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Left Behind = LuL?
I mean i'm all for using non meta perks to make the game more fun but whenever i see this perk...i can't....motivate myself to use it.
Has anyone had constant success using this perk?
Comments
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The biggest problem is that the bonus is based on generators not completed. So, if you're last man standing with one generator left, it's not that useful. You'd need to stack it with Sole Survivor, and a couple other stealth perks to even have a chance.
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With the hatch closing mechanic where you need to complete a gen to open it again it might have seen play, but survivors effectively prevented the closing thing
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if you're want an achievement it's part of build:
Object of obsession, sole survivor, left behind, self care (since no one else can heal you)
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It isn't all that great. It's only good for when you'll likely not need it. Honestly if it had stacks related to how many were left, it'd probably be better. Similar to how SS works.
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Honestly it needs a rework. In Left 4 Dead Bill powered the generator so his friends could escape. I don't see why one of his perks should help him after everyone else is dead.
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Peasant said:Honestly it needs a rework. In Left 4 Dead Bill powered the generator so his friends could escape. I don't see why one of his perks should help him after everyone else is dead.1
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What about giving to that perk this:
- You see aura of hatch in range of 18m / 24m / 32m.
That perk would be rly "Left Behind" because you are prob last person so you need to escape, that would fit to that perk well and might see some play as well.
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@Buily09 said:
What about giving to that perk this:- You see aura of hatch in range of 18m / 24m / 32m.
That perk would be rly "Left Behind" because you are prob last person so you need to escape, that would fit to that perk well and might see some play as well.
Uh I think killers would just rant about this being op.
I think it should be token based.
For every survivor that is killed or sacrificed, you get a token that inreases your repair speed by 4/5/6%
The idea would be, bill's perks are made to make up for a dead survivor.0 -
BLUE_APE said:
@Buily09 said:
What about giving to that perk this:- You see aura of hatch in range of 18m / 24m / 32m.
That perk would be rly "Left Behind" because you are prob last person so you need to escape, that would fit to that perk well and might see some play as well.
Uh I think killers would just rant about this being op.
I think it should be token based.
For every survivor that is killed or sacrificed, you get a token that inreases your repair speed by 4/5/6%
The idea would be, bill's perks are made to make up for a dead survivor.
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Dabrownman1812 said:BLUE_APE said:
@Buily09 said:
What about giving to that perk this:- You see aura of hatch in range of 18m / 24m / 32m.
That perk would be rly "Left Behind" because you are prob last person so you need to escape, that would fit to that perk well and might see some play as well.
Uh I think killers would just rant about this being op.
I think it should be token based.
For every survivor that is killed or sacrificed, you get a token that inreases your repair speed by 4/5/6%
The idea would be, bill's perks are made to make up for a dead survivor.0