What could the devs do against gen rush?

Well as a main killer and a decent survi i try to think what mechanics could the devs implement in the game to stop the gen rush. After the toolboxes nerf this problematic is not really solve cause the problem is the base repairing speed, taking only 80 second to a single surv without toolboxes or perks to finish a gen. thats insane its probablly a cople of chases if you are a lucky and good killer.

The conclusion i thought was PUNISH.

The survs needs to be punished for some actions of the game. Right now if u repair a gen with another or anothers survivors u will have a penalty of 10% for each survivor, thats good, until u realize that the penalty its individual, so, it needs to be on the gen, if there are 4 survs repairing a gen need to be a penalty on the gen not individual or at least needs to be bigger ( 4 survs making a gen gonna make it 70% slower but with a buff as a team of 2.8 c/s) so it needs to be a punish that make survivors could do the gen faster but not faster enough to rush the gen. Almost feels like u doing a totem.

In other hand, SWF its a problem, but i understand that is a mechanic that needs to be in the game, so why doesnt punish SWF by making the gen speed slower, after all they have the most powerfull resource of the game which is communication. So i think that they can afford a penalty of certain % per surv in the premade obviously not affecting the solo players if they play with a premade of 2 or 3. Only the swf team would be affected.

I am hoping to see what u guys think!

Comments

  • StutteringSpartan
    StutteringSpartan Member Posts: 255

    Map balancing. Loops should be mind gameable, with only a couple of safe loops where you have to break the pallet.

    The rest is on the killer

  • GHOSTfaceP3
    GHOSTfaceP3 Member Posts: 1,364

    I just dread killer The past 10 games I’ve either gotten a corn map or ormand and nothing else like ######### it’s so aggravating

  • SeducedByASiren
    SeducedByASiren Member Posts: 16

    i need they need a punish because the main problem is not actually the gen speed, the problem is that the killer only can chase and put pressure on one survu at the time, so as the killer is chasing one person the other 3 can do anything they want on the map including gens.

  • SeducedByASiren
    SeducedByASiren Member Posts: 16

    i agree, there is only like 4 maps that are actually good with killer vs like 12 good for survs

  • SeducedByASiren
    SeducedByASiren Member Posts: 16

    But i think a good option to make chases faster is save the best for last

  • aGoodOldRub
    aGoodOldRub Member Posts: 267

    2nd objective to prolong games since all needs to be done having longer than 5-7 minute games make it like 12-15 minute games.

    Also map balancing so killers don't have to chase 1 survivor for a century because of 1-2 broken loops.

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    Killers just need access to perks that give them buffs based off the number of totems left. That will slow down games because the survivors will actually feel like they need to cleanse totems.

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    This is an interesting angle.

    Killers are punished in the tally screen for not letting survivors play. The punishment is irrelevant to some players like myself, but the idea is there.

    Where is the punishment for survivors who complete gens very quickly taking away time from the killer to be able to play?

    An interesting thought.

  • NovaliumTS
    NovaliumTS Member Posts: 162

    Survivors are punished by the exact same...if gens are done too quickly then that obviously shows they havent gotten max chase and other categories, ive been in a game where the gens got done incredibly fast whilst being survivor once i got out of the match i found out after doing the gens and escaping i hadnt even got enough good emblems in the game to even reach 0 pips, so doing gens fast does has its drawback

  • NovaliumTS
    NovaliumTS Member Posts: 162

    Tbh anything i hear of gen rushing i completely disregard until they fix hooks (aka stop camping killers) before you say anything gen rushing is a strategy and ive heard so many times that camping shouldnt be nurfed because that is also apparently a strategy so my reasoning is why should a bad strategy be nurfed and called bad when theres an even worse strategy. So if they nurf gen rushing to the ground like all of you are hoping they will then atleast notice how bad camping is and realise that also needs to be nurfed to the ground. And before anyone calls me anything i play survivor and killer equally

  • Accullla
    Accullla Member Posts: 984

    @SeducedByASiren You want different survivors on the same gen. That's the most inefficient way for them to complete the objective and the easiest for the killer to pressure. Just pick your chases and don't over-commit to chasing the strong looper on the team while his/her mates go through the objective and you'll do just fine.

    You probably feel like you're getting gen rushed, because you don't pick your chases, or because you're being matched against people who are better than you. If it's the latter, then your best bet is to try to get better and learn from your experiences until the devs manage to fix their matchmaking system (it's the reason so many people feel helpless playing killer) .

  • DocFabron
    DocFabron Member Posts: 2,410

    Come to PS4. Nobody does gens here and everyone dies in 10 seconds.

  • SeducedByASiren
    SeducedByASiren Member Posts: 16

    Oh not all, dont get me wrong, im rank 1 and even with the gen rush i manage to win almost every match and when someone is better than me gets the credit, i just want to put the discussion to see how people think. I know to avoid the people who try to get your attention with flashlights or something like that because i know they could be a problem and the game its strategic and mechanical.

  • SeducedByASiren
    SeducedByASiren Member Posts: 16

    I agree,and yes camp is an strategy and rush too, the problem is that i try to play not using those resources and its just exhausting. I think they should do something bout the rush and the camp as well.

