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Several New Perks Added on to Updated List of Survivor Perk Ideas
Based on Feedback from people I've made updates and tweaks to these Perks as well as added some new Perks to be judged. Would love all the feedback I could get it really helps.
Dark Fascination: You are drawn to the darkness watching from a safe distance and gaining insight into the minds of evil things. This Perk accumulates time for every second within the Killers Terror radius and not in chaise up to a maximum of 20/30/40 seconds. While outside the Killers terror radius this Perk depletes time but reveals the Aura of the Killer to you. Increases your chance of being the Obsession.
Focused Effort : It’s easy for you to work quietly as long as you don’t lose focus on your goals. Generator’s you are working on alone are completely silent and appear to be fully regressed by the Killer. Whenever you stop working on a Generator your Aura is revealed to the Killer for 5 seconds and you're generator regresses by 30/25/20%.
Overachiever: You perform things better then others with hard work and dedication, but working hard all the time can be draining. You start the trial off with a 60/80/100% bonus to Repairing Generators alone. This bonus is reduced by 10% every time you stop working on a Generator down to -60/80/100% You do not trigger skill checks while Repairing Generators. Disables the Repair option with Toolboxes.
Quick Fix: With thorough analysis you can find solutions to any problem. You initially repair Generator’s 200/150/100% slower increased by 200% for every other Survivor running this Perk. After fully repairing the equivalent of one Generator this Perk activates and your repair speeds return to normal. Press the active Ability button while repairing a Generator to instantly repair it deactivating this Perk for the remainder of the Trial.
Fueled Impulse: The thrill of the chaise gets your blood pumping fueling you to do things you never thought possible. After being chased for 20 seconds this Ability activates. Press the Active Ability button for 2.5 seconds while standing near a Generator that is 75% completed or more to Rewire it. The next time the Killer is within 8 meters of the Generator it will explode stunning and blinding the Killer for 4 seconds; regressing the Generator to 0 in the process and blocking it by the Entity for the next 30 seconds. This perk has a 90 second cooldown. Generators that are 75% or more completed are revealed to you while within 16 meters. Rewired Generator’s are highlighted in White for all Survivor’s. Only one Generator can be Rewired on the Map at a time for all Survivors.
Center of Attention: All eyes on you just the way you like it, you won’t let anyone steal your spotlight. Your Aura is revealed to all other Survivor’s at all times. When you are on the hook all other Survivor’s Aura’s and Scratch Marks are hidden from the Killer. Your hook timer is 10/15/20 seconds longer in each phase.
Acquired Faith: You’re faith in others grows with every passing moment even if it’s hard for you to admit you need help. Other Survivor’s Healing speeds on you are 100% longer and you cannot heal yourself or self recover from the Dying state for the entire trial. Each time another Survivor heals you for a full Health state you gain a Token up to 4. Each Token increases your healing speed on others without a med-kit by 10/15/20%. After acquiring 4 Tokens press the Active Ability button while Injured or Dying to consume your Tokens and instantly heal yourself for one Health State, deactivate this Perk for the remainder of the Trail.
Sacrilegious: It’s easier to believe what you can see then fear what you cannot, this angers the Entity. You cleanse Totems quickly over 9/6/3 seconds. Cleansing Totems while within the Killers Terror radius blinds the Killer for 3 seconds. This Perk is active at the beginning of the Trail and deactivates for the remainder of the Trial once you have been Hooked by the Killer.
Avid Martyr: You inspire those around you with the sacrifices you make. Your Aura is revealed to the Killer at all times. Whenever you are in the Dying state all other Survivor’s can see the Killers Aura. If you are the first to die in the Trial you gain 50/75/100% bonus points in all categories and the Killers Aura is revealed to all other Survivor’s for the remainder of the trial. The Killer will be notified of your Perk at the start of the Trial with a special icon above your player icon. Decreases your chances of becoming the Obsession. Only one person can be the Martyr at a time, if you are not the Martyr while using this perk then you instead gain the Ability to see the Martyr’s Aura at all times and gain 5/10/15% bonus points in all categories.
Trailblazer: You’re followers like to keep up with you, you’ve always been a trendsetter. Other Survivors can see your Scratch Marks at all times. While injured you don’t leave Pools of Blood but your Scratch Marks while in chaise do not disappear and last 3/5/7 seconds longer out of chaise.
Brave Heart: You kick into gear when things are looking grim. After unhooking someone from the Basement you gain the Endurance status effect for 5/10/15 seconds.
Final Girl: Gain tokens each time you fully complete a Generator or Unhook a Survivor, after accumulating 4 tokens this perk activates. After all other Survivors have been sacrificed you become the Obsession but gain the ability to heal yourself over 2.5 seconds once and can see the Killers Aura whenever they are within 16/24/32 meters. You can also reopen the hatch over 20 seconds revealing your Aura to the Killer while performing this action.
Final Girl trumps any of the killers stealth abilities.
People Pleaser: You can’t help but be there for the people around even at the expense of yourself. After scoring a Protection Hit break into a sprint at 150% of your normal running speed for a maximum of 3 seconds, during this time you do not leave Scratch Marks or Pools of Blood.
Causes the Exhaustion Status Effect for 60/50/40 seconds.
Solo Artist: You don’t work well in a group and prefer to work alone. Whenever you are within 32/28/24 meters of another Survivor your repair speeds are reduced by 15%. While you are not within range of another Survivor this Perk activates and you gain 15% bonus to your repair speeds. (This perk lights up similar to Spine Chill when active and fades when deactivated because a Survivor is within 32/28/24 meters)
Sightseer: The Aura of Generators you work on remain highlighted in yellow. Any time the Killer walks within 6/12/16 meters of a Generator you have touched the Aura turns Red for 3 seconds and you are given a sound notification before the Generator’s Aura fades.
Spit-Fire: Even in the face of overwhelming odds you never stop fighting. When you are hooked and the killer is within 16 meters of your hook for 15 seconds; this perk activates, for the next 15 seconds your escape attempt chance is increased by 4/8/12% and your Hook timer is paused. During this time your escape attempts will not reduce your Hook timer and you may attempt to escape the Hook even during the second phase.
Hideout: Your confidence grows when you have a safe place to stay hidden. While in the Basement and outside of the Killers terror radius, your Healing and Unhooking speed is 125/150/175% faster. Your Aura is hidden from the Killer while in the Basement.
Upkeep: You take care of the things you own. Cleansing a Totem regenerates 25/35/45% of your equip item’s charges.
Birdfeeder: It’s important to always take time to admire nature, even during your darkest hour you may find an unlikely ally. While crouched near a Crow press and hold the Active Ability button for 2.5 seconds to feed a Crow, putting this ability on a 6050/40 second cooldown. Only one Crow can be fed at a time and a Fed Crow will not be disturbed by nearby Survivors. Fed Crows are revealed to you and reveal the Aura of the Killer within 24 meters of them. Feeding a new Crow will disturb and alert your current Fed Crow causing a loud noise notification at its location for the Killer.