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Tome II EGC challenges and second Hatch close challenges are dumb

######### them.

They are way too RNG-reliant, something that challenges shouldn't be. I am ######### tired of not finding the Hatch, salty Survivors kill themselves at the same time in order to deny me the Hatch, or finding too late and having to go through another game only for the same ######### to happen again. It is not fun at all to get zero progress on my challenge all because of luck. I hoped BHVR had learned from Tome I that RNG-reliant challenges were not the way to go but it turns out I was wrong.

When I say finding the Hatch too late, apparently if the Entity is already in the process of taking the Survivor, then it won't count. You have to close the Hatch when they're either in the struggle phase or just hanging there for stage 1. I've closed the Hatch multiple times right near the end and even though I get the Hatch Closed score event before the last Sacrifice one, this dumbass game will ignore it. I'm really hoping that it's just bug #493,049 and not a ######### feature implemented because it's a "challenge".

I really hope that Tome III either omits these types of challenges completely or bring adjustments that make them not completely reliant on RNG. Fun is a crucial part of a challenge as you don't want players to feel like completing it is a chore. Normally I don't do full on rants but I'm just fed up with these pieces of #########. I want to get more Rift Fragments. I want to do other challenges. However, I'm stuck on the last ######### Hatch close challenge for level 4 and I hate it! I can't just throw the game because not only do I hate having to throw games for challenges, but the Survivors can just time their escapes right and prevent the Hatch from even opening! I had a game a couple days ago where I tried chasing out a Zarina so I could close the Hatch. I thought I chased her out, but it turns she was at the very edge of the exit. I didn't think I could go back without missing the Hatch, so I just stood by the Hatch and mashed the button. Guess what the little ######### does? Waits for the last Survivor to finish being sacrificed and then leaves so the game registered both the death and escape at the same time and ended without even opening the Hatch at all. Even if I decide to ignore it, the fact that it exists is too much. I should be done with this stupid-ass "close the Hatch two times" challenge by now but nope! There's too many RNG-based factors that go into triggering the EGC and closing the Hatch. I already finished the EGC challenges, but they were a major pain in the ass and I would prefer to not have to go through them again. Killers don't even have a perk that reveals the Hatch like Survivors do! You have to get lucky!

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