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"Baseline Mori Animation" as an alternative option to being hooked for the third time.
Tweak: By baseline the Killer could Mori the Survivor that is on last hook anyway, AFTER sucessfully picking up the Survivor, bringing him to a Hook's area and dropping him under it.
Reason: They are awesome to watch but too rare. Could use more of those playing as both sides since this game lacks a real Horror aspect (besides Jumpscares, for me).
By doing the Hook's Area requisite, it would even buy the other survivors more time actually, so is up to the Killer to have a gruesome finish and waste some seconds or not .
Personally i would enjoy being Moried more than dying on last hook. What about you? The constructive, the mad and the troll answers are welcome. Just elaborate them or else it could not even be worth replying.
Cheers.
Edit 1: Each Survivor individually could enable it or not to be Moried this way. Maybe?
Edit 2: Option 2 is actually: "No way! Because (insert valid explanation here)". The symbols somehow erased the phrase.
"Baseline Mori Animation" as an alternative option to being hooked for the third time. 9 votes
Comments
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It has potential, but need more thoughts on it. Maybe each individually Survivor enabling or not it? Or something else.
It's an interesting idea, but I think it provides counterplay for strategies that don't necessarily need counterplay AKA Sabotaging, perks which rely on the wiggling out like Boil Over, Flip Flop, etc. since these strategies and perks are very far removed from the meta already it would suck to see them pushed back even further into obscurity because they are completely negated by an immediate mori which has become baseline.
Although mori's are a staple for Dead By Daylight, they are welcomed and thought of about as highly as people think of the finishers in Mortal Kombat (which I think is the closest way to describe why people like them). The devs are clearly entertaining the idea of creating Alternate Memento Mori's for killers to use as indicated by the last poll that they uploaded, so this idea might not be as far removed from reality as some people might think.
Though another issue which I think is even greater that stands in the way of this happening is lore. Whether you like it or not and regardless of whether you even read it or not, lore is the reason a lot of things are the way they are in Dead By Daylight. The whole story is that the killers are providing sacrifices to the entity and are only ever allowed to kill on their own if they provide an offering to the entity. Even the scoring event for using a memento mori awards you with less bloodpoints than the scoring event for sacrificing a survivor on the hook. As a man on a mission to grind out as many bloodpoints as humanly possible you wouldn't even see me Mori-ing survivors too often if this was created baseline but the scoring event wasn't changed and was still lower than a sacrifice.
I don't want to say outright no, but to clarify I am far closer to saying no than I am to saying yes, I am very far removed from saying yes in fact.
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Fair enough. Designs could always be improved and worked on and you provided good insights about it. I appreciate it.
Regarding the perks mentioned, would it really make a difference? Since the requisite to drag the Survivor to a Hook's area (under it) would give the perks their chance to either be successful and let them wiggle free or fail and be hooked for the third time anyway.
As for the Lore's questioning, i really can't defend it anyhow, you are right. It would depend if the majority of players would or not accept this Baseline Mori despite that. If so, maybe instead of a Killer's Mori we could have different Entity animations, like the one in Endgame.
I just feel it would be an entertaining feature that would not hurt much the gameplay while providing exciting animations.
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Oh, yeah! Even as Survivor i would rather see the animation instead of last hook.
I think it is not a bad idea. Mori's look nice but ebony and ivory are not fun to go against if the killer tunnels.
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It has potential, but need more thoughts on it. Maybe each individually Survivor enabling or not it? Or something else.
I believe it would have a significant difference yes. These are last minute perks or strategies which genuinely rely on being picked picked up by the killer for you to survive via wiggling out. For example Tenacity allows you to recover while crawling away, flip flop converts recover progression into wiggle progression by 50%, boil over obscures the aura of hooks and increases the effects of struggling making it more difficult for killers to get to hooks, another teammate of yours can run breakout which increases the speed you wiggle at by 20%
They make a pretty fun combo especially when it works, but survivors will never get the chance to even use this combination of perks if they're moried on the ground on the spot. You already don't see this build very often just because it's not very realistically reliable. When you do see it, it would be mostly from SWF groups looking to have a bit of fun and maybe troll a bit in a few matches, I wouldn't want to see any reason to make this build even less worthwhile than it already is. If anything these perks would need buffs or reworks
To the same token Sabotaging is a bit more reliable than the perks I've listed out, especially since it doesn't require you to use up one or more, possibly even all of your perk slots. Especially since the change that allows sabotaging to be done much more quickly now, but again, this won't work at all if you're never picked up as a survivor to begin with, and are instead frequently moried on the ground when you're on death hook. So yeah, "it would suck to see them pushed back even further into obscurity because they are completely negated by an immediate mori which has become baseline." as I already mentioned.
