Can we get GOOD OFFERINGS FOR KILLER

Cotten
Cotten Member Posts: 31
edited March 2020 in Feedback and Suggestions

Lets be real here for a minute. Killers offerings are LAME at best.

For all the trolls that will post on this discussion let me explain first before you rage type.

An offering from a killers should be felt. This is a 4v1 game so the 1 needs to have an impact. Survivors can boost BP all day, 1 in 4 could burn a Map and dictate location. They can communicate in lobby about items and perk builds that they are running, the killer not so much.

All the killer can really do is try to counter one of the offerings from a survivor or use a Mori.

I will list offerings and their overall impact on the match. (Please note that overall means over the course of a lot of games, not that random game where it actually works.)

Cut coin- Reduce Chest: Players digging into chest and getting an item really doesn't impact the round negativity. In reality it makes the player waste some time since they did not bring an item to begin with.

Thickness - Increase or decrease fog: Oddly the common ones are more useful than the higher tier ones since they reduce the thickness not increase it. Unless your Michael, Pig or Ghostface! Increasing the thickness works to the survivors favor not yours.Most of the time if you don't see a survivor its not because of thickness its because of LOS (line of sight) and the perk Urban Evasion.

Hooks - Increase or decrease distance between hooks- Honestly hooks are so close that there is no need to use this. If you can not get a survivor to a hook it will be for the following. (a) Good team work on the survivor's part. (b) Flashlight, Pallet or the Head-on Perk.

And then you have BP offerings and map offerings.

I can honestly say that none of these have an impact on the match. Ask yourself this question "How many of these items do I own and do i burn BP offering more than any of these offerings". You will find the answer to be 1-a lot and 2- All the time.

The devs needs to make killer offerings and survivor offerings feel different. Survivors should want to stack the same type of offerings to make the most of the match. While the killer should make the match feel more threatening.

Now I know people will rage and try to counter this post and honestly I hope they do. We need to tell devs from both sides what makes a good offering.

I propose the following changes.

1) remove map offerings and have 3 maps available for that round and people vote. (no need for maps offerings they are just a waste.)

2) Remove fog and just have a random fog level. (no need for offering its a waste)

3) Some offerings the killer could have are the following: (a) remove x pallets from the map (b) remove x lockers from maps (c) Gen repair time increase by x seconds (d) Increase totem cleanse by x seconds. (e) Spawn Gens Closer to the center. (f) remove one gen from map

Now i'm not saying any of these needs to be implemented however these will impact the match greatly.

4) Survivors offerings would need to function on an x amount burnt (1-4) so that they don't become overpowered.

Some ideas are : (a) Add 1 pallet to map per 2 of that offering burnt. (b) Reduce gen time by x seconds per 2 offering burnt. (c) See the killers aura for x seconds when one gen is left to complete per 2 offerings. (d) Leave no scratch marks for x seconds at the start of the game per 2 offerings burnt.

I am aware that some perks do things to a certain degree of what i suggest but lets be real DBD survivors run the same 6-8 perks and killers run the same amount as well unless they meme building.

I would rather spend more BP for useful items instead of BS items we hardly ever use.


Lets try to have an open mind discussion about this and come up with a solution.

Comments

  • RayrafLPP
    RayrafLPP Member Posts: 621

    New offerings taht do something would be nice.

    But pls not anything with gen speeds.

    I would add this:

    Killer offering:

    Shows the location of all survivors for 5 seconds at the beginning of the trial

    Survivor offering:

    Yellow one: shows you the killer locaion at the beginning of the trial

    Purple one: shows all survivors the killer location at the beginning of the trial

    note: NO AURAS, just the position like Rancor does.

    As killer you would have an idea on where to go and as survivors you would have an idea of how save you are atm.

    Survivor offering Green: Mori protection for you.

    Survivor offering Pink: Mori protection for everybody.

    Killer offering Pink:

    Hatch does only spawn when one survivor is left ( To prevent key hatch with more then 1 person)

    Also i think EVERY offering except BP boosters should be Hidden.

    A chest less in the game? why do people need to know this?

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,215

    Funny how you did not mention the strongest and most imbalanced Offering a Killer has in your list - the Mori. Survivors dont have an Offering which can have such an Impact, not even close.

