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Alright, this is BS. I'm a killer player, but come on..
Bloody coil, on top of it. With his rework, he doesn't even need to patrol camp, he can be far enough away with his terror radius and still get them in time. I mean, he can't directly block access to generators, why should this be possible?
But hey, tell me what you think. Oh, it was Ruin 3, of course.
Comments
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LMAO just work through ruin just hit great skillchecks god forbid something be not absolute easy mode for survivors for once
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I mean, you can work through Ruin quite easily. Just need some experience.
As for the add ons, they can be pretty strong. I think improving his base kit instead of adding crazy ultra rare add ons would have been better but whatever.
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@Chrona said:
Bloody coil, on top of it. With his rework, he doesn't even need to patrol camp, he can be far enough away with his terror radius and still get them in time. I mean, he can't directly block access to generators, why should this be possible?But hey, tell me what you think. Oh, it was Ruin 3, of course.
Just destroy the trap...?
- "oh mimimimimi the trapper will chase me then ;-;"
Then somebody else will destroy the hex, while you are being chased? You actually ######### about DESTROYING ONE OF KILLERS PERKS is too hard for you, because you need to disarm the trap too? Really?
13 - "oh mimimimimi the trapper will chase me then ;-;"
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The trap is the risk that comes with the reward of permanently depriving that Killer of his perk. If it wasn't there, you'd just have the reward, while the Killer would have all the risk.
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With the fact that the Bloody Coil is Ultra Rare, and no single player should be equal to the killer, this is annoying and I’d hate to deal with it but it isn’t exactly unfair.
This is a circumstance where you probably have to work together with someone else, be it that they act as a distraction and get into a chase, or someone with self care triggers the trap and runs while someone else stays behind to dismantle the hex totem and take a hit.
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There's actually a great way to have the time to cleanse it...
Wait for the Trapper to pick someone up.
If he drops the Survivor to come and protect his Hex Totem, others can heal the Survivor he dropped.
If he continues, you will more than likely have enough time to cleanse it.It may not be how you want to complete such a challenge, but hey, i sometimes don't want to lose a match.
######### happens.7 -
There's one big assumption here: That I was playing SWF. Nope, solo.
I ended up being the distraction, while others broke it, but either way, my problem is less with the addon and his change, but with how he was completely able to block a large objective with a single trap. There's a reason he can't put traps right next to a generator, you know.
And frankly, working through ruin would be fine if it didn't do the whole "and now your progression is completely stopped for 3 seconds" bit. Really fun when you get 5 skillchecks in a row, and you end up back at 0% from 50%, with two people working on it
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Learn how to hit great skillchecks.
I play Killer like 80% of the time yet i hit like 80% of the great ones myself.
It aint hard.2 -
i dont understand? he could put traps in front of hex before the update even happened and its an addon that is supposed to help him any way. How about flashlights with odd bulb or batterys? those seems more powerful than a trap in front of a hex that will take you down one health state.
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Im going Hex: Ruin, Hex: Devour Hope, Hex: Lullaby and Bloodhound and the bloody coil and the game map offering one day.
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Soooo you guys got rid of it anyway through teamwork despite being solo queued. Failing to see the issue here.5
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ChesterTheMolester said:Im going Hex: Ruin, Hex: Devour Hope, Hex: Lullaby and Bloodhound and the bloody coil and the game map offering one day.0
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@Chrona said:
There's one big assumption here: That I was playing SWF. Nope, solo.I ended up being the distraction, while others broke it, but either way, my problem is less with the addon and his change, but with how he was completely able to block a large objective with a single trap. There's a reason he can't put traps right next to a generator, you know.
And frankly, working through ruin would be fine if it didn't do the whole "and now your progression is completely stopped for 3 seconds" bit. Really fun when you get 5 skillchecks in a row, and you end up back at 0% from 50%, with two people working on it
And thats why when you hit a ruin check you STOP REPAIRING TO AVOID MORE CHECKS.
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And now what? > @Chrona said:
There's one big assumption here: That I was playing SWF. Nope, solo.
