[STATS] Killer Pick Rates + Kill Rates AFTER Doc and RUIN Rework in RED RANKS
I wondered if the pick rates changed after the release of 3.5.0 and how the kill rates were affected. I already posted stats about the pick rate of survivors and killers in red ranks before the release of the 3.5.0 PTB here: https://forum.deadbydaylight.com/en/discussion/119274/stats-killer-survivor-popularity-in-red-ranks#latest
The following stats are based on my personal games while solo queuing as survivor (sample of 228 matches)
I do not claim that the following stats are statistically significant nor representative for everyone. The lower/higher the pick rate the less/more meaningful are the kill rates.
6 most played Killers in Red Ranks + Kill Rates
6 Medium played killers in Red Ranks + KILL RATES
6 least played Killers in Red Ranks + Kill Rates
Comments
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Most killers are rocking 40% kill rates. Balanced? :thinking:
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Devs wanted a kill rate of 50%. Most killers get a kill rate lower than this..at least in my matches. And I was solo queuing in all matches. Would be interesting to see how these stats change while playing with an SWF of 2,3 or 4.
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I already knew this as I play legion a decent bit, but dang they are hit or miss.
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I was more confused about Spirit's or Ghostface's kill rates. Ghostface got 0.75 kills per match and Spirit got 1 or 0 kills inalmost 70% of all matches.
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I tend to kill everyone or nobody with Legion so I can relate to that too.
Also clearly: Bubba OP plz nrf.
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am i wrong or shouldnt the average killrate be around 2, if the game was balanced?
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The average kill rate should be 2, yes. But I do not claim that these stats are representative. Though, I doubt those kill rates will be better when you play in SWF.
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Bubba mostly got his kills due to basement camping and since random survivors often tend to play like apes.. Well he got many gifted kills. ^^
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The 4 killers that can effectively deal with loops are also the top 4 picked? Hmm, wonder why...
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Well the Doctor got picked so often since he got a rework. I think this explains it. Huntress, Spirit and Nurse can deal with loops, yes. But there are certain spots a Huntress cannot do anything. Their kill rates speak for themselves.
Post edited by Atchoo on3 -
Honestly I don't think the stats will have dropped that much for kill rate. The really good teams were escaping easily before ruin rework and the bad teams were dying regardless of how quick ruin was destroyed.
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Nurse is also plagued with a couple bugs that have been around for months and still not been resolved.
Failing to teleport through objects
Auto Aiming locking onto trees/hooks to name a few
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Ghostface and Spirit's kill rates are really surprising. Ghostface is one of if not the best of the basic M1 killers, and Spirit is arguably the best in the game.
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Interesting stats and ones which could be useful to the devs.
Did you happen to see the ranks of the killers you versed in red ranks? It would be interesting to see the disparity of say a rank 12 result verses a rank 5 and downwards.
Also what region and platform? these would also be cool to see and separated by the devs as I think it would be cool to see if some regions really do have lower or higher kill rates.
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Can you also tell us your region, and which platform you play on?
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I only counted red rnk killers (rank 1-4). I did not include other killers. It would be very interesting to see how these stats would change in purple, green, yellow and brown ranks.
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EU and PC
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Yes, I wondered about those kill rates aswell. I always thought they would be quite decent. I usually play more killer than survivor nd those kill rates definitely do not reflect mine.
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Just to mention: you playing solo doesn't mean there is no 2-3 SWF beneath you. And what platform and ranks are you playing?
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Of course! I just meant I was playing solo but most of the time you can tell if your mates are SWF or not. I play on PC, red ranks.
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I noticed the GF problem as well. If survivors pay attention or run spinechill/premonition, it seems like he is just a trapper without traps. Very strong on indoor maps though, but despite that, if he can't make use of his power to end chases quickly, he simply doesn't get pressure built up. But regarding this, I wonder why Myers is so strong then.
Biggest mismatch for me is nurse pickrate. I almost see no nurses at all. Like 5 this year or so.
And regarding the targeted average of 2 kills per game: before ruin change it was a bit above 50%, now it is a bit below 50%. So it shifted towards survivors, which was expected, but killers are somehow now at that spot where survivors were before. Probably just needs more adaption to change a bit to the better. But in total, this is a drop by 20% which is quite astonishing for a single perk rework, which tells a lot about the state of the game
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OP I think you forgot to include the percentage of 4k's that Clown gets. Hahaha.
