The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Should generators take longer/shorter to complete depending on the Killer?

Nescau
Nescau Member Posts: 51

Killers vary between size, movement speed and terror radius, but generators always take 80 charges to completely repair. What if the number of required charges became variable, making gens take longer/shorter to complete depending on the Killer?

With Old Hex: Ruin gone, gen speed became even more of a hot topic. While map reworks and development of a secondary objetive would be ideal solutions, they take long to develop and implement, not to mention these changes would be universal across all Killers, which means the gap between Top Tier and Bottom Tier Killers would likely not get any smaller.

In comparison, variable gen speed is probably much easier/faster to implement, allows weaker Killers to become stronger without "making the rich richer" (for example, Clown at 90 charge gen speed) and shorter gen speed could give BHVR freedom to be less conservative when developing new Killers and even bring some Old Killers back (for example, Old Nurse at 70 charge gen speed).

Should generators take longer/shorter to complete depending on the Killer? 24 votes

Yes, this idea should at least be tested on a PTB
33%
Techn0NescauJacoby2041OBXAwkward_FiendjamakoJCZSilacko 8 votes
No, gen speed should always be the same regardless of Killer
66%
Seiko300CheersfinitethrillsBraveClemRaptorrotasimmortalls96xEaNuclearBurritoKarl_ChildersFichteHiroKanae665Johnny_XManAhoyWolfshadow3989RezblazeCoolninja33 16 votes

Comments

  • Cheers
    Cheers Member Posts: 3,426
    No, gen speed should always be the same regardless of Killer

    Personally no. First of all this badly effects survivors, and although I play killer, we can't go tilting a game completely.

    Second of all maps are a often a bigger problem then the killer, mainly on maps such as The Game and any of the Coldwind Farm maps.

    Finally this would make it harder to transition between killers, especially that I don't main a single killer, but rather seven or eight different killers at a given time.

  • Cheers
    Cheers Member Posts: 3,426
    No, gen speed should always be the same regardless of Killer

    Personally no. First of all this badly effects survivors, and although I play killer, we can't go tilting a game completely.

    Second of all maps are a often a bigger problem then the killer, mainly on maps such as The Game and any of the Coldwind Farm maps.

    Finally this would make it harder to transition between killers, especially that I don't main a single killer, but rather seven or eight different killers at a given time.

  • Cheers
    Cheers Member Posts: 3,426
    No, gen speed should always be the same regardless of Killer

    Personally no. First of all this badly effects survivors, and although I play killer, we can't go tilting a game completely.

    Second of all maps are a often a bigger problem then the killer, mainly on maps such as The Game and any of the Coldwind Farm maps.

    Finally this would make it harder to transition between killers, especially that I don't main a single killer, but rather seven or eight different killers at a given time.

  • Nescau
    Nescau Member Posts: 51
    Yes, this idea should at least be tested on a PTB

    This topic of mine was affected by the "Something has gone wrong" anti-Fibijean forum bug (reported here: https://forum.deadbydaylight.com/en/discussion/138242/theres-something-wrong-with-polls), which prevented people from opening and voting on my pool.

    I'm posting this to bump the pool a single time in order to give more people a chance to vote.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807
    No, gen speed should always be the same regardless of Killer

    First of all I'm fine with this as a mechanic for a specific Killer or 2. (like have a Killer power directly effect base gen repair speed). However in general this would case more problems than it solved.

    Among other things it gives away which Killer it is at the very start of the match. It makes it harder to balance things like toolboxes and gen slowdown perks.

    It also is extremely easy to get wrong, as the devs impression on how strong a Killer is might not be the same as it's actual strength. So a more general approach along the lines of a rubber band mechanic would be more effective and less bandaidy.

  • Karl_Childers
    Karl_Childers Member Posts: 669
    No, gen speed should always be the same regardless of Killer

    No.Aside from the fact I just don’t think it’s a good idea, the devs would just end up getting criticized for how they rate the killers. How would that even be determined, there is no official tier list. One person might think a killer is strong, and another person might think they stink.

    “why is [insert killer] still 80 seconds and [insert killer] is 90 the devs are so stupid they don’t even know their own own game!!!!!11”

    You know that would happen.

  • Rezblaze
    Rezblaze Member Posts: 843
    No, gen speed should always be the same regardless of Killer

    Its not gen speed that's the issue, its gen efficiency.

    The Killer should still be put on their toes, and yes, some killers should be better at addressing certain things in a match than others. That's why they have different powers; they all have different playstyles.

    Nerfing efficiency means that teamwork on gens doesn't have as great of an impact, meaning they are slowed, but not so much that it just encourages even more teamwork and changes nothing except giving the killer like five extra seconds.

    If we max out generator speed for four survivors to 45 seconds, rather than 27 seconds it is currently, it effectively doubles the time a killer has to find a survivor and prevent a gen from popping early game. And really, early game is where most Killers struggle the most without perks.

  • Raptorrotas
    Raptorrotas Member Posts: 3,248
    No, gen speed should always be the same regardless of Killer

    It'd be better to push all killers to all be around a certain power level than to adjust the rules to each different killer.

  • Awkward_Fiend
    Awkward_Fiend Member Posts: 687
    Yes, this idea should at least be tested on a PTB

    I'm all for adding around 10-20 seconds to gens for killers like the Clown, at least until a better replacement for making them usable can be found. However, this idea is extremely meh and shouldn't be a long term plan to balance any killer.

  • Seiko300
    Seiko300 Member Posts: 1,862
    No, gen speed should always be the same regardless of Killer

    Messing with generator speed / repair time is not something you want to see.

    As many have pointed out: making them take longer to repair is NOT fun and you only increase the time a survivor has to sit still holding m1 and occasionally hitting space. This is an extremely big dealbreaker as whatever the dev team decides to do, all it matters is that it's fun, mixes up the meta / shakes up the pace of the game, or puts you in interesting situations that forces you to make some kind of choice or counterplay. Increasing idle time is not fun for anyone

    At the same time, I don't think you want to generator speed to be reduced just because you're using a higher tier killer, and I don't think killers would appreciate this at all, especially new killers much? People who don't have the hundreds of hours of experience we have and aren't good with their high tier killer of choice at all, possibly even worse than a lower tier killer because high tier killers generally have higher skill floors.

    Perfect example is Nurse who takes a ######### ton of practice to use especially post balance changes that make it so you can't spam her blink anymore. Even though she's literally the best killer in the game, it takes so much to be good with her that you'd see even less people play her then than we do now if you decreased the time it takes to repair gens when playing her.

    Plus, ALL of this hinges on the idea of confirmed tier lists, when we know that tier lists are often very subjective from player to player. Some people think Myers is a weak killer, some think he's one of the best in the game, most people think he sits right in the middle, so who do you listen to to judge how much time the generator should take to complete??


    I would much rather see poor killers see buffs and balances changes that improve their performance over changes to gen. time that vaguely represent how viable the killer you're facing is (key point: The Killer, not the player).