Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
How many killer mains would stop playing if?
Comments
-
@BLUE_APE said:
DBD became balanced and looping and camping were not allowed/viable anymore?What if you all started playing the game the way it was meant to be played, and called out the devs then?
My thought is Dev's are allowing camping because they are allowing Looping.
So why give the DEVs a good reason to stop looping.I do not camp, when survivors are not forcing me to, so I would start playing this game again, if the looping would be removed.
0 -
@Master said:
@Weederick said:
@Baphomett said:
Weederick said:@Tsulan said:
@Weederick said: Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.
Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.
Camping didnt get changed. Thats the whole problem.
Pallets are about to get a huge buff, so let's see how that plays out in PTB. I think it is going to make last-second pallet drops far less likely to result in a hit.
@Baphomett said:
Weederick said:@Tsulan said:
@Weederick said: Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.
Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.
Camping didnt get changed. Thats the whole problem.
Pallets are about to get a huge buff, so let's see how that plays out in PTB. I think it is going to make last-second pallet drops far less likely to result in a hit.
I hope they dont overbuff pallets again, but they do feel unresponsive rn. If the changes make it live, pallets are basically in the release-state again. Lets see how it turns out. I'm happy the way they are right now...
@Tsulan said:
@Weederick said:
@Tsulan said:
@Weederick said:
Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.Camping didnt get changed. Thats the whole problem.
Pallet vacuum was just survivors teleporting to the other end of the pallet while dropping it. Killers got their pickup vacuum removed at the same time. Which makes it easier to hit them, when they try to pick someone up who is under a pallet.
Double pallets still exist. The reduced number of pallets only affected a few maps (by 1 less pallet) but increased the pallets on most maps.Killers got more perks that give them an incentive to leave the hook like BBQ and MYC. So camping has indeed cosiderably decreased.
Palletvacuum was a HUGE distance gain for looping and that got removed. Its a really noticable nerf, so i dont know why you want to ignore that. It was one of the most impactful changes for dbd.
The pickup vacuum was balanced with reduced pick up time. Fine by me, makes no difference tbh
Double pallet setups do not exist, except the minimum amount of pallets havent spawned, then they can fill up double pallet setups. And pallets have been decreased in general. There are no pallet spawns for double pallet setups regularly, which didnt happen before 2.0
Doube pallets still exist, there is a common double pallet spawn on the corn map with the big house (cant remember map name). It has been a thing for ages now and I can confirm that it is still possible after 2.0 (not sure about latest patch though, rarely play anymore)
Those aren't THE double pallet setups. They only spawn with 1 pallet. Sometimes 0, and when the map is lacking pallets, they can have 2 (very rare).
The pallets you're talking about belong to the main building. I find it stupid that overly safe former infinites also spawn lots of pallets around. The double pallet removal is working though.0 -
@RSB said:
@BLUE_APE said:
DBD became balanced and looping and camping were not allowed/viable anymore?What if you all started playing the game the way it was meant to be played, and called out the devs then?
My thought is Dev's are allowing camping because they are allowing Looping.
So why give the DEVs a good reason to stop looping.I do not camp, when survivors are not forcing me to, so I would start playing this game again, if the looping would be removed.
Well good, lets hope that'll happen somehow.
0 -
camping is legit2
-
@Lowbei said:
BLUE_APE said:@Sally55 said:
But your still assuming that they never change up their builds for different killers. Give me more than evidence that actually proves ALL Killers run nothing but the perks you mentioned. The fact remains that your statement is False.
Tell me I'm wrong a after you ask them your self have and have at least 50 comments saying the don't run the any of the ones I mentioned.
no ill tell you youre wrong now,
lowbei for mod please.
2 -
MrChills said:
@Lowbei said:
BLUE_APE said:@Sally55 said:
But your still assuming that they never change up their builds for different killers. Give me more than evidence that actually proves ALL Killers run nothing but the perks you mentioned. The fact remains that your statement is False.
Tell me I'm wrong a after you ask them your self have and have at least 50 comments saying the don't run the any of the ones I mentioned.
no ill tell you youre wrong now,
lowbei for mod please.
im so ready to mod2 -
@Weederick said:
@thesuicidefox said:
@Weederick said:
Vacuum was introduced in 1.1.1 around august 2016.
If only they would change hitboxes, that would fix palletlooping cleanly. Probably too risky and deep to change.The hooktime really depends how long it takes to catch the first survivors. If you get it done fast and/or have ruin, you can safely camp him and win the game. So for 90% of the playerbase, camping is too strong. It's only really effectively countered if 3+ survivors have a genrush mentality which is basically r1.
What if instead of fixing hit boxes, they just put little nooks on the cover that survivors can get stuck too the killer can't (because they have a bigger hitbox). So survivors wouldn't be able to just hug the wall which is honestly easy AF to do. They would have to actually aim around the wall without getting stuck. You don't need a lot of these spots just maybe 1 or 2 on each set of loopable cover. When I'm survivor there are little nooks on some cover that really messes me up.
Sounds like an overly complicated bandaid fix. Very fitting for dbd, i'd dig it. As long as the hitbox difference gets nullified.
How is it overly complicated? Just put some jagged edge hitboxes around some pieces of cover that are big enough to affect survivor, but small enough to not affect killers. Killer can just hug the wall and never get stuck, perfect movement should be easier for them. Survivors have to avoid the little pits if they want to not lose speed, which makes perfect movement a lot harder for them. Survivors have to not make mistakes if they don't want to get caught by an optimal killer.
0