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Why doesn’t infectious fright have a cool down?

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Comments

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    I never said viable. But its really good when you can get value out of it with a good totem spot.

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703

    I want a cool beer. Decidedly tepid during the hot weather.

  • Carpemortum
    Carpemortum Member Posts: 4,506

    Except, As someone else pointed out above, surge regresses generators, not just gives a location. It's more powerful.

  • OogieBoogie
    OogieBoogie Member Posts: 190

    Yes, that actually does sound balanced seeing as what you just described is almost entirely on the survivors playing poorly (3-genning themselves, 2 going down in quick succession, tapping all 3 gens between the downs and not running away from the gens when getting chased).

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Shh. Don't let the secret out. The last thing Plague mains need is for everyone to realise how little hope they have when they scream.

  • th3
    th3 Member Posts: 1,845

    I'm curious as to why it works off of locker grabs, everything else is funny when your survivor screams xD

  • Nameless
    Nameless Member Posts: 869

    It would be 16% to each gen, which is about 13 seconds of holding m1 to make up for it. Most of the time gens aren't close enough together for Surge to be able to regress them all.

    Usually survivors aren't potatoes and they won't be downed in a quick succession. The only time in my opinion that it's completely out of the hands of survivors is when they're playing against a Nurse or a Spirit. This is more of a Nurse/Spirit issue than anything else really. Bear in mind that it only activates on normal attacks so any killer that uses their power directly to down people fast like Oni or Billy for example wouldn't benefit from the perk.

    Smart survivors would also realize the killer has Surge so when the killer finds them they could run away from those gens. Taking the killer away from those gens would be the smart move either way when they're using a 3 gen strat.

    3 gen strats is usually also something survivors did to themselves. I mean yeah a killer could be protecting the same 3 gens from the get go but when you see that happen, you know you need to get one of those gens done before it's too late. So the strat itself could also be countered.

    In short, what you're describing is in my opinion a very niche scenario and a scenario that against solid survivors would never be the case. Surge already has 2 requirements, being that you need to down people and you have to down people with your basic attack, making it so downing people fast would be pretty hard to do, unless you're playing a broken killer basically.

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    It is not broken, since a gen cannot be affected by surge when it is regressing already. So even if Surge didn't have cooldown, it still wouldn't proc more than once on one gen as long as the survs don't touch it again.

  • Volfawott
    Volfawott Member Posts: 3,893

    Fair to be honest I'm very rarely play Plague in fact I even just got the perk by just putting levels into her without playing how much outside of the achievements so I tend to forget she exists which is ironic considering she's the killer I hate going up against the most

  • Brhoom
    Brhoom Member Posts: 241

    Calm Spirit counters the perk %100, I don't think a bubble even shows up for the killer.

  • RbLen
    RbLen Member Posts: 144
    edited August 2020

    Please no. We have enough cool downs as it is on both killer powers and perks. Cool downs are already a questionable thing on other perks like Blood Echo and Thrilling Tremors etc. If infectious Fright is such a problem for you, run Calm Spirit. I mean, god forbid we try to change the meta from Decisive Strike, Unbreakable, Iron Will, Dead Hard, Adrenaline, Borrowed Time... I am honestly surprised to see so few people run it, considering the snowballing threat the perk creates for instant down killers.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    I think the confusiin comes in the logic behind what gets a cool down and what doesnt. What requires basic attacks and what doesnt, and why the choice is made to apply those. There just doesnt seem to be much consistency.

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099
    edited August 2020

    Wrong, surge takes away 8% of generator progress, so 2 people downed in quick succession means 16 percent off of 2 gens, meaning a MAXIMUM of 32% spread across all gens, as there would only be 2 survivors left or even 1. It is the survivors fault if they 3 gen'd themselves.

  • C_Frank
    C_Frank Member Posts: 179

    infectious Fright dont need a cooldown. Thrilling Tremors, surge need remove cooldown to be a viable perks

  • deadbynorights
    deadbynorights Member Posts: 1

    Hey why does this company treat their supporters poorly?! Brother bought a shirt from this company because he loved the game so much just to have him banned for “spamming” his ideas on this forum. Won’t be supporting this game anymore and will be burning his shirt and video taping it. Outrageous. Spend money on the game to have them do this...I mean it’s game where murder people with hooks for goodness sakes and guys can’t tolerate words? After we spent money on your merchandise!? Disgusting. Will. NOT be spreading good news about this game. Definitely will NOT recommend this game. His name was ninjadet

  • Raven014
    Raven014 Member Posts: 4,188
    edited August 2020

    Well, it is the survivors fault if they three gen themselves. That is perfectly fine, with all the crutches they get.

    On top of that, it only works with M1 attacks, which exclude Pig dashes, Demo shreds, Franks Mixtape/SWS (if you are a masochist), and chainsaw killers.

  • megdonalds
    megdonalds Member Posts: 742

    That perk needs a rework asap because it denies every stealth gameplay. It should only work on basic attacks at least and the range should be only 24m or rather 16m. You can instantly find the last survivor when the other is downed and he is near, it's just brainless trash and really bad designed.

  • SloppyKnockout
    SloppyKnockout Member Posts: 1,505

    Use Calm Spirit. If you're a stealth gamer and not using Calm Spirit, you're doing stealth wrong.

    You don't get to complain about something "denying stealth gameplay" when there's a perk that hard counters it and makes it useless.

  • Raven014
    Raven014 Member Posts: 4,188

    At maximum use, that can be 2 gens. For only explosion regression (not much) and base regression (not much). Ruin has more value in this case.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    This entire thread just screams: "I was absolutely stomped into the ground by a killer who slugged (most likely Billy, Nurse or Oni) and I don't like that they can snowball off my overly altruistic team, please nerf so I can bully more killers without having to switch out my crutch second chance perks!" That's what I got from this thread.

  • LiunUK
    LiunUK Member Posts: 944

    the only killers i ever see use this perk are snowball killers like oni and nurse making most matches against them a boring slugfest i roll my eyes every time at the beginning of the match when i see when i am against one of them them because nine times out of ten all three of my teammates will be down within 30 seconds of each other, it's become a self fulfilling prophecy at this point.

    i am genuinely surprised when i see a oni or nurse who don't have this perk equipped.

    a 25 second cooldown would probably be enough to allow infectious to keep its original identity as a anti flashlight save perk whilst keeping snowball killers (who don't even need the perk to end a match in less than a minute) in line