I ended up being the distraction, while others broke it, but either way, my problem is less with the addon and his change, but with how he was completely able to block a large objective with a single trap. There's a reason he can't put traps right next to a generator, you know.
And frankly, working through ruin would be fine if it didn't do the whole "and now your progression is completely stopped for 3 seconds" bit. Really fun when you get 5 skillchecks in a row, and you end up back at 0% from 50%, with two people working on it
If you are too bad in hiting skillchecks you can use the accepable exploit and just tap the gen
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@RSB said:
@Chrona said:
Bloody coil, on top of it. With his rework, he doesn't even need to patrol camp, he can be far enough away with his terror radius and still get them in time. I mean, he can't directly block access to generators, why should this be possible?But hey, tell me what you think. Oh, it was Ruin 3, of course.
Just destroy the trap...?
- "oh mimimimimi the trapper will chase me then ;-;"
Then somebody else will destroy the hex, while you are being chased? You actually ######### about DESTROYING ONE OF KILLERS PERKS is too hard for you, because you need to disarm the trap too? Really?
Maybe you missed what op says at the very beginning of the sentence: "Bloody coil, on top of it".
Don't get me wrong, it's an ultra rare addon and i'm not complaining about it, but you have proven several times to not be able to read properly.3 - "oh mimimimimi the trapper will chase me then ;-;"
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@Master said:
And now what? > @Chrona said:There's one big assumption here: That I was playing SWF. Nope, solo.
I ended up being the distraction, while others broke it, but either way, my problem is less with the addon and his change, but with how he was completely able to block a large objective with a single trap. There's a reason he can't put traps right next to a generator, you know.
And frankly, working through ruin would be fine if it didn't do the whole "and now your progression is completely stopped for 3 seconds" bit. Really fun when you get 5 skillchecks in a row, and you end up back at 0% from 50%, with two people working on it
If you are too bad in hiting skillchecks you can use the accepable exploit and just tap the gen
That's a thing? ...Well, fair enough.
Side note I forgot to mention in the OP, He also brought an ebony mori. But for some reason he chose to hook me to death (on a non-event hook). He mori-ed the first two. I wonder why.
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Chrona said:
@Master said:
And now what? > @Chrona said:There's one big assumption here: That I was playing SWF. Nope, solo.
I ended up being the distraction, while others broke it, but either way, my problem is less with the addon and his change, but with how he was completely able to block a large objective with a single trap. There's a reason he can't put traps right next to a generator, you know.
And frankly, working through ruin would be fine if it didn't do the whole "and now your progression is completely stopped for 3 seconds" bit. Really fun when you get 5 skillchecks in a row, and you end up back at 0% from 50%, with two people working on it
If you are too bad in hiting skillchecks you can use the accepable exploit and just tap the gen
That's a thing? ...Well, fair enough.
Side note I forgot to mention in the OP, He also brought an ebony mori. But for some reason he chose to hook me to death (on a non-event hook). He mori-ed the first two. I wonder why.
As for the trap placement, I say that trapper is just very lucky with map placement.0 -
Side Note: Most people seem to think hooking to death always gives more Sacrifice points than a mori. That's not actually true. However, hooking is better for your Malicious Emblem.
If you're interested in the math, a survivor is worth...
1-hooked and sacrificed: 1100 BP
2-hooked and sacrificed: 1600 BP
1-hooked and mori'ed: 1700 BP
3-hooked and sacrificed: 2100 BP
2-hooked and mori'ed: 2400 BP
Without a mori, the only way to max out your Sacrifice skill is by 3-hooking all four survivirs.
However, each time you mori you lose access to possible points in your Malicious Emblem. A mori after 1 hook costs you 4 possible Malicious points, after the second hook it costs you 2 possible points (2 for each skipped hook stage).
It takes 36 points to get Iridescent Malicious, so a mori can remove a decent chunk of possible progress there.1 -
Chrona said:
There's one big assumption here: That I was playing SWF. Nope, solo.
