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Horror of Darkness Chapter Idea

NeoNast
NeoNast Member Posts: 1
edited November 2020 in Creations

The Survivor: Character info.

Name: Ann Lightway

Unique perks:

  • 1. «Let there be Light»
  • 2. «Saving Lighthouse»
  • 3. «Random Luck» 


Lore:

Since childhood, Ann was kind and impressionable child. That is why she could be surprised with every simple thing or situation: something like first snow or watching TV with family. 

Sometimes luck was not on Ann’s side and something could going wrong, but Ann wasn’t upset anyway, she didn't even bet at luck. Moreover, why does she need luck, if there are family and friends who can help anytime?

Ann loved family walks around the lake in City Park, and feeding ducks, that could fight for food. Ann thought that childhood will be going forever, and all about will be only better and happier.

Nevertheless, one evening, her father told about bad news: he is dying and has only few month before death. Ann’s father got deathly diagnosis. Since this moment, all was going broken. All family money was spending for trying to save dad’s life. Ann was trying to do all possible moves for making last moments of dad’s life happier. 

However, despite all efforts, every next day, something into Ann was broken. She became more silent, dark and always into her own thoughts. Yes, she tried to pretend all is fine, but every night she tried to not screaming while she was crying into her pillow.

Unfortunately, even spent a big money to specialists, it was not possible to save life of Ann’s father. Sometime after father’s funeral, Ann moved away from close people and specifically from her mom. Ann’s mother started to drink alcohol often, and every night she came home in terrible state. 

Few years ago, ended institute, Ann made a decision – she want to help everyone who needs help. She thought, her dad would like it. In couple of days, Ann became volunteer and all her time she gave for helping to homeless people. Every evening Ann fed hungry homeless animals.

After another argue with her mom, Ann took own stuff and leaved hometown (Sparks, Nevada). Ann did not come anywhere… Police got a phone call about missing Ann and reacted without waiting. Looking was doing few days, and after all, police found only Ann’s personal stuff by the road.

It is all what they could find. Ann is hopelessly gone...


Overview:

Name: Ann Lightway

Difficulty rating: Intermediate.

Resolute altruist with spotless mind and pure soul. Being near, she supports hope of other survivors. 

Her unique perks “Let there be light”, “Saving lighthouse” and “Random luck” help to find Flashlights for personal objectives, to escape last hit and leave or make the Killer confused.


Detailed description for perks:

1. «Let there be light» (RARE ANN PERK)

1lv.

You have a knack to finding light in the darkness. “Let there be light” guarantees a standard Flashlight with common Add-ons on your first completed Chest Search. 

Flashlight consumption will be slower by 10%. Impact to killer Increased by 0%.

2lv.

You have a knack to finding light in the darkness. “Let there be light” guarantees a standard Flashlight with uncommon Add-ons on your first completed Chest Search. 

Flashlight consumption will be slower by 15%. Impact to killer Increased by 5%.

3lv.

You have a knack to finding light in the darkness. “Let there be light” guarantees a standard Flashlight with rare Add-ons on your first completed Chest Search. 

Flashlight consumption will be slower by 20%. Impact to killer Increased by 10%

 «Like I said, Light always wins Darkness.»


2. «Saving Lighthouse» (VERY RARE ANN PERK)

1lv.

Your aura is visible to other survivors in range of 10 meters. When injured survivors are in your range of 3 meters and catch hit, they get Deep Wounds for 10 seconds. Survivor has this time for mending himself.

Perk “Saving Lighthouse” has cool down 300 sec.

2lv.

Your aura is visible to other survivors in range of 15 meters. When injured survivors are in your range of 5 meters and catch hit, they get “Deep Wounds” for 15 seconds. Survivor has this time for mending himself.

Perk “Saving Lighthouse” has cool down 250 sec.

3lv.

Your aura is visible to other survivors in range of 20 meters. When injured survivors are in your range of 10 meters and catch hit, they get Deep Wounds for 20 seconds. Survivor has this time for mending himself.

Perk “Saving Lighthouse” has cool down 200 sec.

“No matter what happens, I will help you. Just find me”


3. «Random Luck» (VERY RARE ANN PERK)

1lv. 

On a failed Repair Skill Check will, Killer will see Alert of your and closest to you Generators. If all closest Generators are in Repair process by other survivors, “Random Luck” will not work. 

Perk “Random Luck” has cool down 140 sec.

2lv.

On a failed Repair Skill Check will, Killer will see Alert of your and closest to you Generators. If all closest Generators are in Repair process by other survivors, “Random Luck” will not work. 

Perk “Random Luck” has cool down 100 sec.

3lv.

On a failed Repair Skill Check will, Killer will see Alert of your and closest to you Generators. If all closest Generators are in Repair process by other survivors, “Random Luck” will not work. 

