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Perk Idea | Hex: Black Light
HEX: BLACK LIGHT
You have a Hex that punishes progression.
When a survivor completes a generator, that survivors will be engulfed by darkness. Survivors engulfed in darkness cannot see further than 24 meters around them.
When a survivor affected by Black Light repairs a generator, they suffer from the Oblivious status effect. Once they stop repairing the generator, the effect persists for 3/4/5 seconds.
The Hex effects will persist as long as the related Hex totem is standing.
Thoughts? 😁
Comments
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I love the idea but also it’s sounds super op i would suggest adding a timer.
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The Oblivious effect will last for 40/50/60 seconds and the range across all tiers is 24 meters. 😁
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I really like the idea. I have a question: Is the view limitation active as long as the hex persists? Because if it is i think it would be a bit too strong ^^
I think 60 seconds sounds a bit long in my opinion but thats just me. Overall it's a great idea :)
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I decided my first iteration was a bit too strong for a Hex Perk. Typically, I design Hex Perks to be OP because they are extremely risky to use, but I feel like I went a bit too far with this one. 😁
Here's my new iteration of the perk!
Hex: Black Light
You have a Hex that punishes progression.
When a survivor completes a generator, that survivors will be engulfed by darkness. Survivors engulfed in darkness cannot see further than 24 meters (was 16 meters) around them.
When a survivor affected by Black Light repairs a generator, they suffer from the Oblivious status effect. Once they stop repairing the generator, the effect persists for 3/4/5 seconds.
The Hex effects will persist as long as the related Hex totem is standing.
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When you say see, do you mean like legit can't see? Or just aura readings. If it's the first option, way to OP.
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You cannot see further than 24 meters around you, it's literally just darkness beyond that point.
However, I think it's fair because the perk does nothing at the start of the Trial and it can be cleansed before it even activates. Even worse, if survivors complete generators alone, only one survivor per generator is getting affected by this Hex Perk. If affected survivors do generators, they are doing other survivors a favor by preventing the Hex Perk from affecting them (if they aren't already affected).
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Im sorry, i think i did not express myself well, i really liked your idea. I just thought having the limited view range for the hole time might be a bit strong (but thats just my opinion). I think a timer like 60-90 seconds would have been fine and a bit less for the oblivious, lets say 45 seconds like hex:retribution, would have been fine. Im sorry, i should have been writing it this way in the first place.
Even though i have to say the one you changed it into now also sounds pretty cool and interesting ^^
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Well, I think it's fair that it's relatively strong because the perk has a lot of conditions and weaknesses.
Weakness
- Can be cleaned before any generator is completed (perk does nothing).
- Survivors affected by this Hex Perk can do generators and prevent other survivors from getting affected.
- Survivors who repair alone will make this perk very ineffective because this perk is affecting one survivor per generator.
Conditions:
- Survivor(s) must complete a generator.
- Totem cannot be cleansed.
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I really enjoy this idea it could lead to some cool perk builds. :)
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Yeah, you have some good points. I agree, it's overall a hex perk. But as i said before i really liked your idea anyways, so whatever you decide im pretty sure it'll be a good one ^^
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