Joking aside, I always like reading this type of thing. Thanks.
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This is the kind of data breakdown that the devs need to put out, separated by platform, region and for different rank brackets. What is presented in the OP is marvelous. I only wish the devs were willing to output the "official" stats on a regular basis (and also not immediately dismiss their own numbers as anecdotal, and not to be taken seriously).
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Freddy at mid-pick ... this tells me everything I need to know about these statistics.
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Oni is strong but almost nobody plays with him
(main Oni here)
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OP, a suggestion: X-axis could be divided in 25, 50, 75 and 100% since there are 4 survivors. But still, amazing charts! well done!
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People need to chill when looking at this data. It's not official data. It's data collected from one player. Which means that there is one constant. The player collecting the data. Which means that the 40% kill rate is only accurate when that specific player is in the game. The player is clearly better than average. Based on this data the deadliest killers are Shape and Cannibal for example. Is that consistent with your experience?
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Myers so ...efficient. I can't really rely on these statistics because I play my survivor matches and barely seen any nurses.
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Im not shocked no ones playing hag the fact her lunge is still bugged makes her garbage.
Other then that this just shows how bad this dev team really is honestly starbreeze was better and i hate saying that.
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I can't believe ghostie has a lower kill rate than clown or legion.
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Really interesting stats. I'm kind of amazed that Bubba had that high of a pick rate.
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Nice try :D Sadly I did not face a single Clown who got a 4k. I like to see such stats aswell, thats why I started this post.
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Thats what happened to me. I already wrote that I do not claim this post to be representative for everyone.
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Good idea, thanks for the suggestion :)
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Absolutely. I do not claim that these stats are representative, it just shows my experience as a red rank solo survivor versing red ranked killers after patch 3.5.0. It might be that some people would get totally different stats. I just think its interesting to discuss about such stats :)
Maybe you can tell us more about your experiences in red ranks after 3.5.0?
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I love to play Hag, she is my main killer. I have no problem with her lunge, its sometimes a bit weird but if you port instantly you should do well.
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Most matches the random teammates gifted him kills (eg. Basement Bubba, Insidious Bubba etc.) ^^ but some Bubbas played very well, especially when they use Nemesis+PWYF and a fast chainsaw, makes the matches really interesting ^^
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The problem i see is when you teleport to a trap and you cant lunge its a pretty annoying bug also i love her as well shes my main as well.
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I know what youre talking about but this happens once every 5 teleports. Depending on the trap placement it does not even matter since you can catch up quite easily (im not talking about traps at pallets here^^)
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People have constantly been saying that these kill rate statistics aren't fully representive of the game's balance when BHVR released statistics that showed kill rates above 50%. Are you really now wanting to use this statistic of a sample of 228 games as a representation of the game's balance?
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One question: Are you able to read? I said multiple (!) times that I do NOT claim that these stats are representative. YIKES.
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Nor do I intend to discuss about game balance. I was just interested how pick rates changed since ruin and doc rework and I tracked the kill rates aswell.
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so bubba has the second highest kill rate...
guess he's overperforming...
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1) Man I want to play vs. the red rank spirits you're playing that barely get 1 kill per match.
2) Doc and Spirit are at the top - for you - which has nothing to do with the rework really - archive challenges. This would be the same stat last time, which showed Trapper as the most popular killer
3) Not sure what's to gain by posting a very small sample size
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1.) Thats what my matches end up most of the times versing a spirit since 3.5.0.
2.) There is a link in the original post, showing the pick rates of killers before the patch 3.5.0. (also not a sample of 30k matches since the stats are based on a single player within the time between 2 patches)
3.) Some people enjoy talking about small stats, some people like to compare those results to their games and others like to nag
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LUL, definitely not. Kill rates do not say if a killer overperforms. Most Bubbas got free kills due to the gameplay of some weird survivors. :D
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Possibly that status means more weaker killers play them as well?
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Red rank does not mean that the killers are very experienced nor does it mean they are very good. So yes, this can be a entitled hypothesis. He does not have a (big) skill gap imo like Nurse, Huntress, Spirit etc.
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yep, thats the joke after all.
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So lets face reality: Survivors are the true killers. ^^
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