We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

bLaMe LaTeNcY!?

Ivaldi
Ivaldi Member Posts: 977
edited March 2020 in General Discussions

Yes BHVR, because hitting around 2 corners is due to latency... When are you going to admit your dedicated servers are the main issue? Since the update, hits have become even worse.

We were okay with being hit after vaulting a window.. We were okay with getting hit as we drop a pallet.. We were okay with Freddy sniping us from a mile away.. But please explain how we can now be hit around TWO corners?


https://clips.twitch.tv/DistinctRichAlmondCopyThis

Comments

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,351
    edited March 2020

    Sadly it is latency. But there are two issues with their latest Stream about this topic:

    1st-->They think that 150 Ping is "pretty good Ping". It is not. I mean, even the indicator in the Lobby is yellow, which indicates that the Ping is not "good".

    2nd-->They only talked about the Ping of one person (the Survivor) to the Server, but not that the Ping of both players is important. So while you as Survivor might have a Ping of 40 (which is actually a good Ping), the Killer might have a Ping of 200. And this results in these BS-Hits.

    (or lets say before Dedicated Servers you saw that you have a Ping of 90 and decided to play that. Now you have a Ping of 90 and the Killer as well, making the difference between you and the Killer a lot bigger)

    It is a major flaw that as Survivor you only see your own Ping but not the Ping of the Killer.

  • Ivaldi
    Ivaldi Member Posts: 977

    Yeah.. it makes the game almost impossible to play because you never know when you're at a safe distance at this point.. This just goes to show that unless you're a mile away from the killer, you'll never be able to determine if you're within the killers hit range.

  • minehot
    minehot Member Posts: 69

    Personaly, if they slightly shrunk the hitboxes, it would kinda fix the issues. I think the size of the hitboxes are also contributing factor of getting questionable hit.

  • Reborn2020
    Reborn2020 Member Posts: 1,138

    Most likely the killer had 30 ms while survivor had 150-180ms. That way you cant see how killer is actually close to you because he moves faster than you.