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Consumed by Light Chapter
The Light
Stats
Terror Radius- 24m
Speed- 4.4m/s
Height- Average
Main Power - Fatal Flash
-Survivors do not see The Light over 20m away, but instead see a floating orb of light.
-Light Sources are placed randomly across the map and can be picked up (max 1 at a time).
-Using the Active Ability button causes The Light to teleport to a Light Source within 24m and has a cooldown on 10s. This causes a flash that blinds any survivor looking in the direction of the Light Source
-Activating the Secondary Ability button will drop a Light Source in The Light's current location. While placing a Light Source, The Light is immobilized for a moment.
Addons
Ultra Rare - The Light can teleport to activated Generators using Fatal Flash. Reduces the amount of Light Sources by 2.
Ultra Rare - Considerably increase cooldown of Final Flash. After using Fatal Flash, you become Undetectable for 5s.
Very Rare - Moderately decrease cooldown of Fatal Flash.
Very Rare - Tremendously decrease the time required to place a Light Source.
Very Rare - Survivors within 8m of a Light Source when The Light teleports to it become blinded for 2s.
Very Rare - Survivors within 8m of a Light Source have their aura revealed.
Perks
Bright Shadows - Your hate for darkness manifest for those who hide in shadows. Survivors who hide in lockers for 10s or more will be blinded from a bright light from within the locker until they leave the locker. After leaving the locker, this effect persists for 1s/1.5s/2s.
Tainted Blood - Injured survivors that attempt repairs and trigger skill checks have 25%/30%35% smaller success zones and have no great skill check zones.
Hex: Dim Outlook - Each time a generator is completed, all survivors suffer from the Exposed effect for 20s/25/30s. The Exposed effect persists if the Hex Totem is broken after it is activated. The Hex persists as long as the Hex Totem remains.
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