Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
DS is not the problem, it’s just a symptom of perk balancing, Obsession Perks not having downsides
I know you people like talking about this all the time (right now there is busy thread)
I don’t mind dealing with DS, for how abusable that can be, you just learn to play around it
I’m fine with very powerful perks but...
The issue resides on how everyone is using a obsession perk without downsides
if you are the obsession, fine, have your 60 second shield with your 5 sec stun, and making me think that everyone can have DS too (that’s why it’s so powerful, if somebody is an obsession, you just have to respect everyone)
but non-obsessions should not have that kind of power
i get it, the mechanic needs to be revised, but I thought the point of obsession was that there was a risk of multiple people using the same powerful perks, that now your loadout got weaker because you didn’t get chosen
All Obsession Perks need to be revised
also, as an extra, you people were talking about Adrenaline, I think it needs to be an Obsession perk too, hear me out, only the Obsession gets the insta-heal but everyone else gets the healing effect of syringe (make between 15-30 seconds)
Comments
-
So, Object of Obsession literally giving the killer information too, and free aura reading if they have undetectable isn't a downside?
Sole Survivor requiring OTHER SURVIVORS to literally be killed off to stop only aura readings isn't a downside either?
Killer Obsession perks, I can understand with their survivor benefits, such as Rancor, but their effects are in essence, freaking huge. Dying Light could have a slight number increase, but it does eat away at survivors slowly. Remember Me can also be game changing in ECG if you can stall.
As for Adrenaline it is a ONCE PER GAME effect that only tiggered DURING ENDGAME. What more restrictions are needed? It's not a guaranteed victory, unlike NoED.
3 -
I’m currently play with no perks for survivors because I’m bored with them AGAIN
Zero 0 NOTHING none nah the big fat O and MAGICAL somehow BEYOND THE ENTITY I was still the obsession vs my 3 other friends who are all running DS every game @-@
being the obsession means nothing unless the killer have perks that effect with the obsession.
0 -
Mettle of man, gives killer free aura reading. And to activate this perk, you need to get injured multible times.
Post edited by xEa on0 -
Gonna go with no. DS is fine. And if you choose to approach every survivor with caution because they might have it, that's your choice.
2 -
And you now have to take PROTECTION now for it. They're pretty rare and kinda bugged as.
0 -
An entire perk slot for a one time deal that buys you perhaps a little extra time if being tunneled off hook. I’d say that’s a downside.
Funny how NOED is considered balanced though. The most game changing perk in the entire game if active, or survivors have to spend a long time searching for all 5 totems. Its win/win for killer yet they pretend that it being deactivated it a downside.
4 -
Thank you.
It's nice to hear someone else say this.
1 -
Same. I've never ever used DS or other obsession perks in my whole life, but I become the obsession so often when someone uses DS and the killer doesn't run an obsession perk/add-on xD
0 -
Object users do not care if they can be seen, the killers do.
Noed isn't a guaranteed victory, do bones.
3 -
NOED a guarantee victory ? It's not even a guarantee kill at least half of the time from what I've seen.
1 -
Object users are normally in a 4-man SWF with comms. And I normally do 2-4 bones, without Small Game or any other methods of totem hiding. Stop hiding behind bad perk design.
And for both if you, I've seen more free kills from NoED than people dying to EGC, and that's during the lifespan of EGC, not including the times before. I class NoED as free kill(s) because it requires no input from the killer to activate, has no warning when activated, only on first hit and has the single most powerful status effect in the entire game with zero timer.
Now compare this to Adrenaline. Endgame starts, and you heal a state and gain the Sprint Burst effect. That's it. You could be full health and stealthing or in a locker. You have now lost the effect entirely.
0 -
Rancor?
0 -
I was with you until you said NoEd is a guaranteed victory. First, survivors can do totems and make it USELESS. Second, even if it is up, it doesnt make it an auto win. You might be faster and have insta down, but if it's more than 1 or 2 people in game, theyll likely search for totem, or even just BT save and DS.
NoEd is never guaranteed. Let alone guaranteed a victory.
4 -
It's more of a "compared to" thing. And I hate being the one punished because my team can't carry their own weight and do bones themselves.
0 -
I agree. When I've done 4 totems and go down to NoEd its like, "######### were you all doing?" But it's still not a guaranteed victory. It's like I told a survivor the other night messaging me salt, I've been there, it sucks, but it's more unlucky than anything. It doesn't spell your demise unless it's like, you and one other person left, on badham, with 30s on the EGC timer. Then you're pretty ######### lol.
0 -
And for both if you, I've seen more free kills from NoED than people dying to EGC, and that's during the lifespan of EGC, not including the times before. I class NoED as free kill(s) because it requires no input from the killer to activate, has no warning when activated, only on first hit and has the single most powerful status effect in the entire game with zero timer.
Of course you saw more noed kills than egc kills...Who the hell dies to egc?
Everyone 99% the gates, and then they open and leave in 5 seconds or they wait at the gate because they can't leave without the killer looking at them.
Now compare this to Adrenaline. Endgame starts, and you heal a state and gain the Sprint Burst effect. That's it. You could be full health and stealthing or in a locker. You have now lost the effect entirely.