I ended up being the distraction, while others broke it, but either way, my problem is less with the addon and his change, but with how he was completely able to block a large objective with a single trap. There's a reason he can't put traps right next to a generator, you know.
And frankly, working through ruin would be fine if it didn't do the whole "and now your progression is completely stopped for 3 seconds" bit. Really fun when you get 5 skillchecks in a row, and you end up back at 0% from 50%, with two people working on it
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Pros just eat through my ruin, get those timings right0
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Well, no easy mode for you dawg.
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Why is this even a complaint? Most of the time Ruin just spawns in the middle of a field, 2 ft away from a survivor's spawning point. This killer had the smarts to find his ruin, take the time to run to it and trap it. Good for him, it was smart. You have 3 other teammates, maybe you should utilize them?
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Yeah cause it's already hard enough as it is to destroy a hex totem that spawns right in front of you at the beginning of the game. And god forbid that the killer gets to use his ability to save his perk for at least a couple minutes. Meanwhile if the killer didn't have that ultra rare addon it would be insanely difficult to disarm that trap in just a few seconds and you get to disarm his trap and hex with no harm done to you. Believe me I hate hex ruin with a passion as a survivor, but the fact that you get to destroy any hex totem (minus toth) just like a dull totem without the killer knowing until after you've destroyed it and you most likely get to carry on scot-free, well it should be a lot harder to destroy it than the time it takes to find it in some rounds.
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Trapper an Hag are the only killers that can protect a hex totem really effective. That Hex cleansing is a thing that just needs a buff. because 4 survs are EEEEEEEEEEEZZZZZZZZZZZ able to disable one of 4 (maybe even 2 or 3 of 4) perks, a killer is using for the rest of the match. show me ONE surv(perk) that is be able to disarmed by the killer for the whole match without having an effect for the surv? Even the D-Strike is only usable once, but its a get-out-of-the-jail-card (from monopoly) to the surv who is using it. So the killer can be weakened in about 10 seconds (with some luck and totally crappy totemspawnpoints) after a match is started for the whole match.
So pls dont cry about a trap in front of a totem. The killer just tries to protect one of his abilitys that would be out if he wouldnt protect it. and there are just that two killers who are even able to protect. thats not BS, thats sad i think. 2 out of 12 Killers.
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I hate when that happens. Start up and game then BOOM.
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Yeah because destroying a hex totem is hard enough as it is already, especially when it doesn't spawn right in front of you at the beginning of the round. Same thing with disarming the bear traps without the killer having bloody coil.
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Yeah because destroying a hex totem is hard enough as it is already, especially when it doesn't spawn right in front of you at the beginning of the round. Same thing with disarming the bear traps without the killer having bloody coil.
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@Rtdib2 said:
Yeah because destroying a hex totem is hard enough as it is already, especially when it doesn't spawn right in front of you at the beginning of the round. Same thing with disarming the bear traps without the killer having bloody coil.One, double post. Two, You must be insanely lucky, because I've literally never had a hex totem spawn that close or obviously for me. Regular totems, sometimes. And I run small game on half my builds, to help me find them.
and three, with his change, he's now able to hear the trap from space anywhere on the map, so that part is already a huge bonus for him. And this was partly RNG, but it was a smaller map (the gas station, I forgot the name), so he could literally cross the map and still get there in time to down the person before they broke it.
My issue isn't that he could protect it in general. My issue is that he was able to so completely protect it with a single trap. Doubly on such a small map.
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There's no counter to Bloody Coil. He got his trap down in front of his totem before it could be cleansed.
It should honestly disable the audio notification if you're going to wind-up injured every time you disarm it.
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Chrona said:
@Rtdib2 said:
Yeah because destroying a hex totem is hard enough as it is already, especially when it doesn't spawn right in front of you at the beginning of the round. Same thing with disarming the bear traps without the killer having bloody coil.One, double post. Two, You must be insanely lucky, because I've literally never had a hex totem spawn that close or obviously for me. Regular totems, sometimes. And I run small game on half my builds, to help me find them.
and three, with his change, he's now able to hear the trap from space anywhere on the map, so that part is already a huge bonus for him. And this was partly RNG, but it was a smaller map (the gas station, I forgot the name), so he could literally cross the map and still get there in time to down the person before they broke it.