Perk “Random Luck” has cool down 60 sec.

«Maybe I will be lucky today. »

«Let there be light», 2. «Saving Lighthouse» and 3. «Random Luck».


The Killer: Character info.

Name: Andy Henderson (Obscurant)

Unique perks:

  • 1. «Hex: Of the last Forces»
  • 2. «Mark of Rejected One»
  • 3. «Sacrifice of Courage»


Personal map:

Amusement park «Happy World».


Properties:

  • Speed: 4.6 M/S
  • Terror Radius: 32 М
  • Height: Tall


Lore:

Being child, Andy Henderson already knew all about desperation, when he lost her father. In this cursed night, Andy was with his dad, who was hit a car by. There was road full of blood. The Man in a car just took more speed and leaved this crime place. Until dawn, Andy sat about dad’s body. Only in morning police found him, there was his mother too. 

Since this moment a long time gone, but Andy did still see that terrible picture of Death. Visits to doctors never ended something good. His mental condition became worse every day: he got hysteria, non-controlled aggression and fear outbreaks. That is why medicine doctors made a decision to stop classic treatment and turn Andy to home learning and treatment with special medicine drugs.

Few years of persistent learning and rehabilitation helped Andy to start normal life slowly. When he ended his learning, he got job in old amusement park “Happy World”. It was necessity for Andy; he has to care to his old mother. He made all possible for making mom feel good. That is why he got this job without long thoughts. 

Andy has a depression like his father and last months it was harder. It was so hard to deal with complicated situations. It seemed like nothing will be worse, because it is worst situation already. However, there was a surprise – amusement park “Happy World” became close because it has a little count of visitors. It was last straw of Andy’s patience and he got a disruption. Andy injured his arms, lost a lot of blood because he hit a tree many times in rampage outbreak.

back to the car, they met few people in masks and with knifes. Andy got a strong hit by something heavy and fell immobilized passing out. Later he awoke in same night and first what he saw was a body... That was disfigured body of his mother in garbage bunch.

All human things that left into Andy was gone. There was a new start for deep, strong Darkness. This night he left. Next day there was founded few unknown bodies expiring some black matter. 


Overview:

Name: Andy Henderson (Obscurant)

Difficulty rating: Hard.

Killer absorbed by Darkness and Desperate, he can make a Gaps and make Survivors feel fear, because he has a Power – Bowels of Darkness. 

His unique perks are “Hex: of the Last Forces”, “Mark of Rejected one” and “Sacrifice of Courage” and make him use injured Survivors for him own objectives, make them slower and punish them for their mistakes. 


Detailed description for perks:

1. «Hex: of the Last Forces» (VERY RARE OBSCURANT PERK)

1lv.

While the Hex Totem is active, hit on Survivor makes him feel Status Effect “Exhausted”, what spreads on 2 last Survivors get hit. 

- Status Effect works until Hex Totem is still active.

2lv.

While the Hex Totem is active, hit on Survivor makes him feel Status Effect “Exhausted”, what spreads on 3 last Survivors get hit.

- Status Effect works until Hex Totem is still active.

3lv. 

While the Hex Totem is active, hit on Survivor makes him feel Status Effect “Exhausted”, what spreads on 4 last Survivors get hit. 

- Status Effect works until Hex Totem is still active.

 «He feels your weakness.»


2. «Mark of Rejected one» (VERY RARE OBSCURANT PERK)

1lv.

You become Obsessed with one Survivor. Your Obsession got Status Effect “Oblivion”.

Every successful hit to your Obsession or becoming Obsession injure, this Survivor get decreasing speed of any moves by 10%. 

Any survivor in range of 15 meters of Obsession become same decreasing by 2%. 

You can only be Obsessed with one Survivor at a time. 

2lv. 

You become Obsessed with one Survivor. Your Obsession got Status Effect “Oblivion”.

Every successful hit to your Obsession or becoming Obsession injure, this Survivor get decreasing speed of any moves by 15%. 

Any survivor in range of 15 meters of Obsession become same decreasing by 5%. 

You can only be Obsessed with one Survivor at a time. 

3lv. 

You become Obsessed with one Survivor. Your Obsession got Status Effect “Oblivion”.

Every successful hit to your Obsession or becoming Obsession injure, this Survivor get decreasing speed of any moves by 20%. 

Any survivor in range of 15 meters of Obsession become same decreasing by 10%. 

You can only be Obsessed with one Survivor at a time. 

«He is enjoying your helpless…»


3. «Sacrifice of Courage» ( RARE OBSCURANT PERK)

1lv. 

You are summoning Entity for influencing to Exit Gates in last moment. You punish most boldness Survivors. 

