New Chapter Idea: Deliverance Of Evil
"A new abomination has entered this realm. As I wandered around this new place which I assume was once a home for children, I saw her walking through the halls. She appeared to be a religious figure, a woman of God. As I tried to get a closer look, the floorboards beneath me creaked and before I knew it she was already in front of me. Her very presence had frozen me in place and a sense of dread overwhelmed me. Her face was that of a doll's, cracked and forever smiling. Her eyes…..her eyes were unblinking and void of any expression. She looked at me with a stare, a stare that made me for the first time in my life afraid for my immortal soul. A snapped out of the trance right when she was about to plunge a dagger into me. I managed to escape with only a gash in my arm. I now lie awake at night, hoping that I never cross paths with her again." ~ Unknown (potentially Benedict Baker)
New Killer: The Nun/Margaret Callaghan
Weapon: Ceremonial Dagger
Movement Speed: 110% | 4.4m/s
Alternate Movement Speed: 460% | 18.4m/s (Anima Itinerantur)
Terror Radius: 24 meters
Appearance/Gender: A middle aged woman, clad in hooded dark robes with a white and silver trim and a long grey cape-like silk veil that hangs from her shoulders. Upon her face is a white mask made of porcelain, a gift from the small girl she cared for. The mask bears a closed red lipped smile and a pink tint on the cheeks, but the paint had chipped and cracked. Through the eye holes of the mask, her eyes, a pale blue with pinpoint pupils, can be seen giving a wide, blank and unblinking stare as if she is peering into your soul to see the sins you're harboring within.
Height: Average
Ethnicity: Welsh of Irish descent
Difficulty: Hard
Overview: An unholy Killer, able to out maneuver survivors using her power, Sins Of Man. Her power allows her to slow down survivors in chase and catch up to them at an alarming rate.
Her personal perks, Hex: Equal Discipline, Hex: Dark Prayer, and Righteous Anger, allow her to wreak havoc on survivor's status, protect generators, and sneak up on those who stun her.
Power: Sins Of Man
Malice, the purest form of hatred, has festered inside her and awakened an evil power within. She's decided to use this new found power to hunt down those she sees as unfit to live and purge them from this world.
Holding the Power button will allow The Nun to charge up an orb of pure hatred.
- Short charged orbs are smaller and faster, moving at 400% speed, for quick blitzes during a chase to disorientate survivors.
- Fully charged orbs are slower and bigger, moving at 4% speed, capable of blocking off common loop paths.
- Depending on how long they've been charged, the orbs range duration lasts between 0.5 to 50 seconds and can bounce off objects.
- Survivors that come into contact with these orbs have their HUD inked for 1.5 to 15 seconds and their movement controls randomized for 0.5 to 5 seconds.
- Movement speed is decreased to 86% while charging.
Note: charge speeds of orbs take between 0.5 to 5 seconds. The speed of the orbs will change depending on how long you charge the orbs. Fully charged orbs have a radius of 10 meters and short charged orbs have a radius of 4 meters.
Special Ability: Anima Itinerantur
Through dark magic she is able to harness the rage within her soul travel. Holding the Active Ability button will allow The Nun to sprint across the map at a frightening rate.
- She cannot move while charging, including the camera.
- Once fully charged, The Nun screams and fires forward at 460% movement speed until she hits a wall.
Note: It takes 3 seconds to charge Anima Itinerantur. This is strictly for mobility.
Perks:
- Hex: Equal Discipline- A hex rooting its power on torment. If one is to blame then all share the shame. Whenever you apply a status effect on a survivor, all other survivors suffer The same status effect for 30/40/50% of the duration. The Hex effects persist as long as the related Hex Totem is standing.
"See what happens when you misbehave? Let this be a lesson to all of you." - The Nun
- Hex: Dark Prayer - A hex rooting its power on despair. You pray to The Entity for guidance in bringing down the survivor's morale. Generators that are more than 56/48/40 meters away from you are blocked and have their aura shown to you in white. If a survivor is on a generator that is in that distance, that generator will not be blocked.
The Hex effects persist as long the related Hex Totem is standing.
"Answer me in my time of need!" - The Nun
- Righteous Anger - The actions of the corrupted fills you with unspeakable rage. After being stunned via a pallet, locker or blinded 5/4/3 times, you are granted the Undetectable status effect. Missing an attack will deactivate the perk. Landing a successful hit removes two tokens.
"Your life…it's almost over." - The Nun
The mori will be integrated into the lore.
Lore: Margaret Callaghan had always been a religious woman. All her life she followed the ways of the bible, living by each word. When she was eighteen she became a nun and took the vow. For twenty years, she lived in the ways of the nun but she felt empty. Although she loves the Lord, the one thing she loves more...is children. How she yearned to be a mother, to feel that special connection with a child. But she couldn't due to her status. And so, she took a position as a teacher at Saint Mary's Orphanage.
After a few months of working there, Margaret had become a favorite among the kids. She was stern with them but very fair and enjoyed playing games after their lessons were done. One child in particular she took a fancy towards was a little girl named Emily. Emily was but a small thing and Earlene loved her. She loved her more than anything in her years of living. The more time she spent with her, the more she fell in love with the young girl. She knew she had to protect her, especially from Reverend Flores whom she had seen treat the children horribly, beating them until he felt they learned a lesson.
