The Deathslinger is a flawless killer, and so is auto aim
If you would take a look at this wonderful clip you will notice a fun thing with the auto aim
(Sorry if the video is a bit too loud)
You can see that the goddamn auto aim snaps my lunge at the dying survivor next to me
Comments
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Yea auto aim needs to removed I don't know why they added it it mostly just screws you over and it's just op when a killer hits the competely wrong way and still hits you
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So was it because right as you hit Dwight he went through the exit so the game got confused and tried to connect you with the hooked survivor?
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The game seems to never assume the killer is aiming at the survivor. Tree? Absolutely. Wall? 100%. Pallet? For sure. Pile of tires? Allow me to rubberband you into them.
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nvm I read this wrong D:
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The Killer's attack hitbox is a simple cylinder in front of him, the devs shown this a little bit back in a stream. Who ever enters that cylinder first and who is closest to the Killer (in case of multiple targets) triggers/takes the hit.
In the OP's video the hooked Survivor's hitbox was still active and was more or less touching his left screen. It was closer and even physically blocking the Killer from reaching that Dwight. Like it or not, everything here is working as intended.
What the OP should be mad about is not playing around the hook like that Dwight did. The Dwight was allowed to take control and force the hooked Survivor between him and the Killer. Dwight took advantage of OP's mistake. That mistake was not holding S and pulling Dwight towards him. When OP let got of S or even held W to go forward it allowed Dwight to move to the side to such an amount to use the hook and dying Survivor as a blocker. If OP didn't allow this, he should have landed the hit without problem.
I don't see a hitbox problem here. I see user error.
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Why should a dead players hit box still be in play though, if he was still alive fair enough? That was a very hard 90 degree turn for the "aim dressing"
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But for one the survivor on the hook was long gone, so they shouldn't have a hitbox there anymore anyways.
However, his hit recovery was just like when you miss a hit, since it was much faster than the normal recovery when hittin a survivor, so it seems like the hitbox was not there anymore, and it really just was auto aim, or what people mean when they say auto aim.
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I mean fair enough, I'm not very experienced with deathslinger, so I wasn't aware pulling survivors towards you while they are chained weakened their power to steer where they were going. But you have to admit I would have hit him if auto aim wasn't a thing
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That's probably because the survivor (or what remains of them) was moving upwards dodging the attack.
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Till the hook drops, that player is still in game and that is what the game triggers on. I agree that their hitbox should be removed sooner once the soul is taken due to there being no body anymore. But I still say this is user error as the OP shouldn't have given up control over the harpoon allowing Dwight to put the hook between them in the first place.
It's part of learning skill for any other game. You need to learn quirks and play around them. Any Killer should know that hooks have a hitbox and any Deathslinger should know to not give up control of his harpoon.
The Survivor hitbox wasn't there, the player's collision was though.
Don't really know the full details as I didn't code the game. But it looks to me that the game removes the Survivor's hitbox but as that player is still in game he keeps his collision as no 2 players can be in the same spot. And if that player is still there with full collision, then he can still be interacted with through normal means such as getting attacked even without his hitbox.
Killer attacks, sees player in range, it triggers his attack, but as there is no Survivor hitbox the attack isn't confirmed and doesn't play the wipe animation.
To fix something like that the devs would need to remove the player as well as his hitbox. Sounds like a simple fix. But I think that if they did move the player at the moment of sacrifice then they would break that player's camera as it is linked to their location as well. You would need to also disjoint the camera from Survivor instead of simply panning it around. A disjointed camera itself could cause its own problems to boot thanks to Survivors having a 3rd person POV. It could get stuck or start to clip both of who are very bad.
There often is no "simple fix" and have to make due with what you got. Still jank but fully workable, repeatable, and something you can play around. So there isn't any need to fix something that isn't broke when it would break other things doing so.
Look at dedicated servers as an example and how it breaks more than it fixed or never even fixed to start with.
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Just as a side note, you could have easily reeled that survivor towards you without him getting to that hook if you just reeled and walked backwards all the time and didn't stop. It would significantly diminish that Dwight's ability to struggle and make him get reeled in faster. Not saying that attack assist isn't BS and robs killers of many hits they should have hit, only that you could have prevented that situation from even happening.
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It was autoaim AND sacrificed survivor's hitbox. I do not know why any of those two exist.
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I think the simplest fix would be letting us choose if we wanted to have auto aim on or not
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Or you could've just walked up to him while pulling him in.
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Yeah, sacrificed hooks are weird. The game will prioritize the departing survivor, and even though the hitbox lingers at the hook it will snap your camera straight up. If there is someone under hook, you can look straight at them, but you swill swing for the stars. “Working as intended” lol
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Oh, so I have to guess now if game decides to aim my weapon at survivor or some other solid object. Pretty good job!
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You would have hit him if hitboxes matched character location. That really didn't have anything to do with autoaim. The problem was that there was a hitbox for a survivor that was visibly 20 meters above where their hitbox was.
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What made you want to hit him next to a hook in the first place? GG
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What makes you think that when I aim at speared survivor I should hit sacrificed survivor?
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