Bushes on Dead Dawg Saloon
Had some fun using them to far, what do you guy's think. Here's a example if you don't know what i'm talking about.
Do you guy's/girl's this is the good direction to go in, i feel like this is the first map you really can hide on.
And i would say i really like them.
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You can also do that on the Japanese maps. I've always found hiding in plain sight the most exciting.
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Well I guess everybody who plays Killer in this map hate these bushes, they don't give any information at all, the grass doesn't move if someone go through It and have no sound too, Blenddetes love them, I call them god bushes now.
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i dont dislike stealth gameplay
this is supposed to be a game of hide and seek after all, so im quite happy to see the meta shift from "who can loop better" to "hide or get killed".
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I know some people dislike these bushes, and while I would rather see the devs focus on creating maps that allow for better skillful stealth, allowing survivors more stealth in any way is a good thing, and seeing as how this map is so fair for killers, I think it's good this map has these bushes.
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I think it's funny that survivors immediately knee-jerked and proclaimed saloon was ZOMG THE MOST KILLER SIDED MAP EVER. But then that's practically customary at this point until Survivors start learning the maps and realize it's not that bad.
Is Saloon survivor sided? No, but it's more balanced than people are giving it credit for. It's a balanced landing users wet dream, maybe even more so than Haddonfield. At least four generators are close to balconies (central balcony generator, hangman's scaffold, and the two generators at the one end of the street) that allow survivors to utilize BL quite extensively.
The center building has very strong loops even if you do break the breakable walls. One in particular is up the stairs to the upper interior window, around the back balcony and into another window at the lower level. It's on par with the wrecked shop or fractured cowshed loops.
Now apparently it provides some significant stealth opportunities too? Imagine my shock.
Honestly I can't see how Survivors think this map is worse than something like Hawkins, Father Campbell's Chapel, or Lery's.
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I definitely agree with you on the map's balance. But to be fair, I had also seen quite a few posts of people claiming that the map was way too survivor sided as well. It wasn't just survivor mains complaining that it was too killer sided.
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Oh fair enough, I'm sure those threads existed as well, and I'm sure it was a lot of the same issue, killers who were unsure how the map worked, didn't know where the unsafe loops were, etc.
It did feel like the survivor tears were a little strong with Saloon, and I chalk that up to the map being smaller, so survivors do get chased more often on that map, it's not something like Disturbed Ward where if you play passive enough you can have five generators and walk out the gate without even SEEING the killer.
I distinctly remember playing a really bad game with clown on that map and a guy at the end legitimately said "I didn't know what killer it was until the end" he hadn't even been close enough to see gas clouds lol.
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Yeah it was both sides really. I do agree it is a pretty balanced map, I would just like to see a few more pallets spawn on that map in general because the map literally only has one safe pallet, the rest are mindgameable or unsafe, so it should have a slightly higher pallet density, but that's the only change I feel like the map could still need.
Disturbed Ward is such a terrible map, though. Can't wait to have breakeable walls in the main building, and I hope they reduce the size of the map a bit as well.
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Well it's a balanced map overall being so small and easier to patrol.
I see nothing wrong with stealth being viable on it
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I don't like how people take the game seriously and play blendette rather than somebody fun. I've started hating them so much that I associate their screams with pleasure because I hate them so much.
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I love it, from both sides. Its somewhere to potentially tuck away and juke and hide. If the killer is smart or attentive, it likely wont help, but if they're just chasing like a newborn puppy it will do well.
Situational, but useful when used correctly. I like it.
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Maybe blendette hiding and playing stealth IS FUN to them. Ever think of that? I mean hell I grew up on stealth games, so hiding was my first instinct when I started playing this too.
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It’s not just Blendette that loves the bushes. Basically any survivor can hide in those bushes. I playing Yui with her prestige head piece and pants with the Christmas sweater and I disappeared in the bushes. Any survivor can hide in those bushes and become invisible. The bushes are worse than Yamaoka, except Yamaoka just has more places to hide.
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Yamaoka and Sanctum?
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Hiding is fun at the beginning but once you stop being scared of the killers it's just dull. That's why most people don't understand high rank blendettes
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Just pick Leatherface and earn her face, then you can join them 😅
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Who is using balanced landing after they made it to the trash it is now?
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Eh, I still like to hide and slip away instead of just looping pallet to pallet. I mean I do gens, but stealth > speed. Like I said, I played more tenchu than sonic as a kid lol.
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Pale Rose? Yamaoka? Yamaaoka is a stealth paradise and far better if you want to hide than Dead Dawg.
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Still a good perk. It was much better sure when you could run a killer forever in places like Badham and Father Campbell's Chapel but it is still good nonetheless and has the bonus feature of stealth as well. I still run it every match.
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They are good for most braindead stealth in the book.
You don't have to do much. Just walk to the bush that isn't right by the gen, crouch and BAM. You're invisible.
I don't get the mentality of anyone thinking it's actually fair and balanced.
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