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I think you are misunderstanding it or i am being dumb (probably that).
I even clarified it on the original post now, just in case. What i meant by "dragging the Survivor to a hook's area" is for the killer ,after downing the Survivor (who is on his last hook next), to pick him up, take him all the way to a hook and dropping him in the floor under it (which would give the Flashlight saves, Bodyblocking, Perks like you mentioned, a chance to be used). Only after this the Killer would be able to Mori him (because if none worked, than the Survivor would have been hooked anyway).
Unless you are talking about the occasions in which the Killer by luck downs a Survivor right under a hook. But if that's the case, there isn't much that can help him at this point since he will just be picked up and hooked in a second.
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Seem like a nerf to DS soo it won't happen, since survivors fun is more important
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Thank you! So you do realize the intention of this alternative to Death Hook is not give the Killer any advantage, right? He would actually be trading some waste seconds being active to a Mori animation (which takes longer than just hooking the Survivor). Just to be sure.
How's that? In case the Survivor is downed under a hook so he could be Moried without being picked up? If it is indeed that, perfect, you just provided a good feedback.
Adding to this mechanic "For this baseline Mori on Death hook to be usable, the Survivor MUST be picked up once, even if he is downed under a hook".
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Oh, yeah! Even as Survivor i would rather see the animation instead of last hook.
Yeah I didn't think about that. Killers don't have enough time already, some mori's can take awhile. I am not sure how to make it work so that it is fair for both sides.
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The Killer would be aware of the time wasted this way because Mori's animations are longer than just hooking.
So they would choose whether to have a gruesome and satisfying finish on a Survivor is worth that seconds OR he could just hook them right away and be done with that. This alone would make it fair to the Killer, because he would be the one deciding.
If this would become an issue to the Survivors (can't really see how since the team is actually gaining time if the Mori happens) than each player could enable or not the possibility of being "Baseline Moried on Death Hook". This way if NOT enabled, the killer won't be able to and has to hook him, if ENABLED than when the Killer goes near a hook while carrying the Survivor, an icon would pop out and warn him the Survivor can be "Baseline Moried" and wants to watch the animation.
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Why thought?
Grab a survivor to drop him soo I can mori him? seems stupid
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Compared to "grab a survivor and hook him", it sounds way more entertaining to have a fun animation we rarely see it. Way more satisfying than doing the same you did the last 2 times with him... grab... hook. That seems dumb.
Both sides would have the opportunity to see Moris... for free! Every match.
Picking up and Dropping is to don't deny any type of saving, from flashlight, to DS or other perks. Balancing it out so anyone can't complain. This would be the simpler way to apply since it works with features that are already implemented ingame, not needing to mess up with Coding.
The whole idea of this is to add flavor, not efficiency. To being able to watch Mori's animation more often without changing gameplay.
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It has potential, but need more thoughts on it. Maybe each individually Survivor enabling or not it? Or something else.
This was my mistake, sorry about that, you edited the thread to be more clear so I can't remember if it was unclear to begin with or I just read through it wrong (the latter most likely).
I mean, I suppose yeah there wouldn't be too much to object to on the counterplay side of things. I'd just have to go back to my point about lore and bloodpoints, though there are a bunch of people who would say that they don't care about lore or its impact on gameplay, I'd say it is an important facet of the game. It establishes a key baseline for why things are the way they are in DBD
(Also, for future reference, if you're responding to someone please quote or @ them, because then they will receive a notification ping that they were mentioned in X thread. Otherwise I have no idea and would have to check manually)
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