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Alien Chapter Idea
I've wanted this to be a chapter ever since Licensed dlc was first released and shown to be possible in the game. Here's my idea for how this chapter could be designed.
The Alien - Xenomorph
4.6m/s
24m 🎯
Tall ↕
Power: Perfect Organism
Created to be the deadliest lifeform in existance. Xenomorph possesses abilities to get around defences with ease. After being Stunned by a survivor: 'pallet; grasp escape; Head On (etc)', the next pallet to cause a stun will be coated in a thick layer of Acid that eats away at the wood. Any Survivor that interacts with an Acid Pallet will be injured and inflicted with the Mangled status effect for 60 seconds and the Deep Wound status effect. The pallet will break 15 seconds after it has been coated in Acid, unless it is reset.
Special Ability:
Swift Pounce - Push the Active Ability button to begin charging up, press the Attack button when charged, or while charging, to perform a devastating pounce attack. The longer it's held the further Xenomorph Pounces, up to a range of 8m. This also allows the Xenomorph to Pounce over Vaults.
Secondary Ability:
Hunt - Push the Secondary Ability button to enter Hunt. While in Hunt, gain the Undetectable status effect and the Xenomorph enters a crouched like state, whereby drops down to all fours. This ability lasts until an attack has been performed. It has a cooldown of 50 seconds. Upon activation Xenomorph emit a hissing noise that has a 56m range with no discernable direction to it.
Add-ons:
Ultra-Rare ~
¤ Face-Hugger Corpse:
- Acid sprays out in all directions for a range of 3m when Acid Blood is triggered
- Auras of survivors afflicted with Deep Wound caused by Acid are shown to you every 5 seconds for the duration of 2 seconds
¤ Silver Saliva:
- Moderately increased movement speed of the Swift Pounce attack
- Tremendously increased cooldown of Hunt Mode
Very Rare ~
¤ Parasite Egg:
- Renders the audio of Hunt Mode mute
¤ Acid Chewed Flooring:
- Survivor's affected by Acid suffer a Hinderance penalty towards vaulting of 3%
¤ Motion Tracker:
- Auras of generators repair progress is revealed whilst in Hunt Mode
¤ Live Human Cocoon:
- Considerably decreased cooldown of Hunt Mode
Rare ~
¤ Cargo Room Chains:
Moderately increased charge speed of Swift Pounce
¤ Identification Dog Tags:
- Moderately decreased cooldown of Hunt Mode
¤ Specimin Container:
- Slightly decreases the audio range of Hunt Mode
- Slightly increases the terror radius when charging Swift Pounce
¤ Armoured Cranium:
- Moderately decreased time taken for an Acid Pallet to break
¤ Cafeteria Food:
- Moderately increased time taken to mend
Uncommon ~
¤ Cargo Container:
- Slightly increased charge speed of Swift Pounce
¤ Logged Distress Signal:
- The Mangled effect caused by Acid is replaced with Broken effect
¤ Synthetic Blood:
- Acid causes an additional effect of Haemorrage for 60 seconds
¤ Newt's Doll Head:
- Slightly increased movement speed while charging Swift Pounce
¤ Stasis Bed:
- Moderately decreased cooldown of Swift Pounce
Common ~
¤ Armour Plated Vest:
- Slightly decreased cooldown of Hunt Mode
¤ Helmet's Tactical Visor:
- Slightly increased time taken to Mend
¤ Shedded Skin:
- Slightly decreased time taken for an Acid Pallet to break
¤ Cat's Ginger Fur:
- Slightly decreased cooldown of missed Swift Pounce attack
Perks:
Xenomorph:
Impaled - "Your piercing intrsuments of pain cause survivors to be punctured deeper than usual" Time taken for a survivor to unhook a teammate is increased by 15/20/25%.
Harvested - "The need to have more and more hosts guides your actions" Downing a survivor while another survivor is on the hook causes you to gain the Haste effect of 5% for 30 seconds.
Hex: Hive Mind - "The well being of the hive is priority, no one can be allowed to escape it nor endanger it" If this totem is still active once the Exit Gates are powered, both levers are blocked by the Entity for 40/50/60 seconds. However, if this totem is cleansed before the Exit Gates are powered, any opening progression of an Exit Gate left unopened regresses at 100/150/200%.
Ellen Ripley:
Signing Off - "You're work is done here, now it's time to call in the report and rest" When the Exit Gates are powered, gain a token for every survivor still alive, up to 3 tokens. Gain 25% stackable bonus to all Bloodpoint gains from 50% up to a maximum of 100%. The bonus Bloodpoints are only awarded post-trial. While within the Exit Gate, reveal your aura to other survivors up to 128m.
Deal With It - "Danger is ever present, you cannot afford to lose your composure" When more than one teammate is on the hook, you leave no scratch marks for 30 seconds and perform unhooks 15% faster. Has a cooldown of 40/35/30 seconds.
Just Do What You Do - "Tired of being the hunted, you make a point to fight back" The duration of the stun that a killer experiences at your hands is 1/1.25/1.5 seconds longer (does not affect grasp escape stun).
Map:
Hadley's Hope - Colony Facility
Comments
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So basically this Killer is The Pig, Legion, Ghostface and demogorgan all in one. It sorta needs to be more creative and to me it seems quite complicated.
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@LuluTheLion14 I did have an idea when I first came up with the chapter to make it centred around the Face-Hugger. The Xenomorph would still have the ability to Pounce attack and have the Acid Blood mechanic as described in my post. But the main power was gonna be, at command, you summon an AI controlled Face-Hugger to chase down the survivor, up to a range of 12m at a base speed of 4.6m/s. When the face hugger catches up to the survivor it jumps at their face, forcing them to engage in a struggle mechanic that lasts for 12 seconds that also intermitantly throws Considerably difficult skill-checks at them whilst having to keep wiggling the stick. Failing a skill-check reduces the struggle bar, failing to fill the struggle bar before the 12 seconds expires causes the Face-Hugger to latch onto their face and impregnate them with an Alien embryo. The Survivor is then put into the dying state and cannot be picked up by the killer or their teammates for 15 seconds. They do not bleed out during this time, after which the survivor is in the dying state as normal. Once Impregnated, the survivor will cough loudly every 60 seconds revealing their location to the killer. The embryo inside the survivor dies once a survivor has been injured or downed after being hooked once. So, if you go down to the Face-Hugger, and are then hooked by the killer, next time you are downed or injured by the killer anytime after being rescued, the embryo inside you dies and you no longer reveal your location, meaning back to gameplay as usual. The Summoning of a Face-Hugger can only be used once every 100 seconds.
I scrapped this idea because I felt it would be too dependent on a survivor if the killer gains the pressure from their ability.
I also disagree that this isn't creative. Yes it uses inspiration from what we have in the game currently, but on a different level to what we already do. This killer would be the first killer to crawl on all fours at a low frame. It would also be the first killer to be able to attack through a window vault animation. Nothing too complex about it either, really. 3 functions but none of which are hard to understand or conflict with each other.
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