Clown can now put his gas bottles into lockers to create traps
By pressing M2 key near a locker, clown will put a gas bottle into the locker to create a trap. (maximum 4 lockers)
the trap in the lockers will explode if any survivor walk or run pass it, causing them to fall down on the ground with unconscious status effect which will last for 15 seconds with impaired vision. Unlike dying state survivors cannot move or crawl while unconscious, but on the other hand they wont be injured after the status effect end.
The traps wont be activated if the killer is within 20m range of the trapped lockers.
Comments
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I think it was good until the Unconscious status effect was introduced, really not needed. I think to make him more clownish, he should put some sort of goofy, clownish trap (such as a mallet springing from a locker and injuring them possibly), or maybe a balloon that explodes with the Afterpiece Tonic.
However, I think that in general, his power should be implemented in other ways other than lockers.
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It'd be AWESOME if he could set up the hand from jackass 3 on certain walls and corners. That would be a good jump scare, and HILARIOUS! Flour included. 😂
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