Tweak Decisive Strike
Decisive Strike is intended to be a form of anti-tunneling perk. However, it is inherently far stronger than just an anti-tunneling perk. In a recent match I was able to chase down and hook another survivor, find a survivor that was unhooked just before the previous chase started, and down them - yet I still ate a Decisive Strike and it cost me a kill (the exit gate was left at 99% with two survivors left).
Please, keep the perk. That is fine. Just... Make it less likely to be abused with lockers or inadvertently hinder killers further than it was intended.
- Reduce the timer to 30 seconds, and keep the stun duration, but make the skill check vary in size depending on the perk's rank.
- Only allow Decisive Strike to prompt a skill check when a survivor is picked up from being downed (not allowing it from lockers or grabs).
- Deactivate any (other) active Decisive Strikes upon another survivor being hooked or downed.
Comments
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What if I get chased right off the Hook? And manage to get chased for 30 seconds before downed?
The Killer clearly tunneled me in this case - or is it not tunneling anymore when he is bad and needs 30 seconds to down me?
(Your thread already exists btw. It is written down around 500 times each day. But I am sure yours is special)
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then maybe have the countdown go back to 60 for when in chase
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Better:
Timer is way shorter.
Timer does not go down when in Chase or downed.
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Disabling the perk after being fully healed or upon entering a locker would reduce the ammount of baiting Decisive Strike players do.
Also this. Short timer, but pause it when in a chase (or killer radius possibly), a bit like how Amanda's Reverse Bear Traps pause when someone with an active trap is getting chased.
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I think the only change ds needs is for it to stop going down in a chase. So that if you get tunnelled off a hook you get a chance to use it and the killer can choose to eat ds if they really want to.
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