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Killer buff: smaller map size or higher base speed
What could be a better buff regarding killers and overall map presence.
Does the answer lie in making maps smaller or should it be better to increase the walking speed when not in a chase.
Comments
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Smallet maps. Faster killers would make most loops really unsafe and killer favored.
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Smaller and less op maps. Map design and size are one of the biggest issues in the game.
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Decrease map size and kill God loops (asylum) for sure. As we've seen in case of OldLegion™ and the MoonwalkingDisaster™, chase mechanics are very abusable. Just have a permanent speed boost? No thanks, change the maps.
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Yeah just downsize the maps and I think the game would be in a good state. Springfield and haddonfield are roughly the size that maps should be, not that ridiculously huge map on autohaven. That's just insane
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or give killer speed 3-5% when there's no survivor within 32m, this way the extra speed they gain can't be used for chasing but for patrolling.
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what do you mean, don't you don't enjoy when the survivors get the middle generator in azarov's resting place splitting the map into 2 3 gen clusters that are like 70m from each other with only one way you can approach them from? :^)
increasing speed would break the game. map size would require them to rework every single map (I like the design and balance of the new maps, i guess we can just wait for every single one to get remade... lol. c u in 10 years.) I could see something like a slight reduction to attack hit cooldown animation, something to the effect of shaving, like 1 second off the catching-up-to-wounded-survivor-after-you-hit-them part of a chase, which takes ~15 seconds if you're both moving in straight lines, iirc. Or frankly, put med vaults back at their pre-buff speeds. Or overhaul killer addons so that they're not mostly garbage. Iunno. It'd have to be a subtle thing cuz otherwise you'd topple the whole toothpicks and gum network of interrelated balance concepts, lol.
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