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Started playing a few months. Balanced ideas from main survivor wanting to play killer more

Rtdib2
Rtdib2 Member Posts: 22

So as someone who has played both DBD and F13 for a good amount of time, there are more than a few similar ticks that I have found that result in me playing survivor a lot more than killer for the sake of keeping my insanity. It's safe to say that I play Solo as much as I play SWF, but play survivor about 80% of the time. But just like what resulted with F13, I find it almost impossible playing killer without it being personal because at least one person knows all the loops and moves in the game and exploits them to no end. I have done best with the Hag and Pig, and only played LF, Trapper, and Wraith a few times, but love the concept of Trapper most.
But back to the topic on hand for someone who is at best, amateur, at being killer, these are the things I have noticed since the patch update:

Unless you just have a knack for playing killer or have thousands of hours on hand, it's near to impossible playing against a SWF group without being fully perked all with tier 3 or at least ending the game frustrated beyond hell. I don't like it when a game becomes a sole competition, and more so than not DBD is more about competition than fun.

I'm actually afraid of playing killer the higher rank I become because each match I go into just for the fun of it but get teabagged and looped and flashlight to no end. And don't get me started on a killer I'm playing for the first time in a public server, where it doesn't matter how bad you are, the survivors will still troll you to no end.

I don't know how many times have I gone up against survivors that are way more experienced and skillful than their rank reveals. This last match as the trapper I went up against a rank 15 survivor that played like he was rank 5 (at least), with countless loops and dearming of my traps. The highest I've gotten in my few months of playing was rank 7 as survivor, and I'm still learning a lot as survivor. I've probably disconnected from my lobby three times as more as I've played avoiding SWF because I have a hard enough time playing against randoms, and majority of SWF rounds with me as killer ended in just five minutes.

Bottom line, DBD isn't really that much different from F13 where everyone avoids playing the killer for the threat of being humiliated and frankly scared upon reason by survivors, and as horror games, it should be the complete opposite.

Now if you've made it this far into my post, just hear me out about my ideas to balance the problems I've endured as killer, in order to get more mediocre players like me to play killer more:

First would be to make survivors slower and more exhausted the longer the chase rather than making the killer faster. 8/10 when bloodlust is activated, it becomes mute as I'm having to come to a halt because a pallet has just been dropped in front of me or if I so happen to lose track of said survivor for just that one second where it activates then deactivates because the game deemed that the chase had reset itself. But even with the exhausted patch, looping by your very experienced survivors is still in full effect because they are in a constant speed of state that makes it possible to loop and pallet drop for infinity. That's where F13 got it right by making the survivor stumble and run at a very slow speed when they were out of juice and forced them to catch their breath for a period of time.

Another thing the game could have like F13 does is damaging the windows and barricades so that they injure survivors that go through them. Survivors can loop a few times through one window, go to the next window, and then back to the other window when the entity isn't blocking it anymore. The animation damaging the windows/ barricades can be the same for the killer when they strike a survivor.

Playing as the Trapper, well even if I get three kills in one round, I just find myself wanting to pull my hair out or having to step away from the game for a couple hours because it's so frustrating, even with hex ruin. The most frustrating thing is having someone follow you and disarming your traps with ease as you chase another survivor. With F13, at least they made it possible to disarm them without harm by having to use up your pocket knife, and the same should be for DBD with a sabotage toolbox. That and the ability to actually hide them without some crap addon. You just don't get the feeling that he is this big scary dude when playing him, unlike with Myers where he can pop-up right behind you without you knowing. Not to mention it makes no sense of him only carrying one trap when the Hag and Pig can carry multiple traps and don't have to scavenger the whole map for more only to have the ones you set up be rendered useless.

And then we get towards the end of the game where both of the gates are opened, the survivors are teabagging like there's no tomorrow, somebody is roaming around looking for the hatch and destroying every totem that was still left, and you're just there wanting them to leave or not wanting to hook rush you as you finally got that survivor you wasted the last couple minutes on, which makes you have to camp because if you don't someone will get him/her off, forcing you to tunnel at least, only for them to body block and be it all for not because they all escaped anyways with their infinite amount of overtime. And yes I've been there as a survivor more than once and only start to realize how it feels as I play killer more and more. So, make it so that the gates are opened for X amount of time before they re-close, making it twice as long to open them and having their auras revealed. Same with the option of locking the hatch if all the gens are done and the remaining survivors have escaped or been hooked after the last gen was completed.

Oh, and buffing up the killer or making it harder for survivors based on the amount of people in one or two SWF group(s), and exposing who is/isn't in a group or which group in the lobby waiting area just as their ping is exposed to the killer.

But other than that I've been enjoying playing DBD and having the pleasure to meet all the new friends that I have so far in these past few months. I just don't want it to suffer the same fate that F13 did.

Comments

  • Peasant
    Peasant Member Posts: 4,104

    The game clearly needs to buff killers or nerf survivors, this much is certain. The only question is how.

  • Master
    Master Member Posts: 10,200

    @Peasant said:
    The game clearly needs to buff killers or nerf survivors, this much is certain. The only question is how.

    Seems like devs dont agree with that, look at the latest Q&A. Survivors will receive insane buffs and killers will be nerfed at the same time

  • Peasant
    Peasant Member Posts: 4,104
    Master said:

    @Peasant said:
    The game clearly needs to buff killers or nerf survivors, this much is certain. The only question is how.

    Seems like devs dont agree with that, look at the latest Q&A. Survivors will receive insane buffs and killers will be nerfed at the same time

    The devs have gotten asymetrical balance backwards, they have the right premise. The only problem is they're buffing/nerfing backwards.
  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Let's just hope that they didnt reveal everything...  Vinceveyga idk how to spell his name... anyways he got invited to behavior and got a behind the scenes look at chapter 9 and stated that Marth88 would love what's coming that tells me that theres something good that's killer related coming to the game 
  • Justicar
    Justicar Member Posts: 319

    @Master said:

    @Peasant said:
    The game clearly needs to buff killers or nerf survivors, this much is certain. The only question is how.

    Seems like devs dont agree with that, look at the latest Q&A. Survivors will receive insane buffs and killers will be nerfed at the same time

    Yup. Which is why I'm maining survivor until they fix things a bit. I much prefer to main killer, but I'm not into S&M.

    Hopefully if the killer numbers dwindle enough, they'll get the message.

  • Master
    Master Member Posts: 10,200

    @Justicar said:

    @Master said:

    @Peasant said:
    The game clearly needs to buff killers or nerf survivors, this much is certain. The only question is how.

    Seems like devs dont agree with that, look at the latest Q&A. Survivors will receive insane buffs and killers will be nerfed at the same time

    Yup. Which is why I'm maining survivor until they fix things a bit. I much prefer to main killer, but I'm not into S&M.

    Hopefully if the killer numbers dwindle enough, they'll get the message.

    Me too. Unfortunately its not possible to play solo survivor anymore. As ex-rank 1 survivor I am unable to leave rank 15/14 because everyone DCs.. its kinda pathetic so I am playing monstre hunter now^^