  • oxygen
    oxygen Member Posts: 3,320

    If there's several survivors on one gen they're not optimally gen rushing in the first place. You want survivors to stack on gens early game.

    Even one gen being 2manned means 3 gens won't get worked on at the same time, assuming you're chasing one survivor. And if they 3man a gen then sure it gets done quick, but that's 1 gen instead of 3 gens almost halfway done in different parts of the map.

    Not to mention that if you see 2-3 of them on the same gen while chasing someone you can interrupt 50%-75% of the survivors instead of 25% of them.

  • Accullla
    Accullla Member Posts: 984

    I don't get it then. Why would you complain if you manage to win almost every match? If anything, based on your words the survivors you face are at a disadvantage, so introducing gen penalties and all the other stuff you were suggesting puts them in an even worse position

  • Stonuk
    Stonuk Member Posts: 91

    There should be some more tasks for a survivor than just repairing generators. Like really, except doing gens there are only chests and totems which sometimes aren't even touched. Maps are so big and so empty at the same time.

  • ZoneDymo
    ZoneDymo Member Posts: 1,946

    Smaller maps, Extra objectives for survivors.

  • KingFrost
    KingFrost Member Posts: 3,014

    New status effect that reduces gen repair speeds (but only lasts a minute) combined with making base regression on generators a little faster. Way too slow as is.

  • OtakuBurrito
    OtakuBurrito Member Posts: 512

    Simple. Add more than one objective in the game in order to escape. Gen rushing is real because it's the only requirement to leave. If leave requirements involved, totems, gens, and putting on a good show for the entity and giving the match a "thrill bar" that had to turn red because people could leave then matches wouldn't be so stale/underwhelming.

  • Reborn2020
    Reborn2020 Member Posts: 1,138

    "Gen rush" happens when several survivors are sitting on a gen because great skillchecks are coming from several survivors. I always feel like that gens go too fast if i dont take discoordance. Plus you can eliminate unsafe gens faster .

  • Reborn2020
    Reborn2020 Member Posts: 1,138

    80 seconds is a decent amount of time to fix a single gen. However they can be fixed faster than that because of great skillchecks. Great skillchecks need to be removed.

  • Reborn2020
    Reborn2020 Member Posts: 1,138

    They could buff noed so that fixing totems would be more like requirement.

  • Brodie
    Brodie Member Posts: 64

    I find gen rushin incredibly borin, it's a strategy just like campin and tunnelin is, i have to make someone eat DS because the tunnelin is happenin more and more... we don't have to like it, but it's there and personally in all fairness i will slap them with that DS, punishment for tunnelin and completely ignorin everyone else that tries to body block the hook ect.. IMO no perks should be nerfed or buffed, it's just havin to have access to thantaphobia and corrupt intervension, i like to use distressin when i played, map pressure and all.

    I played killer for the first time in a while last night and got gen rushed almost every game so i can empathise as it's very frustratin if u don't have the perks u need, i wanted to hook maself in the end up, but devs won't do a thing about it i don't think tbh.

    I assume most killers don't have a choice now to camp and tunnel idk? Comin from a survivor main BTW.. they should bring back the old ruin, it gives the killer time to start up the game even within that few minutes if ruin does get cleansed

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Genrushing is not different than a slugging killer sweaty desperate for a 4k. Both is unfixable.

  • Accullla
    Accullla Member Posts: 984

    It's the exact opposite. That's the slowest way for survivors to complete their objective, plus they're only pressuring a single area of the map. It also makes it extremely easy for a killer to pressure multiple survivors at once. The scariest thing as killer is knowing you have 3 survivors doing a gen in 3 different parts of the map - that's when you know you're in for a tough time

  • Reborn2020
    Reborn2020 Member Posts: 1,138
    edited March 2020

    You can do the test . I m pretty sure 2-3 survivors working on one gen and hitting great skillchecks will be faster.

    No thats not scary at all and it depends on a killer and your build. Like i said you can do the test and see how fast several survivors will get to fix a single gen with all those great skillchecks. And you can t really pressure multiple survivors at once unless you hillbilly .

  • Reborn2020
    Reborn2020 Member Posts: 1,138

    @Accullla, one gen takes about 67 seconds to repair if you hit the greats( im not sure but about that amount of time). If you have someone else i believe its going to be about 54 seconds. Add to that perks like resilence,prove thyself, toolboxes , +1 survivors and you going to get ridiculous amount of time to complete one gen.

    This video can help:

    https://www.youtube.com/watch?v=abzd6eUEDNI

  • andyollolloll
    andyollolloll Member Posts: 940

    Identify issue, firstly is it maps or SWFs... neither appear to be looked into with much haste

  • Accullla
    Accullla Member Posts: 984

    I already explained this to someone recently, so i'll just quote myself below. The discussion was regarding gen rushing with prove thyself, so there's a bit of additional context regarding that perk as well.

    Regarding skillchecks - you have the same chance to get a skill check regardless of whether you work on the gen alone or with someone else and it always adds the same number of charges to the gen's progression, so that's not really relevant to the argument here.