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    I know this isn’t a real post is it? Are you ignoring Ebony Memento Mori’s being the OP factor here? Please stop it. Killers have so many good add ons and an ebony Mori that they really don’t need anything else. Stop complaining.

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    It’s ridiculous seeing all these whiny killers. It’s not balanced at all without teamwork and here are they are still wanting more. The last few patches have been all about killers. I mean, what do survivors have to make up for ebony Mori’s getting killers shortcuts on their objectives? A brand new part that requires two difficult skill checks and then poof it’s gone after it yields just a little chunk of gen progress? But uhh, We just lost a guy though. That makes gens harder. You combine that with thanatophobia or dying light. Throw some Pop in there to really keep those gens down and that progress meant nothing. Death is permanent though and that player didn’t have fun I’m sure leaving with a few thousand blood points because you decided to tunnel him.

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720
    edited March 2020

    iridescent head for huntress ? That’s a notable add on.

    I think the biggest complaint I have playing killer is matchmaking. Why when I play killer as a rank 17 am I going up against ONE rank 1, two purple ranks and a green rank? Lmao. Where are all the survivors that are fresh off the boat lol .

  • MrPeterPFL
    MrPeterPFL Member Posts: 636

    The Map option isn’t that helpful tbh, the survivors will out number the Killer.

  • Parallax
    Parallax Member Posts: 273

    Other than the moris, survivor offerings are basically the same as the killer's, so I don't see a need for change.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    Offerings arent meant to affect the gameplay in those ways, and they never should. This would only cause imbalance issues.

  • Cotten
    Cotten Member Posts: 31

    I want to thank you for taking part in this discussion.

    Mori is only one type of offering. SO the remaining offerings don't do anything really for the game. That is what i'm am getting at. Sure its a very powerful offering and it impacts the game. That's what offerings should do. Too many offerings don't. They sit in your inventory collecting dust.

    Scene: Game starts and you forgot to burn an offering. No one says OMG I FORGOT TO OFFER WE ARE GONNA HAVE A HARDER TIME. The reason, offerings are 90% pointless. The only 10% that are not are BP AND MORI

  • Cotten
    Cotten Member Posts: 31

    Same as aven_fallen response. I am aware that Ebony Mori are powerful and that's the point. That one offering impacts the game in a way that is felt for all survivors. We need more like that on both sides not just the killer side.

  • Cotten
    Cotten Member Posts: 31

    I agree the matchmaking does suck. Until they cross-play with console there is not much that will change. Que times are long so they put you in with higher tier players. I think devs said its unfair to put Console players against pc players. Don't know how, Fornite does it and that s an FPS this is not. The controls are so limited that its really balanced on both sides.

  • Cotten
    Cotten Member Posts: 31

    You missed the point of the post then. Killer offering and survivor offerings should function and feel different. Survivor and killers have different objectives so lumping offerings that function the same really doesn't impact the game.

  • Cotten
    Cotten Member Posts: 31

    Offerings should change game play. Survivors get 4 killer gets one so tell me how that alone is not imbalanced. To balance this out, offerings for survivors should only affect the one that burned it not stack for all survivors like most do.

    I look at it like this.

    Add-on affects the killer play style, offerings affect the map and its components.

    Just like items affect Survivors play style, Offering should affect the map.

    The prob is most of the time BP offerings are burned so players can get more BP. A system that makes you send BP to get offerings to earn more BP is Backwards for one and for 2 is a lazy way of acknowledging that it takes way to much BP to move through the web.

  • Cotten
    Cotten Member Posts: 31

    These are great ideas all around. The offerings for both sides sound interesting

  • yobuddd
    yobuddd Member Posts: 2,259

    I think what a lot of people are missing here, when they complain about ebonies, is that if there are other good offering options, killers will use them. That means they’re NOT using mories in those matches. Even if these offering impacted the game in different ways, this still benefits survivors in respect to one if their biggest complaints!

  • xEa
    xEa Member Posts: 4,105
    edited March 2020

    We tried it multible times in kill your friends that we put in 2-4 offerings on the survivor side (McMillian) and the killer throw in The Game. In all our tries, the killer got his map. Appartently, the killer offering counts more then the survivor offering even if you sack the same offering as survivor.

