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Why was Deathslinger "Adjusted"?
I know in the patch notes it said that his sensitivity was "adjusted" but it was honestly a nerf. His sensitivity was slowed down so much that he feels unplayable on console, at least with PC you can change your DPI midgame if your mouse allows.
I would like to know the reasoning behind this "adjustment"?
His whole ability is already skill based with aiming and his miss cool down and reloading offered a high risk high reward:
Miss and you waste a lot of time reloading and possibly extending the chase way more than anticipated
Rewarded with a guaranteed healthy to injured (with a hefty Legion stun) or a potential hit/down
Even with a lot of downsides he was still a decent killer with insane 1v1 potential but with this sensitivity "adjustment", he's now WAY more difficult to hit shots with, essentially increasing the difficulty and probablity of missing, increased risk but no increased reward. It seems BHVR loves to pick and choose who they compensate nerfs for
Inb4 people say "lol you're on console, it was already bad", No aiming is incredibly easy on console if you're used to aiming with games such as Rainbow Six Siege where there is 0 aim assist, I even play COD w/o aim assist and Deathslinger was a breeze to master but this nerf just honestly ruined him for me
Comments
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No fun allowed
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Ah I see, I guess me being rewarded for my skill wasn't enough and was clearly unfair for survivors
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This will sound wierd, but I bought him after the patch I get used to it now, I feel it good actually:) but would be awesome with you can adjust the sensivity (only on Deathslinger) the other killers are pretty fine for me <3
edit: what I do is move my camera without aiming having in mind the center of the screen so the survivor gets shot with a quickscope (close distance like 8m?)
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His sensitivity was great before, not too slow and not too fast but they made it way sloooooower and that's what you've probably gotten used to now but he's way less effective now imo because of this nerf
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Now you get it.
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