Perk Ideas
(Just some perks I made a while ago. Maybe they are overpowered, maybe they are useless. What do you think?)
If you are attacked with the killer’s basic attack without being put into the Deep Wound State, survivors in the killer’s original terror radius range will not leave Scratch Marks or Blood Pools for 4/6/8 seconds. If a survivor leaves the killers terror radius during this time this perks current effects will cancel for them. Upon your sacrifice all other survivors auras’ will be undetectable to the killer for 30 seconds.
“Don’t hesitate. Not now, not ever.“ -(Person 1)
If you are attacked with the killer’s basic attack without being put into the Deep Wound State, survivors in the killer’s original terror radius range will receive the Endurance Status Effect for 4/6/8 seconds. If a survivor leaves the killers terror radius during this time this perks current effects will cancel for them. Upon your sacrifice all other survivors will have their auras revealed to each other for 30 seconds.
(Person 1)
Double Time-
You can see survivors auras in white if they are being chased. While they are being chased you will gain a 4/6/8% additional progression bonus for great skill checks while repairing or healing. While you are being chased, all other survivors can see your aura and will have the same increase applied.
“Hit them fast, and hit them hard.“ (Person 1)
If your health state changes while not being chased, your icon change will be delayed for 8/10/12 seconds to the killer. During this time if the killer begins a chase with you this perks current effects are disabled. If a Loud Noise Notification was created in relation to your health state change, the killer will not receive the alert until this perks duration is complete. This perk has a cool down of 12 seconds.
“Illusion is the only weapon we have.” -(Person 2)
Perceive the killer's terror radius from an additional 8 meters and reduce the range that your movement and breathing sounds can be heard by 8 meters while not performing an action. This perk does not apply if the killer is currently Undetectable.
(Person 2)
Defiance-
After dropping a pallet, break into a sprint at 150% of your normal running speed for a maximum of 5 seconds. Causes the Exhausted Status Effect for 120/110/100 seconds. Stunning the killer with a pallet while not Exhausted will result in them being stunned for an additional 2 seconds. Defiance can not be used while Exhausted. You do not recover from Exhaustion while running.
“Be effective and be efficient.“ -(Person 2)