Few ideas for This Is Not Happening and Monstrous Shrine

This Is Not Happening

You perform at your best under extreme stress.

Grants 12% increased skill check trigger chance while repairing and healing.

Skill Checks also have 12% trigger chance while mending, recovering, cleansing totems and opening Exit Gates. Failing these Skill Checks doesn't result in progression penalty and loud noise notification.

While injured or dying, the sizes of Great Skill Ckeck zones are 33% larger.

Grants 50/75/100% more Bloodpoints from Skill Check events.

P. S Now this perk is a bit gameplay changing. It should make it a lot interesting.

Monstrous Shrine Malevolent

A Deep bond with the Entity after fills you with insidiousness after hooking your prey.

After Hooking a Survivor:

  • Your have Undetectable Status Effect when outside of 32 meters range from the Survivor you just hooked.
  • Your movement speed is increased by 10% for 12/14/16 seconds.

P. S It just encourages Killers for leaving a hook which is nice.

Comments

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    I personally would like TINH a lot more if it was high-skill, high-reward:

    You perform at your best when under extreme stress.

    While injured, Skill Checks are 12% more likely with success zones reduced by 50%. However, skill check score events grant 50/75/100% more bloodpoints and the progress bonus for completing great skill checks is increased by 3%.

    I think increasing the likelihood and difficulty of skill checks better reflects the idea of being ”under extreme stress” but the bonuses reflect that this is when you “perform at your best”.

  • Aztreonam78
    Aztreonam78 Member Posts: 1,131

    You forget about Unnerving Presence reducing Skill Checks by 40/50/60%.

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    A) Ok, so a Perk has a counter. Here’s the thing, though: If you can hit great skill checks consistently, which is the idea with this iteration of TINH, Unnerving will have zero effect on you because it doesn’t effect the difficulty of hitting greats.

    B) The only people I’ve seen run Unnerving are anti-skill check Doctors and baby Trappers who have literally nothing else. And unless you’re playing against yellow rank Killers, you’re very unlikely to find either of those.