    "Without prove thyself:

    • Survivor - 80 seconds/survivor/gen
    • Survivors - 44.44 seconds to finish the gen, so 88.88 seconds/survivor/gen
    • Survivors - 33.33 seconds to finish the gen, so 99.99 seconds/survivor/gen
    • Survivors - 28.57 seconds to finish the gen, so 114.28 seconds/survivor/gen

    With prove thyself:

    • Survivor - 80 seconds/survivor/gen
    • Survivors - 40 seconds to finish the gen, so 80 seconds/survivor/gen
    • Survivors - 27.8 seconds to finish the gen, so 83.4 seconds/survivor/gen
    • Survivors - 22 seconds to finish the gen, so 88 seconds/survivor/gen

    As you can see in terms of overall gen speed it's only efficient for 2 people to stack on a gen if one of them has prove thyself. In any other scenario gens would be done faster if survivors split up and did gens separately.

    Now to add more context into this imagine a real game - you hook a survivor and see all of their teammates on BBQ. What would you rather see - 3 survivors on 3 different gens all in different parts of the map, or all 3 survivors stacked on the same gen? I would personally shed a tear in despair if i see the first scenario. That's when I know I'm fu**ed. However in the second scenario (or even if it's a 2 and 1 split and one of the 2 has prove thyself) I know that all i need to do is pressure those 2 in order to gain/maintain control of the match.

    Lastly, I'll mention that from personal experience usually the people who equip prove thyself (aside from the noobies and potatoes) are the survivors who don't intend to spend much time doing gens. What prove thyself allows you is to max out your objective points really quickly and then spend the whole match messing around with the killer, getting chased and helping out teammates. That's why I said that as killer prove thyself is my second-favourite perk - it's because people who use it are either absolute potatoes, or people who don't plan to spend much time on gens and just want to max out their objectives as quickly as possible, so they can move on to the fun portion of the match."

  • mike4156
    mike4156 Member Posts: 222

    bro i just fking played a freddy game where i was hooking all of them yet they all escaped. even 3 basement hooks in the game. I didn't even have time to get my teleport back before they popped 1 of the 3 gens i was patrolling.

  • USELESS
    USELESS Member Posts: 1,151

    If they gen rush they don't get a lot of points

  • Reborn2020
    Reborn2020 Member Posts: 1,138

    So you want to say if i get 5 bonus progress and my teammate gets the same that progress wont stack up? Really?

    So you see 2 survivors on one gen and you chase them both at the same time?

  • Accullla
    Accullla Member Posts: 984

    Your first point is a bit silly. A great skill check adds 2% progression (i.e. 1.6 charges out of 80, according to the wiki). Whether its 2 survivors on the same gen or survivors on different gens does not change the overall progression bonus.

    Regarding your second point - you can't chase 2 survivors at the same time, unless they both run away from you in the same direction and you shouldn't rely on this to happen. What you can do is ensure that neither of them gets back on that gen before 1 of them goes down. That's 2 survivors off a gen, on on the hook and one who's either on their own gen, or going for the save. In other words, gen progression is immensely slowed down - much better than what would happen if all 3 survivors were on 3 different gens - 1 on hook, 1 in a chase, 2 on a gen, one of which will eventually have to go for a save.

    I hope this helps.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Nothing

  • Reborn2020
    Reborn2020 Member Posts: 1,138

    One great skill check is 2% progression. Five would be 10% . So overral it would be 20% if two survviors on gen.Wrong? You want to say its still 10%?

    It depends on killer his build etc. I for one never commit to long chases so i know that even if your chase goes fast that gen may still get done if survivors work together. Anyway its wise to do gens separately if they has good loops. obstacles. But its better to eliminate unsafe gens first by working together on that gen.

  • Accullla
    Accullla Member Posts: 984

    I really don't get where youre going with the skill check argument.. 20% on 1 gen and 20% split between 2 gens is still 20%, however the latter scenario - 10% on 2 gens (20% total) is more dangerous for a killer because it applies split pressure in 2 parts of the map. I start to question your reading comprehension.. I've literally said this 3 times already.

    Regarding your second argument, i'm not even going to respond anymore.. I'll just paste this and do with it whatever you like

    • Survivor - 80 seconds/survivor/gen
    • Survivors - 44.44 seconds to finish the gen, so 88.88 seconds/survivor/gen
    • Survivors - 33.33 seconds to finish the gen, so 99.99 seconds/survivor/gen
    • Survivors - 28.57 seconds to finish the gen, so 114.28 seconds/survivor/gen

    You do make one good point that generally survivors favour certain gens over others (e.g. middle gens) in order to split the map/avoid a 3-gen endgame, but again, it's up to you as killer to plan your patrol route from the start of the game and defend the right gens and avoid chases that lead you away from your objective.

  • Reborn2020
    Reborn2020 Member Posts: 1,138

    Thanks. I mean its more dangerous for a killer to lose gen he was trying to protect in a ridiculuos amount of time thanks to great skillchecks . I mean 20% of bonus progression and i think its more than than if both have resilence+ prove thyself.