  • Cotten
    Cotten Member Posts: 31

    I agree fully. If we had something better to burn we would but we don't. So they can be mad about the Mori all they want but they are like you said missing the underlying issue. The game needs to change how offerings work and what we can offer.

  • Cotten
    Cotten Member Posts: 31

    Well i think of it like this.

    survivors votes count as 1 and killers count as 2 and they don't get to see the other sides vote

    3 maps means that at least one of them will have 2 votes on it (if everyone votes). This said the killer could chose one of the ones that have 1 vote thus making it 3 and thats the map. This will make survivors think about what map they want to play and 3 vote it. It also means that survivors can be more effecient with perks. How many times have you used Balanced landing only to spawn in a map with next to no drops to use it. If you know the map you can increase odds of winning. This is where the killers offering comes into play. Sure survivors got the map but the killer got the power.

  • MPUK
    MPUK Member Posts: 357

    What a load of rubbish. Killers play ebony moris because it is easy mode and they want to ruin a game for other people. Tunnel off hook, mori. Enjoy your 2k points survivor. Then a load of stupid messages saying "ez" when they think they have played a good match.

  • White_Owl
    White_Owl Member Posts: 3,786

    I think there are already a lot of things that impact the game. I'm personally ok with offerings being mostly about maps and bloodpoints.

  • Cotten
    Cotten Member Posts: 31

    You say that about killers but survivors have DS, UNBREAKABLE, BORROWED TIME, ADRENALINE, ADDO-NS FOR FAST HEALS

    DO I NEED TO GO ON? Don't up talk one offering that's rare and not look at 4 people running these things and the amount of work a killer really needs to do to win a match.

  • KingFrost
    KingFrost Member Posts: 3,014

    Killers should get offerings that make it tremendoulsy less likely to get certain maps.

  • MPUK
    MPUK Member Posts: 357

    None of which are offerings that can end the game with a 3rd of their objective done so I am unsure how these perks are relevant in a conversation about offerings??

    Also:

    DS - Don't tunnel

    BT - Don't tunnel or camp

    Unbreakable - Pick them up

    Adrenaline - Single use perk when all gens are completed. I honestly never understood why people moan about this perk.


    If all 4 people are using these perks as you claim then you should know not to tunnel people right off the hook and never leave someone on the ground for a while.


    I play plenty of killer games and I don't cry about any of these perks that you have listed.

  • Cotten
    Cotten Member Posts: 31

    No one is whining. Im stating that you are complaining about an offering that is rare get and claim makes killers ez mode vs perks that go into every match. Ebony Mori is not in every match you play. Those perks are and make it super easy for survivors to survive. Hence why they are commonly used and at least one if not all will be used per survivor every match compared to the Ebony Mori Offering.

  • Cotten
    Cotten Member Posts: 31

    Also you say dont leave people on the ground for awhile which i find funny.

    DS ( stun killer for 5 seonds with a skill check) activates if we pick you up after unhook

    Unbreakable ( get up after recovering fully on the ground )

    SO WHICH DO YOU WANT IS? PICK YOU UP OR LEAVE YOU DOWN??? Either way its a save

  • MPUK
    MPUK Member Posts: 357

    Well.... again you are banging on about perks and we are talking about offerings in this thread but obviously you are desperate to moan about popular perks when there are literally hundreds of threads made by killer mains constantly made about them.


    If you look at mycomment regarding DS you will see it says don't tunnel. Then further down for unbreakable it says pick them up. So the answer to your question is very obvious.


    Don't tunnel and you won't have to panic about DS and unbreakable working together. As I have said so many times on different threads if people like you stopped camping/tunnelling the majority of those perks would become useless perk slots but because you can't bring yourself to play a game without playing like a prick, it is just constant crying about the perks instead. Rather than just accepting the fact that these perks became strong by your actions forcing survivors to use them.

  • Ohnoes
    Ohnoes Member Posts: 608
    edited March 2020

    Killers got mori, fog(good for trapper/hag), less fog(good for stopping hiding), closer hooks, ward for keeping OP add ons, are able to separate survivors, map offerings to avoid getting sent to survivor sided maps, less chests(More useful since toolbox change).... They're not bad. Could there be more? Sure, there could be different ones for survivors too. That doesn't mean the existing ones are bad and if its a pissing contest between who has it worst for offerings the fact is killers got it better than survivors.