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Realm of the Dead - Chapter Idea
NEW KILLER
The Tallman (Jedidiah Morningside) (Licensed Killer)
Some additional notes; the Tallman will be completely motionless while controlling the Sentinel, but he can grab any survivor within a two meter radius of him, which takes you out of controlling a Sentinel and gives you a free grab.
Addons:
COMMON
- Sharpened Blades
The blades are specifically designed to tear through flesh and bone with ease without losing any momentum.
The Sentinel can now pass through multiple survivors.
- Solid Frame
The Sentinel's main functions were removed in preference for blunt force, which harms the victim without damaging them severely.
The Sentinel can no longer put survivors into the dying state. Hitting an injured survivor gives them the Hindered status effect. Bloodpoints in the Deviousness category increased by 50%.
- Telekinetic Force
Using your telekinetic abilities to its further potential allows you to catch a survivor off guard with the speed and velocity of your Sentinel.
Allows the Tallman to launch the Sentinel 100% further (6 meters) before it returns to him.
UNCOMMON
- Skull Drill
A drill is hidden in the device, which is used to impale victims' skulls and mangle their brain matter. It can also be used to imprint troublesome wounds if that cannot be accomplished.
The Sentinel can now inflict the Deep Wound status effect.
- Psychic Tuning
Your investigation into the unknown has allowed you to fine tune your ability to control Sentinels.
The Sentinel's duration is moderately increased.
- Telekinetic Projection
Unlocking the mind beyond what humans are capable of, you are able to manipulate objects faster than most people are able to reasonably react to them.
The Sentinel's movement speed is slightly increased.
RARE
- Sawblades
The Sentinel now hides a sawblade that extends when threatening to hit a survivor, slicing through skin with ease and causing significant damage.
The Sentinel now inflicts the Mangled status effect.
- Blood Drain
A drain on the back of the Sentinel spurts out blood and brain matter it drills out. Alternatively, this can be used as a form of momentum to further launch it toward other victims.
The Sentinel can now pass through multiple survivors. When the Sentinel successfully hits a survivor, they are inflicted with the hemorrhaging status effect. The Sentinel gains a 10% boost in speed and it refunds 3 seconds of power usage.
- Heart Sensor
The Tallman can detect the blood rush of other survivors when using the Sentinel.
The Sentinel can now pass through multiple survivors. When the Sentinel successfully hits a survivor, the Tallman can see their heartbeats while controlling a Sentinel.
- Psychic Imprint
The Tallman imprints a link onto a survivor, allowing him to track his victim easier.
When hitting a survivor with a Sentinel, you can see their aura for 5 seconds.
VERY RARE
- Laser Beam
A laser is implanted into a Sentinel, which can burn through flesh with ease.
The Tallman can now use a laser beam from the Sentinel he carries. This laser will start to fill up a bar under the survivor that the Tallman is hitting. Once the bar is full, the Survivor is injured by one health state. The laser has a very long range, but is blocked by objects.
- Telekinetic Field
The Tallman projects his telekinetic force around a Sentinel, allowing it to disrupt activity its near.
The Sentinel can now break dropped pallets it passes over and start regressing generators it passes within two meters of.
- Psychic Dulling
The Tallman can mask his presence from the survivors, exploiting their fear and panic by letting them fall back on a false sense of security.
When using the Sentinel, the Tallman is Undetectable. The Sentinel makes 90% less noise. Duration of the Sentinel is slightly increased. Stacks.
ULTRA RARE
- Golden Sentinel
The Tallman unleashes his ultimate weapon upon the survivors.
The Golden Sentinel can be used after getting four basic attacks on a survivor, which fills a power meter he now has. After doing so, he can use his power and his head will explode, letting loose a Golden Sentinel. It can switch stances to laser beams, sawblades, drills, and can pass through multiple survivors. It has a duration of 30 seconds and moves extremely fast, having its own terror radius. After the duration, the Tallman will step forth from a portal from where the original died, unphased.
- Iridescent Sentinel
A Sentinel that shines with a black hue to it.
The Sentinel now only lasts 4 seconds. Can now one-shot survivors.