And look, the team had 2 injured and 1 downed survivor, now they are healed and running.
Because obviously, a single adrenaline is the issue here, not the full team heal
1 -
Obsession perks should be a free final hook mori/baked in rancor to killers, when survivors equip them. Killer obsession perks should lose the obsession status.
0 -
People who get trapped with particular killers who make them wait out the EGC timer, or give themselves up freely.
And not everyone runs Adrenaline. I personally hate it because it's a single use and relies in endgame. If you and all your teammates have it, and can play around it, then GOOD ON YOU! You have devoted yourself to a strategy that might work or might have a remote chance of existing.
0 -
The problem is gen times and map size. Gen times are hard to fix, because if you increase them it makes camping even more powerful. Ideally, if the killer camps, the rest of the survivors can complete a good portion of the generators in the same amount of time. Hook state could be increased to compensate, but I'm not sure how much of a difference it'd make when survivors have 3 hook states regardless. Map size and layout are the big problems, though.
0 -
I see just as many survivors being saved by Adrenaline than ones dying to NOED.
And nothing from what you said makes NOED even close to a "guaranteed victory".
1 -
Are you talking as though Dying Light is in any way a good perk for killer? It’s awful. It’s really really bad. It helps the survivors.
1 -
When I use it, I also have Thanataphobia and Sloppy Butcher. I admit it isn't great, but I use it for the psychological aspect.
0 -
Yeah? When? Which killer can actually trap people the entire egc time? Excluding of course the times the survivors screw up horribly.
This is not a thing
How many people run it is irrelevant. It's not a play that needs any coordination at all besides "about to finish the gen...done". Hell, you don't even need to be in a swf to do it. So don't even try to play that card.
1 -
When? When i get a stupid tunnelling and camping killer who finds the hatch first, and the timer's getting low. I have time to escape, but of COURSE they grab at the last second and drag you back, not bothering to hook you for the 30 seconds of timer left when they could ha e hooked you in 5. THOSE killers.
And what? Killers get a free pass on calling every person who plays survivor on here a "clicky clicky teabagger" and other childish insults, accuse them of playing to a meta always and assume they just gen-rush, but as soon as you say otherwise it's "Don't play THAT card!"
I also never mentioned SWF, so stop using that strawman and twisting my words. It's getting old.
0 -
Obsession has downside but for that you need to bring obsession perk.
0 -
So in a very specific 1v1 scenario, where the killer wants to run the time down instead of killing you, it's possible. Got it.
And what? Killers get a free pass on calling every person who plays survivor on here a "clicky clicky teabagger" and other childish insults, accuse them of playing to a meta always and assume they just gen-rush
Chill dude. This is not relevant is the slightest
but as soon as you say otherwise it's "Don't play THAT card!"
Let's read what I said...
How many people run it is irrelevant. It's not a play that needs any coordination at all besides "about to finish the gen...done". Hell, you don't even need to be in a swf to do it. So don't even try to play that card.
OH, look at that. Not a single mention of "clicky clicky survivors" or similar.
Hmmm... I wonder what this "card" I mentioned is... could it be the fact that I said adrenaline plays require absolutely no coordination? But that would only make sense if you said it required 🤔
If you and all your teammates have it, and can play around it, then GOOD ON YOU! You have devoted yourself to a strategy that might work or might have a remote chance of existing
OH...look at that... you did...😑
Please pay attention...
I also never mentioned SWF, so stop using that strawman and twisting my words. It's getting old.
I Know you didn't mention it. And I didn't say you did.
I brought it up because I wanted to bring attention to the fact you don't need to be in a swf to make adrenaline plays.
Again... pay attention.
0 -
I do pay attention. YOU brought up SWF when I didn't. I said "If you can coordinate them with your team".
The "clicky teabaggers" thing is that it feels like killers especially on here resort to that kind of mentality and insult to shut down arguments, rather than actually countering points. It'a just one example of what they use. I'm under a lot of stress lately because of COVID-19 and work, and have been lashing out at people in frustration. Don't take it personally.
EGC kills can happen in a variety of ways too. I suggest watching the CowsIAm video on Blood Warden. I even had a game last night where Zarina ran to the other side of the map to avoid me and never touched a door after I closed the hatch. And of course, those killers I mentioned last time.
0 -
Yeah dying light has PLENTY of downside. First off it gives away a FREE perk to the obsession, 33% increased healing speed. Secondly if you kill the obsession you lose everything. And even if you hook the obsession you dont gain stacks for the perk. Though if you want to maximize its use the obsession is the one you chase, because they heal 33% faster and they are not affected by the slowdown, but if you dont chase the obsession dying light only affects 2 people(assuming all 4 survivors are still alive). Dying light has plenty of downside to go around for an obsession perk.
1 -
After you said "play around it" I couldn't continue reading.
With how fast games go, "playing around it" isn't an option if too many survivors are running it.
1 -
And again, I didn't say you brought it up.
Ok, I won't take it personally.
It's just not a thing people go for. Even people using bloodwarden don't try to go for it. The plan is usually to end the game before that. Which is why saying you see more noed kills than egc kills is a bad comparison, people actively try to kill everyone with noed, but not with egc.
0