We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Killer buff: smaller map size or higher base speed

Andy111777
Andy111777 Member Posts: 62
edited March 2020 in General Discussions

What could be a better buff regarding killers and overall map presence.

Does the answer lie in making maps smaller or should it be better to increase the walking speed when not in a chase.

Comments

  • NursesBootie
    NursesBootie Member Posts: 2,159

    Smallet maps. Faster killers would make most loops really unsafe and killer favored.

  • Witas
    Witas Member Posts: 477

    Smaller and less op maps. Map design and size are one of the biggest issues in the game.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    Decrease map size and kill God loops (asylum) for sure. As we've seen in case of OldLegion™ and the MoonwalkingDisaster™, chase mechanics are very abusable. Just have a permanent speed boost? No thanks, change the maps.

  • kreeper124
    kreeper124 Member Posts: 492

    Yeah just downsize the maps and I think the game would be in a good state. Springfield and haddonfield are roughly the size that maps should be, not that ridiculously huge map on autohaven. That's just insane

  • Neot
    Neot Member Posts: 40
    edited March 2020

    or give killer speed 3-5% when there's no survivor within 32m, this way the extra speed they gain can't be used for chasing but for patrolling.

  • Junebug
    Junebug Member Posts: 64

    what do you mean, don't you don't enjoy when the survivors get the middle generator in azarov's resting place splitting the map into 2 3 gen clusters that are like 70m from each other with only one way you can approach them from? :^)

    increasing speed would break the game. map size would require them to rework every single map (I like the design and balance of the new maps, i guess we can just wait for every single one to get remade... lol. c u in 10 years.) I could see something like a slight reduction to attack hit cooldown animation, something to the effect of shaving, like 1 second off the catching-up-to-wounded-survivor-after-you-hit-them part of a chase, which takes ~15 seconds if you're both moving in straight lines, iirc. Or frankly, put med vaults back at their pre-buff speeds. Or overhaul killer addons so that they're not mostly garbage. Iunno. It'd have to be a subtle thing cuz otherwise you'd topple the whole toothpicks and gum network of interrelated balance concepts, lol.