Dead by Daylight dies
Starting with the release of the clown in 2018, everything started to go awry, they introduced a lot of cosmetics, then it was bearable, Rin later came out and from that moment the game started full thrash, a lot of bugs, the outputs of the dubious chapters the players tolerated this and continued to play. In 2019, they introduced dedicated servers that ruined everything, destroyed all the timings, added hits “per kilometer”. In January 2020, the nerf ruin comes out, this finished off the game for maniacs completely. The game turned into a garbage can. It became impossible to play: a lot of donate, chapters of the same type, dubious nerfs. Developers stopped listening to experienced players: developers began to listen to stupid beginners, for whom the game was too complicated. In 2016, there was another development team that tried for the players, and not as for now only for money. I’m sure that after this post I’m most likely to be banned. It's time to start taking some measures, making strikes so that the developers understand that many people like this game but they are forced to get away from tons of bugs, chapters of the same type and, most importantly, terrible balance.
Comments
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What are donatas?
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Too much doom and gloom on these forums. Is the game perfect? Definitely not. But it is good enough for a casual game that you can still have fun.
As a killer you will get games where you are lucky to kill one person, but there will be other games that you get an easy 4k.
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So if I look at the player statistics nothing is "dying", so how about having proof for your conspiracy?
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Actually, now people are playing this game more than ever tbh
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It does not look like this game is dieing.
Average player:
March 2017: 10.000 on average
March 2020: 27.000 on average
And constantly growing.
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Even playing for "fun" isn't possible anymore with the many bugs (mainly killer) that take ages to fix, the ######### servers that make me and other players lag when we have green ######### ping, 50 or below ms. The devs refusing to listen to experienced players in terms of balance (why is Deathslinger still rubbish?).
Losing because I was outplayed is fine, losing because of countless bugs... That's what makes this game frustrating to play, because it doesn't ######### work.
The balance is another issue but the game should at least be functional so we can actually play it!
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for the covid-19 now the average of players on this game is 50k .... all new players
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Does not change that the game is constantly getting bigger and bigger since 2017. At least on PC.
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You only have to look at matchmaking as to how broken it is.
SWF's are fine as you're always going to get the same people but either you are stuck in a looooong survivor queue or you are paired up with a rainbow lobby or new players.
Don't get me wrong, great game needing to be improved but dear god please fix the balancing... kind of embarrassing
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According to what I've heard, they're intentionally keeping the majority of same old staff, so the 2016 staff would be the same as now. It's actually become of this reluctance to progress that there's been so little progress in the game. They keep the staff small and limited to people who have the same limited views as the crew who don't want to focus on balance rather than "fun" (aka getting off their asses and doing tough work). Which is ironic cause most game developers realize that balance is a major contributing factor to fun.
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