My issue isn't that he could protect it in general. My issue is that he was able to so completely protect it with a single trap. Doubly on such a small map.
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Run NM-BT-Resil. You will sponge the Bloody Coil but still get a notification (now you know that YOU are the trap disarm guy, if you run Small Game as your 4th perk it's GG trapper), and you do both the trap and totem faster so you can probably get it before he gets there. And with big fat NM survivor balls you can make him come all the way and pull you off. If he messes up at all his totem is gone.
Behold the power of NM.
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Chrona said:
@Rtdib2 said:
Yeah because destroying a hex totem is hard enough as it is already, especially when it doesn't spawn right in front of you at the beginning of the round. Same thing with disarming the bear traps without the killer having bloody coil.One, double post. Two, You must be insanely lucky, because I've literally never had a hex totem spawn that close or obviously for me. Regular totems, sometimes. And I run small game on half my builds, to help me find them.
and three, with his change, he's now able to hear the trap from space anywhere on the map, so that part is already a huge bonus for him. And this was partly RNG, but it was a smaller map (the gas station, I forgot the name), so he could literally cross the map and still get there in time to down the person before they broke it.
My issue isn't that he could protect it in general. My issue is that he was able to so completely protect it with a single trap. Doubly on such a small map.
So many hex totem spawn points are just ridiculous. Inside a jungle gym right across from a gen. On a hill between a gen and a hook. Against the outside wall of the killer shack. Hell, there's one spawn point on the middle of an open field on the Asylum map, not even a tree beside it.
Gas Heaven isn't really a small map, either. It's right in the middle, with 164 square tiles. The average map size is 160 square tiles.
There are multiple ways to deal with that situation. The easiest is probably to have one person snap the trap, then Self Care while another breaks the totem. If the Trapper gets there before the totem is done, the first person can bodyblock. If you're solo, you'd have to wait for him to get into a chase, then snap and cleanse while he's hooking.
OR, you could just do a gen with Ruin up. On average a Ruin gen takes about 120 seconds instead of 80 seconds, even if you get no Great skill checks.0 -
Sorry for multiple posts. Forum was being stupid with that whole comment must be approved thing and I just joined last week so I didn't realize that my comments were actually being posted. And more than a few times (and others can tell you the same) I've spawned with a hex totem right in front or at least around. Can't say for sure which ones were ruin or not, but I haven't found it to be rare. And like you said you guys were able to destroy it anyways so I wouldn't say that it was completely protected. And just like with the hag, he should only have to use one trap for his hex totems, but in other circumstances, the survivor will either disarm the trap with the trapper and not able to see what trap was set off, or the survivor would crouch around the trap and disarm the hex, and it happens more times than you think. And auto haven is not a small map by a mile, and no he isn't like the hillbilly or the nurse or the hag where he can run down to the other side of the map in time. In fact, by the time he gets there, the trap is disarmed, the totem is destroyed, and the survivor is no where to be seen.
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Sorry for multiple posts. Forum was being stupid with that whole comment must be approved thing and I just joined last week so I didn't realize that my comments were actually being posted. And more than a few times (and others can tell you the same) I've spawned with a hex totem right in front or at least around. Can't say for sure which ones were ruin or not, but I haven't found it to be rare. And like you said you guys were able to destroy it anyways so I wouldn't say that it was completely protected. And just like with the hag, he should only have to use one trap for his hex totems, but in other circumstances, the survivor will either disarm the trap with the trapper and not able to see what trap was set off, or the survivor would crouch around the trap and disarm the hex, and it happens more times than you think. And auto haven is not a small map by a mile, and no he isn't like the hillbilly or the nurse or the hag where he can run down to the other side of the map in time. In fact, by the time he gets there, the trap is disarmed, the totem is destroyed, and the survivor is no where to be seen.
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