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Springtrap Killer Concept (Images Included)

Semimatic
Semimatic Member Posts: 162
edited April 2020 in Creations

Before I begin, I acknowledge the mixed feelings with him being added, but this is simply just an idea. You can totally say if you want him in the game or not, but I'm not saying he does or does not need to be in the game. I just wanted to do a fun concept. Renders are by me. I personally believe he could be added if his initial design is changed (which the creator has no problem with) and he is executed better, but it's not to say that will happen so I'm not really for or against it.

NEW KILLER: The Attraction | (Alternatively: The Mascot)

DIFFICULTY: Hard

DESCRIPTION: A autonomous killer, able to punish bad positioning and slow reactions with his ability From the Shadows.

With his perks of Shackles of Fear, Nowhere to Run, and Puppet Master, he can directly interfere with attempts to repair generators and to escape chases.

Additional Information:

  • When the power is deactivated, you will be a basic M1 killer.
  • The power gauge has a maximum length of 45 seconds.
  • A successful or unsuccessful haywire will not prompt a cooldown, but your power will deactivate.
  • Survivors have 1 full second to look away from the Haywire.


EDIT: I changed the first perk and renamed a few of them.

Post edited by Semimatic on

Comments

  • EnderloganYT
    EnderloganYT Member Posts: 621

    I'm not gonna comment on the actual idea, but be prepared to be hit with a bunch of hate because people are apparently repulsed by the idea. and I swear I've seen that first perk somewhere.

  • Godot
    Godot Member Posts: 806

    I am personally not opposed as I have already seen a post about this, unsure if it was you or someone else.

    Sadly, a lot of people would dislike this even if this is just an idea, because "ooga booga unfitting, ooga booga fnaf sucks"

    I like these perks, two of them are generator related which is all in all nice.

    Mechanical Motives can be a bit overpowered though if combined with Pop Goes The Weasle.

    Nowhere To Run seems to be a different version of Cruel Limits, except centered around blinding, which frankly, the game needs more perks that are centered around different and unique things, for example getting blinded and whatnot.

    Hex: Death's Design can be easily obliterated at the start by a SWF who cleanse all totems just to make sure there's no NOED. Personally I would turn it into a regular perk and make it work like Blood Warden and have a long duration. Having to hook someone to block all remaining generators and it only works once.

    All in all, good idea!

    The Power could be something related to traps, hence the name: Springtrap. I got no cool ideas for that though.

  • Semimatic
    Semimatic Member Posts: 162
    edited April 2020

    @EnderloganYT I've done previous killer ideas before, and some of them got really popular (especially on reddit, I once got thousands of upvotes and awards apparently), so that may be how you saw it. Alternatively, sometimes other people offer their ideas for perks to me and allow me to use them. EDIT: Now the perk is redone regardless.

    @Godot Thank you so much for the feedback! Will make the changes, and I will try to experiment with powers. I just know people typically don't like trap killers, but I'll try. EDIT: I've changed some! I like them a lot better, thank you for the feedback. Will try to work on the power. Also, the other post you saw might have been me, but it was a repost from the idea I had of it that I posted on Reddit. Wanted to do a fresh start since I'm way more acquainted with the game now.

    Post edited by Semimatic on