Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Changes to the Grim Pantry
Grim Pantry is largely disliked. What changes would you like to see made to it?
If you have other ideas, then please post in the comments below.
Changes to the Grim Pantry 26 votes
Comments
-
Decreased safety of the Pier
I'm up for less potential for 3 gen if we get this.
0 -
Remove 'That' window in the Pantry
######### that window.
0 -
Remove 'That' window in the Pantry
Which window? I haven’t memorized all the maps and variants.
0 -
Less potential for a 3 gen between Shack and Cabin
There's one particular window that often makes the survivor not worth chasing. It will always spawn on the bottom floor of the Pantry, and it takes way too long to catch survivors. A lot of people consider this window so powerful that they don't chase in the Pantry, Scott Jund for example. I'm not sure if it's a true infinite, but it's definitely one of the strongest windows in the game, if not the strongest.
Edit: It usually spawns a large distance away from the doors in the Pantry, which is what makes it so powerful.
Post edited by Awkward_Fiend on0 -
Remove 'That' window in the Pantry
Is it the one usually in a corner so either in or out the survivor can basically run to one of a couple new loop runs on the building? The big two story building that’s one of the two basement spawns? That building is irritating but sometimes I can catch people with doc, huntress, or nurse and it gives me so much joy. Lol
1 -
That map is a mess. I would have to pick at least five options.
3 -
Less potential for a 3 gen between Shack and Cabin
Yes, it is the 2 stories building. Not a ton of killers can deal with it effectively, you pretty much named half of them.
I agree, it's my #2 pick for a rework right behind Rotton Fields.
0 -
Remove 'That' window in the Pantry
everything listed is a problem, one of them however makes the rest of them worse. ######### the window, send it to hell to where it may rot amongst the Iron Works window(thank ######### thats gone at least)
0 -
The Pantry itself should be reworked. I'm ok with the rest of the map, but that location just drives me nuts, both as a Killer and as a Survivor.
0 -
Just delete that map and make a new Swamp map.
Pretty sure there are other Swamp maps hidden in the game's code; fixing up one of them and using it to replace Grim Pantry would be better than trying to fix all of Grim Pantry's problems IMO.
0 -
Less potential for a 3 gen between Shack and Cabin
A little rework would help
0