When Exit Gates will be able to open, perk “Sacrifice of Courage” will be active in 20 sec and Survivor will get Alert. Any Survivor, who will try to open Exit Gates, be injured and get new Health State (from Healthy to Injured, from Injured to Dying).

2lv.

You are summoning Entity for influencing to Exit Gates in last moment. You punish most boldness Survivors. 

When Exit Gates will be able to open, perk “Sacrifice of Courage” will be active in 30 sec and Survivor will get Alert. Any Survivor, who will try to open Exit Gates, be injured and get new Health State (from Healthy to Injured, from Injured to Dying).

3lv. 

You are summoning Entity for influencing to Exit Gates in last moment. You punish most boldness Survivors. 

When Exit Gates will be able to open, perk “Sacrifice of Courage” will be active in 40 sec and Survivor will get Alert. Any Survivor, who will try to open Exit Gates, be injured and get new Health State (from Healthy to Injured, from Injured to Dying).

 «He always overtakes most courage.»


«Hex: of the Last Forces», 2. «Mark of Rejected one» and 3. «Sacrifice of Courage».


Icon Powers Bowels Of Darkness

BOWELS OF DARKNESS (POWER)

Darkness inside supply limitless hating and eats by hopeless evil, inspiring fear to others. 

Press activity Power button for making Gap at any vertical surface. The longer Gap is active, than bigger is expiring Darkness*. 

  • - Available count of Gaps – 10;
  • - Maximum range expiring Darkness from Gap – 10 meters;
  • - Lighting from Flashlight, Darkness turning back at 5 meters every time;
  • - Time for activating Darkness after Gap making – 15 sec;
  • - While cleaning Gap up and there was failure of Skill Check, time for clean will be more on 2 sec; 
  • - If Gap cleaned by Survivor up, Darkness will gone.

The longer Survivor get Darkness influence, than higher is Survivor’s Status Effect “Fear”.

At the Fear I, Survivors get Darkness influence more than 10 sec, begin “Stumble**” while run, that makes them slower by 2 sec.

At the Fear II, Survivors get Darkness influence more than 15 sec, get Status Effect “Dizziness***” and it complements with Fear I Effects before.

At the Fear III, Survivors get Darkness influence more than 20 sec, suffer from “Hand Tremor****” Effect, and drops their Items every 8 sec. That Effect complements with Fear II Effects before.


If Survivors are staying on the Light, Fear’s levels are turning after 20 sec down.

10 sec on the Light – stopping “Hand Tremor”.

15 sec on the Light – stopping “Dizziness”.

20 sec on the Light – Survivors don't “Stumble” anymore. 


Description of Gap making animation.

Obscurant stands up about wall. Becoming little higher and stretching his hand out, makes sharp move from top to bottom. That makes very annoying sound with terrible noise. His claws make the Gap: from this Gap goes deep Darkness out.  

Explanation____________

* Darkness from the Gap - dense, black fog, that doesn't leave place for the Light. The closer to the Gap, the stuff around is darker. Survivor's vision there is worse.

** Stumble - New animation, there Survivor starts stumble;

*** Dizziness – New Status Effect and Visual Effect on borders of screen, that makes vision worse;

**** Hand Tremor – Survivor drops his Item and get Alert about it. 

__________________Explanation end.


Available Add-ons:

  • - 2 Ultra Rare;
  • - 1 Very Rare;
  • - 3 Rare;
  • - 4 Uncommon;
  • - 4 Common.


Detailed description of Add-ons:

1.BLOODIED GARBAGE (ULTRA RARE BOWELS OF DARKNESS ADD-ON)

Bunch of bloodied garbage that was under body of Andy’s mother. 

  • - Killer becomes Obsessed with one Survivor;
  • - Obsession can not to clean Gaps up;
  • - Killer can only be Obsessed with one Survivor at a time.


2.DIRTY BLOOD FROM THE ROAD (ULTRA RARE BOWELS OF DARKNESS ADD-ON)

Traces of blood that left on the road at night when Andy’s dad was kill. 

  • - The Darkness from Gap is longer by 10 meters;
  • - Survivors after being in the Darkness starting leave black traces while 15 sec. 


3.RUSTY PIPE (VERY RARE BOWELS OF DARKNESS ADD-ON)

Sudden hit, that done with this item, made Andy’s mind gone into darkness. Last what he saw was face of one of hitters without mask…

  • - After Survivor clean Gap up, his Aura is visible to you for 3 sec.


4.DEPRESSION PILLS (  RARE BOWELS OF DARKNESS ADD-ON)

Those strange pills, left by father, if you take it, all around seems like unreal, but it makes you courage.

  • - Moderately decreases cleaning of Gaps speed up;
  • - While cleaning Gap up, Survivor get Status Effect “”Oblivion”.  


5.NEWSPAPER AD (RARE BOWELS OF DARKNESS ADD-ON)

Advertisement about vacancy for amusement park “Happy World” that found Andy. 

