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Chapter and Perk Ideas that may be Fun: Coraline
"It happened seven years ago, but to Coraline, it felt like it only happened yesterday. Returning to where it started; the apartments made out of a house. It was run down; rotted wood, strange smells. Even creepier noises as she stepped onto the porch she once called home. The garden had long since been gone, so had her former neighbors. Health hazards; the authorities said, they shut down the apartments almost two years ago, and already it had fallen into such disrepair. But she wanted to know; once and for all if there really was a strange other world. She had the old key; one with the shape of a button on the end, and another that still fit the old lock in the front door. It took her little time to find the door; the tiny door she'd sworn existed back then. It was behind an old dresser, all fallen and withered. Collapsed under its own weight from the water rot of a leak persistently dripping from the ceiling above. She took a deep breath and grabbed the shambled cabinet and thrust it aside: Nothing. She stopped and stared at the wall, there was no door; no rumple in the wallpaper where a door once stood. She stood, fervently trembling as the anticipation began to ebb off. Maybe it was in her imagination after all.
That was when she heard it; a strange noise, like a stifled giggle and she wheeled around to spot a figure at the end of the hall, a small blue-haired doll that vanished around the corner. She didn't even think, she just ran to catch it. She turned the corner sharply and ran down the adjoining room toward the kitchen, ignoring the overwhelming feeling of cold that brushed past her legs as the hall got darker and darker. Soon realizing that the hall was much longer than it should have been, Coraline stopped, turned around and saw her world collapsing behind her. Realizing the trap, she ran back the other direction with all the speed she could muster. She reached the exit and spun past the corridor she'd ran through before. Not noticing the water she suddenly felt her boots slip out from under her and she screamed, careening into the living room once again before hitting the ground hard. Coraline moaned as she lifted her head and looked at the wall behind the cabinet; it was there, by god; that tiny door was still there. She reached out and touched the smooth wood of it, pulled on the brass knob, but there was no way to open it. She lifted her key and inserted it into the lock, with a soft click she was able to open the door again. But this time instead of the world she remembered, a mysterious fog began to pour through the opening. Blurring her vision to everything she soon realized she was in another place...something scarier than the one she remembered from her childhood... again she heard the laughing...this time was more maniacal...more familiar..."
NEW SURVIVOR IDEA: Coraline Jones
Once a precocious child, Coraline; now eighteen years old had encountered fear at a young age which made her a more resilient young woman. She's quick and has an innate knowledge of magical objects.
Teachable Perks:
Always a Way Out: Escape can seem impossible, but you always find a way, even if you defy the odds. When in a chase from the killer for 60 seconds the perk activates. When active and within the killer's terror radius, entry into a locker will allow you to select your locker's exit point within 20/30/40 meters. This can only be used once per match and will reveal your aura to the killer for 3 seconds upon exiting the locker. This perk will increase the survivor's odds of becoming the obsession.
Cat Tracking: You've always known when to avoid danger, so much so that it's become a sixth sense. When injured the sound of your movements are reduced by 50% and you will be able to see footprints left behind by the killer every 40/30/20 seconds. The footprints will fade six seconds after left by the killer. This is only effective against walking, and will not work against Blinking, Stalking or the Oblivious status effect.
Magic Eye: A piece of taffy with a hole in it is your guide, with it you can see regressing generators across the entirety of the map, working on one of these generators fills you with determination and increases your repair speed and chances of receiving skill checks by 5% if you stop working on the generator it will spark, regressing it by 10%/7%/5% and negating the speed buff. Fully completing the generator will reveal all survivors and reveal you to the killer for 3 seconds.
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NEW KILLER IDEA: "The Beldam/Other Mother"
The Beldam or the Other Mother has the ability to ensnare others and lull them into a false sense of security, she has a nasty temper and always gets what she wants.
Teachable Perks:
Death's Chill: Your very presence fills any survivor with dread, while within your terror radius, survivor action speeds are reduced by 2/3/4% and all skill checks become difficult skill checks. But missed skill checks do not regress generator progress.
Webbed Strikes: Your tenacity to protect generator repairs spreads to your very strikes, damaging a generator will also coat them with a sticky webbing for 4/5/6 seconds. If they are interacted with in that time, the afflicted survivors will move at 50% speed for 5 seconds.
Only have Eyes for You: You become obsessed with one survivor, turning them into your pawn. Every 30 seconds, if you are facing your obsession's direction, press the Action button to see through their eyes for 2/4/6 seconds. The afflicted survivor will receive a skill check sound notification, but will be unable to stop the action and will be frozen in place during the interaction.