Living the killer life at rank 1, why don't you ask me the hard questions (genrush, noed, etc.)?

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Since I'm housebound because of Corona in the streets and I always see the same topics pop up in the front page, I thought I might as well do something different, instead of getting burned out playing. I'm willing, if anybody is interested, to offer the perspective of someone who's there, does that in the red ranks for real and who's ready to get under fire for my views. I feel it would be a good change of pace, instead of reading the usual posts "please nerf this", "entitled survivor/killer main", "I 4k all the times in the red ranks with perkless Bubba on Ormond", "I easily run rank 1 Stridor Spirits for 5 gens on Shelter Woods", etc.

I play DbD casually. I've got 800 hours. I'm not an authority on the game, or claim to be anything more than someone who plays this for fun. I'm just like most of you and the player base. You can take my opinions for what they are, i.e. just my personal take on certain subjects.

I currently play killer at rank 1 on PC EU (yeah, yeah rank means nothing, I know). I played very little survivor lately. Also, I put my money where my mouth is. So, if anybody wants further confirmation, then if you have at least a 1000 posts or the Trusted tag, feel free to shoot me a DM and we can hook up in Steam, so I can show you that I'm 100% what I claim to be. And if you're cool, maybe you might even make a new friend 🤗 If you don't meet that number, don't take it personally, just please understand I don't want to risk being targeted by alt accounts and trolls.


Comments

  • Aura_babyy
    Aura_babyy Member Posts: 583
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    What about people with posts matching your own?🙃

  • shadowman0105
    shadowman0105 Member Posts: 261
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    what killer do you think has the highest skill ceiling and lowest in your opinion.

  • Peasant
    Peasant Member Posts: 4,104
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    I've got a few questions for you:

    How long does it take for the first 3 generators to pop, on average?

    Do you feel like you could do well with any killer at rank one, or would you have to choose from a fraction of the roster?

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869
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    How many hours do you have playing killer?

  • tippy2k2
    tippy2k2 Member Posts: 5,061
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    I'm trying to decide if I should get a sump pump due to seeping water in my basement or a French Drain or maybe a wild card if you have a different idea.

    Oh wait, were these supposed to be DBD hard questions? :D

  • Clevite
    Clevite Member Posts: 4,335
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    Do you play the top four killers or do you also play lower tier killers?

    And if so do you have the same kill ratio with them?

    What is the best thing a survivor can do to beat you? I. E. What skill should I prioritize?

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776
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    It's only fair that I make an exception for you, because you kicked off the replies. You can send me a DM if you want.

    I certainly have not mastered all the killers, so take this with a grain of salt. If we talk strictly about killers without add-ons, I think Nurse has the highest. Similar to the Huntress, you need a lot of knowledge of the map to know where to blink and when. To continue with the comparison, you are essentially a hatchet that goes through walls, so you have even more possibilities that you have to account for.

    For the lowest, I think that in general stealth killers don't have a particularly high skill cap. They're essentially M1 killers that have the opportunity to get easy shots here and there. Notice that when I say they don't have a high skill cap, it doesn't mean that it's easy to perform well with them, but only that imho their power doesn't add a lot in terms of mastery over the m1 aspect that all killers possess.

    1) It depends on the killer you're playing, your build and the map rng. To give a broad answer without focusing on one aspect in particular, the first gens will pop fairly fast when versing skilled survivors. From there on out, the game can slow down significantly or not, depending on the skills of all the players in the trial and the factors that I mentioned at the beginning.

    It's not unusual for me to end the trials with one gen left. In general, I always think of the gens that I want to keep, rather than how many gens have popped/are remaining in total. Similarly, with slowdown perks, I don't think of them as perks to slow down the game. I think of them as perks to slow down the gens that I want to keep.

    2) I'm not skilled with each killer to tell you that I could do well with any of them. I could tell you, though, that if we talk about without add-ons, then no, I don't think all killers are viable at rank 1/2. I say rank 1/2, because on average I notice a significant difference between survivors that reach the top and those that bounce up and down rank 4 and 5.

    If we factor in add-ons, then that opens up a lot more possibilities. For example, I know I can do fairly well with Wraith with Windstorm, or Myers with J. Memorial, to name a few.

    In general, in every game there are characters/items that are better than others. It's only natural that the higher you move up the ladder, the more the players will have to select and use the best stuff in the game to close the gap with their adversary.

    I estimate I have 500-ish hours as killer and 300 as survivor.

    That depends on who you consider to be the top 4 killers.

    I've played Billy a lot, lately. I prestiged my Nurse and put her on the side a little, so I'll probably get my behind kicked when I play as her again. Spirit and Freddy are not really up my alley. I play as them for my dailies and to spend bp offerings. All these are without add-ons, usually.

    I also play Demogorgon and Oni, but I'm a bit boosted with them currently and I don't have optimal builds. I think they're well-made characters. Oni in particular can be quite scary.

    If I break out some add-ons, not necessarily the ultra rares, I estimate I do almost as well with Wraith, Myers, Plague and Doc.

    The best thing survivors can do to beat me is to split up, not being overly altruistic, and leave early when I'm approaching. There's nothing worse for a killer to be chasing someone outside of chase.

  • Clevite
    Clevite Member Posts: 4,335
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    Well said. Why no spirit or freddy?

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776
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    I come from FPS games and so tracking via sound is a little too straightforward for me, because I'm very used to it. Of course, you can still get stomped even when you play well with Spirit if you get bad rng, but in general I like the mechanics of other killer powers. Freddy is a bit dull for my taste. I can shut down many tiles with just one snare when the placement is correct. I'd rather get a nice flick with Oni, or a sick curve with Billy. Although, gen teleport mindgames are really cool, I can't deny it. Different flavors for different people, I guess.

  • hex_genrush
    hex_genrush Member Posts: 736
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  • Clevite
    Clevite Member Posts: 4,335
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    I get that. You prefer a little more mechanics to your killer I take it?

    What tactics, if any, can a killer use that may bother you?

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776
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    She's very rewarding. Definitely one of my favorites.

    Yes, I can say that's my preference.

    Regarding tactics, I really can't stand anything that is cheap camping. I don't mean checking around the hook when you know there's someone around, or going back when you spot someone going for the save as you're walking away, or camping when the gates are powered and that kind of shenanigans.

    I talk about things like Insidious, stealth killers camping when cloaked, Demogorgon doing a teleport to a portal 10m away, Spirit phasing on the spot, Deathslinger/Huntress cocked and loaded just outside TR etc. Anything that is simply meant to ensure a no-brainer trade. I can assure that, contrary to the mantra parroted in this forum, camping works quite well even in the red ranks and not (always) necessarily for the survivors' fault.

    I think many killers overlook the fact that many of the 'hated' perks like DS and BT are not in the game to cater to the 'entitlement' of survivors. They were forced onto the devs because otherwise the gameplay would be unbearable. I think it would have been better to fix that as an in-game mechanic, rather than using perks as band-aids, but this is what we got.