  • - Moderately increases speed of making Gap;
  • - While you make Gap, radius of you Terror are 3 meters more.  


6.MASK OF HITTER (RARE BOWELS OF DARKNESS ADD-ON)

Mask that has taken off, when Andy has been attacked. It supplies him rage and Darkness.

  • - Time to activate the Darkness from Gap decreases for 5 sec. 


7.SHABBY SIGN (UNCOMMON BOWELS OF DARKNESS ADD-ON)

Old and shabby sign of amusement park inspires strange unsure feelings. 

  • - While Survivor clean Gap and make failure of Skill Check, you see his placement with Sound Alert. 


8.DOCTOR’S STATEMENT (UNCOMMON BOWELS OF DARKNESS ADD-ON)

Crumpled statement of therapist for taking Andy home treatment to.

  • - While Survivor clean Gap and make failure of Skill Check, cleaning process turning back by 10%.


9.SPECIAL PILLS (UNCOMMON BOWELS OF DARKNESS ADD-ON)

Pills for decreasing aggressive outbreaks and fear outbreaks. 

  • - Decreases your Terror radius on 10 meters.
  • Count of available Gaps decreases on 4. 


10.BLACK MATTER (UNCOMMON BOWELS OF DARKNESS ADD-ON)

Remains of weird black matter on unknown bodies that killed in amusement park.

  • - Time of repeated of activation Darkness from Gap, after lighting by Flashlight, decreases on 5 sec every time, until Gap is cleaned by Survivor up.


11.SLEEP MASK (COMMON BOWELS OF DARKNESS ADD-ON)

Mask for good sleeping that belonged to Andy’s mom. Sometimes it is useful. 

  • - While Survivor is in Darkness from Gap area, he get Status Effect “Blindness” before leaving this area. 


12.BLOODIED PATCH (COMMON BOWELS OF DARKNESS ADD-ON)

Used plasters with dried up blood from injured arms.

  • - While injured Survivor is in Darkness from Gap area, he get Status Effect “Hemorrhage” before leaving this area. 


13.CONFUSION OF MIND (COMMON BOWELS OF DARKNESS ADD-ON)

After pills, you get bad feelings by slowly body moves. 

  • While Survivor is in Darkness from Gap area, he get Status Effect “Hindered” before leaving this area. 


14.GROUND FULL OF NAILS (COMMON BOWELS OF DARKNESS ADD-ON)

Torn nails of Andy’s mother left in dust after murder. 

  • While Survivor is in Darkness from Gap area, he get Status Effect “Exhausted” before leaving this area.


MEMENTO MORI description:

Rising above the Survivor, Obscurant open his mouth and show white fangs. Parts of the Darkness*  oozing from his mouth... Survivor begins to panic and try to leave and hide.

Long and dirty with something hands of Killer catch Survivor for waist and bring him closer to his ugly face. One hand Killer still hold Survivor, and other hand catch him for his back and bends, that makes Survivor’s face freeze in painful grimace and open eyes and mouth wide.

Next second into Survivor’s face start to flow Darkness. It is black, viscous. Darkness attacks Survivor’s eyes and mouth. Survivor begin to shudder in agony and soften lifelessly after it. Obscurant drops dead body carelessly. 


Survivor’s look:

The girl with short curly hairs colored wheat. Long forelock is pinned at left side, and on the right side is little curly hair tail by few strands of hair. Eyes are dark-green with confident look. Snub nose and pale thin lips.

Dressed in dirty white star print T-shirt, torn moderately wide jeans with few multi-colored patches. There is bloodied bandage on the left wrist. Light yellow suspenders attached to the top of the T-shirt to the jeans. White socks and ordinary shabby sneakers with dirty soles on their feet. 


Killer’s look:

The man with short black hair and disheveled in different directions bangs. His face looks mostly like beast’s face; he has big white eyes and creepy grinning fangs. 

Left side of face, few parts of body, eyes and mouth covered by black spots of oozing black substance. He looks like he is melting, but still hold human form. Hands and feet are unnaturally long; fingers with sharp talons little shiver. 

Hands, bottom of legs, shoulders, cheekbones and hips covered by black, hard sticky wool. Ears looks terrible long, like horns with dark short wool. He dressed in torn leftovers of clothes.


Obscurant. Сoncept Art.

P.S. Actually i was planned to recive this stuff to BHVR, but when i send the message they don't responde (and this is kinda sad xD). So i hope they (BHVR i mean) will see this chapter ideas here, and give me some reaction. Trully if they at least answer me "We saw this, yay!" , I will be really happy! Cause it's my favourite game, you know!^^

Thx for reading i hope you enjoy it (whoever you are, friend^^)

Post edited by NeoNast on