I know. But it's wrong when survivors do it just because? That isn't how it works sorry.


But, regarding the topic of "gen Rushing", so recently I was playing a match with some randoms and we were up against a hillbilly. A newbie hillbilly at that. Soon as he found me he tunneled me until I died on hook. I called him out on this and accused me of gen Rushing. I rightfully pointed out that not a single one of us even had a toolbox (three of us had med-kits the other nothing) and none of us had leader or prove thy self. But, you know what did him in? Why gens were popping left and right? Because he wasted his time chasing me around until I died along with someone else. The very thing these types of killers think is the solution to "gen Rushing" being tunneling is the very thing causing them to lose and gens to pop. While you constant chase one guy over and over again, 2 or 3 people are on the other side of the map already half way done with the objective. If you don't want "gen rushing" to be a thing you have to apply pressure to all of the survivors and generators. Of Course for some killers this is harder and easier for others but at least try. Of course this is just a suggestion you can play how you want but I'm simply stating that you can go ahead and keep chasing that one guy for 5 minutes but don't be surprised when gens start going off while the chase is happening. And don't call it "gen rushing" either because it's not. They are just simply taking advantage of your absence.

Comments

  • Big_Trash_Panda
    Big_Trash_Panda Member Posts: 72

    Survivors can gen rush, killers can't kill rush.

    Welcome to our new course on the survivor rule book, now in hard back edition.

  • TunnelVision
    TunnelVision Member Posts: 1,375

    And i would have got away with it if it wasn't for you pesky objective rushers....

  • DontNerf
    DontNerf Member Posts: 990

    The sarcasam in this post is really obnoxious.....

  • Deadeye
    Deadeye Member Posts: 3,627

    I want the down vote option back

  • Deadeye
    Deadeye Member Posts: 3,627
    edited March 2020

    Btw it is not the tunneling that makes the gens go pop. It is the bad chasing that causes it. If you are at the point to have 4 hooks, it is pretty much best if you got 1 kill out of that. Then you have an easier time against the remaining 3 survivors. If you spread them evenly, you simply need at least 2 more chases before you got your first kill. This is no rocket sience

    "If you don't want "gen rushing" to be a thing you have to apply pressure to all of the survivors and generators."

    So what will happen if he doesn't tunnel you and apply pressure to other survivors? You do a gen. So how does that benefit the killer?

  • yadielrodriguez
    yadielrodriguez Member Posts: 515

    True like if we slug it not alright and survivor complain but if they do gen rush and we complain is not OK so we both need to respect our both way but pretty much survivors are the disrespected ones who want everything go their way.

  • hex_genrush
    hex_genrush Member Posts: 736

    jUsT aPPLy pReaSSSuRe

    jUSt giT gUd

    iTs tHe sUrviVors oBjeCtiVe

  • BulletsNonstop
    BulletsNonstop Member Posts: 364

    Gen rushing is the only way and more often than not if you’re playing alone you don’t have a chance :( this game is unplayable on a solo standpoint because killers just wipe people out so fast. It’s kinda not fun anymore. It’s kinda upsetting I paid for a game where killers just get to smash people into the ground. It’s not all about you ya know. It should Just be a “kill who you can” kinda game but it’s not... it feels more like a slaughter and that’s NOT what I paid for. So fvcking stop complaining If you get a flashlight stun to the face or DS, both of which are avoidable. Killers forget these other 4 people in the lobby are real people too and without them you wouldn’t have a game to play so 🤷‍♂️

  • BigBubs
    BigBubs Member Posts: 1,131

    Well , if by "kill rush" you mean waste time on killing 1 or maybe 2 survivors by the end of the game then it's kinda slow for a "rush", don't you think? Lol.

  • finitethrills
    finitethrills Member Posts: 617

    If killers are "smashing people into the ground", then folks need to start learning to play better. Any survivor with halfway decent skill should be able to hold off the killer until half the gens are done, even without perks, excepting having some horrendous luck/bug. To be fair, mm plays into this a lot right now, since a bunch of rank 12 Survivors getting an r1 killer is probably going to be a slaughter. Outside of that, any competent survivor can pretty much burn up 80-90 seconds of the killer's time without too much issue, especially with an exhaustion perk. Including solos (though whether any gens get done is a different story) .


    There's also the slight problem of the fact that you DID pay for a game where killers get to smash people into the ground. That's the entire premise of the game. It's why Survivors don't get weapons. It's why the game says things like "escape or die". A huge portion of survivor deaths are caused by Survivors wanting to go toe to toe with the killer, which has been encouraged over the years more and more. Really good players, using the right equipment, can pull that off. Average people just wind up padding the kill/escape stats instead by trying to be cute, or just not understanding what they're doing.

  • JoeyBob
    JoeyBob Member Posts: 477

    As killer you just need to learn not to care about those things anymore. I play insidious Leatherface now, for instance, and camp my first hook.

  • darktrix
    darktrix Member Posts: 1,790
    edited March 2020

    For starts I would just like it if they did not spawn survivors right next to gens. They don't spawn survivors next to killers (except for that rare bug they fixed awhile back). Worst cases is when they spawn either all four survivors right next to a gen so it gets knocked out before the killer made it halfway across the map, or they spawn two survivors next to two gens which they start working on less than a second after the match starts. Having one survivor spawn at four different gens is less of a bother even though it is more efficient because killer will often run into a survivor much sooner after match start which the chase could lead to another gen that is being done.

    That little travel time to a gen can make a big difference - if they want to rush and run, they leave a trail, if they take it slow then killer still has a chance to at least take inventory on the gens before they pop. Right now you have to be somewhat lucky to guess the right gen (sucks even more as killer making that choice if you spawn in the middle of map) - and hope to reach it before they finish the gen to get some action going. Cause after they finish that gen they just scatter like roaches to other ones.

    The shrouds could be redone to actually do something useful in these cases, both for killers and survivors determining their distance to their first gen as well as the killer.

    And I don't know if they do this already, but they should have a set number of gens that limit the amount of survivors that can work on it. Maybe one that all four can work on and should be in a central or most unsafe area of the map, two three can work on, three that two can work on, one that only one can work on. I don't think this is consistent between maps and it definitely is not consistent with how other gens as a whole are spawned with their RNG as it is. A lot of maps end up having all the gens where 3-4 can work on them.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    Nah.....not buying it. I've seen some of the best killers in this game play, and even without a toolbox or perks, you can pop 2 gens in the time it takes 1 person to go down. And I'm not talking about consecutive stacks of 80 second gens. I'm talking about 2 gens being repaired at once by 2 different survivors while 1 guy is being killed and the other is either goofing off or getting ready for a save.

    ^ Thats damn near half the game over with within the first minute and a half of a match. And the only perks that can break this cycle are perks to begin with. Pause.....think about that for a minute. Problem----->Gens go by like greased lightning even without perks/items within the first 2 minutes of a match. Solution -----> Killer dives a perk slot. <----Killer now starts every game with 3 perks instead of 4 by default just to balance the game.

    ^Thats #########.....up...

  • Cheeki_Beaky_Bird
    Cheeki_Beaky_Bird Member Posts: 148

    Congratulations, a newbie Hillbilly had no clue what they where talking about.


    Meanwhile, as a green ranked killer, I have games vs. red ranks where 3 gens pop together 60 seconds into the trial.