One night as she was getting ready for bed, she heard a noise coming from one of the bedrooms. She got out of bed and pulled out a golden ceremonial dagger from her dresser, a gift from a monk in Tibet. She quietly walked down the hall getting closer to the source of the noise. She came upon a door, it was one of the kid's rooms, it was Emily's room. She opened the door and what she saw horrified her. There, in the bed, was Reverend Flores with little Emily. Blinded by rage, she slammed the door behind her and charged at Flores with the dagger. Her dagger had struck flesh but it wasn't the reverend's, it was Emily's. The bastard used her as a shield to block the attack and tried to make a run for it but she quickly slashed his heel tendons, making him collapse. She rushed over to Emily who's bleeding from her wounds. "I'm sorry Sister Callaghan, I couldn't stop him." said Emily, as she layed in Margaret's arms. Tears began to form in Margaret's eyes, "No dear," She said, "This isn't your fault." Emily pointed toward a small box on her nightstand, "I made something for you. I was going to give it to you tomorrow. I hope you like it" and with that, she died in her arms. Margaret held the body of Emily in her arms, crying and clutching her. She gently put her down and walked over to the stand and opened the box. A white porcelain mask was inside along with a note that says Thanks for being the bestest mommy I could ask for, love Emily. More tears began to run down her face as she admired it but then remembered there was still the reverend to deal with and walked over to him. She grabs him by the neck and digs the dagger into his mouth, twisting and turning, leaving his gums and teeth a bloody mess as he screams and tries to stop her. She forces the dagger through the back of his mouth, removes it, throws his body on the floor, and plungers her foot on his head breaking his jaw. Are the other children suffering like this? She thought. After a few moments of silence, she puts on the mask and exits the room. The next morning, the police arrived at the orphanage after receiving a call from a distraught nun who had arrived moments before. There they found the corpses of all the other nuns and priests, jaws left broken and bloody. The only thing left alive in that building were the children, locked in a room and quivering with fear. As for Sister Margaret Callaghan, she was never found.
New Survivor: Stefano Fontana
Appearance/Gender: A young man dressed in a white T-shirt, black leather jacket, blue jeans, and leather boots. His hair is dark brown and slicked back, and has hazel colored eyes.
Difficulty: Intermediate
Ethnicity: Italian
Overview: A kind-hearted hooligun, takes priority in helping those in need.
His personal perks, Friends In Low Places, Give And You Shall Receive, and Guardian Angel, allow him to help his teammates while benefiting himself and causing distractions.
Perks:
- Friends In Low Places - Sometimes in order to survive, you have to make nice with unconventional company. Whenever you disturb crows, they take off 4/6/8 seconds later than normal.
"I don’t like it, but you gotta do what you gotta do.” - Stefano Fontana.
- Give And You Shall Receive - Helping others had always been your main motive for everything. Every time you complete an altruistic action, you gain a token up to a maximum of 3 tokens. Each token extends the current hook state timer by 4/6/8 seconds. Tokens are used upon being hooked.
"I don't expect anything in return, your safety is what matters." - Stefano Fontana.
- Guardian Angel - Nobody messes with your friends. After taking a protection hit the perk will activate. The next time you stun the killer while they're carrying a survivor, that survivor gains the Endurance status effect for 15 seconds and a 10% speed boost for 6/8/10 seconds.
"I'll always have your back." - Stefano Fontana.
Lore: The Fontana family were the most feared and respected crime family in town. They were cruel, unforgiving, and would off anyone who dared go against them. There was one member who didn't really approve of his family's ways, the youngest son, Stefano Fontana. Stefano was a kind soul who cared more about others than his own well-being. People were afraid of him at first, due to who his family is, but they soon grew to love him and gave him the nickname "portatore di luce". However, sometimes in life, there are times where we should mind our own business.
A joyous celebration was taking place, his sister had just been wed. She wore the most beautiful gown, a white silk dress covered in rhinestones. Stefano shed a tear as he watched his older sister walk down the aisle. They were still family, and family, in most cases, can never be replaced. But alas, a happy day this wouldn't remain. As the bride and groom walked, a group of men burst through the door with guns and began firing. What was once a moment of joy and new beginnings became a moment of sorrow and bloodshed. The groom was the first to fall and many others after. Bullets flew from both sides of the room, staining the walls in crimson. Stefano looked around in horror as his family were gunned down. He saw his mother and sister escape but were followed by one of the gunmen. He wasn't going to let them get slaughtered. He ran out the door, just barely arriving as the man pointed the gun at his mother and sister.
He tackled the man to the floor and kicked the gun away. They wrestled for a while and began brawling as ferociously as possible. Stefano suddenly felt a sharp pain in his abdomen and went down quickly. He looked down at his hand and saw it was covered in his own blood. He had been stabbed. The gunman was standing over him, getting ready to deliver the final blow but was cut short by a gunshot to the head. He saw his sister holding the gun in her hands, tears rolling down her cheek. Her and Mother Fontana rushed towards him, attempting to stop the bleeding from his wounds, but there wasn't anything they could do. The blade had struck deep and hit a vital organ. Stefano heard in the distance that the last of the gunmen were finished off. In his final moments, he gave his mother and sister one last kiss on the cheek then succumbed to his wound, knowing that his family will be safe.
Realm/Map: Villaggio di Santi - Saint Mary's Orphanage
An old orphanage that once housed children in need of a family. The orphanage has a large staircase leading up to the second floor. On the second floor, a few rooms will have generators inside. On the ground floor, a generator will always spawn in the dining hall and reverend's office. The kitchen will sometimes have a generator inside. In the front and back of the orphanage are small gardens where the exit gates will spawn as well as a few generators occasionally. The Killer shack will spawn in the back garden, overgrown with vines like the statues there. The basement will spawn in either underneath the staircase or in the shack.
Comments
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My god, you actually created a very good killer and very good survivor (i dont tell that you do awfull things)
I tried to create a kille too, what do you thinks of it ?
https://forum.deadbydaylight.com/en/discussion/137404/the-avatar-i-now-the-names-not-scary#latest
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I have made some killers too! I read ur Killer and it seemed decent. Could u tell me what u think of my killers?
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