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What do Survivor mains mean by "Boring"
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Honestly there isn't anything I can say. You can't explain reason to a stone. People want to believe what they want. I've put in the hours to know otherwise to what you're saying.
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Boring means counters the typical looping game... freddy snares, spirit phase, Ghostface stealth
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Well, i have 2000 hours mister "i have many hours". So i guess you can post a gif with a funny noob caption.
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👍️
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Anything unfun or unengaging, really.
And it's not just survivors. As killer, I find it very boring if all the survivors are super immersed and I'm just searching for people the whole game. Also, if they just sprint burst to a broken loop every time you see them. That's super boring.
What's most boring of all? The "this side" or "that side" mentality of many biased forum members.
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I've mentioned one add on that belongs to the huntress. It takes zero ability/skill to use and is always paired up with the additional 2 hatchets. 3 long range instadown shots. If you are a good huntress you can do it from a distance if you're a bad huntress just get up close and use it.
I don't call the bullshit around corner hatchet hits boring. I don't comment on any of her other stuff. It is just that sole add-on that is complete bullshit as far as I am concerned and insanely boring to play against.
The thread is asking what you find boring about killers as a survivor, nothing about it being a poll in regards to nerfs or anything.
Although you have reminded me by mentioning the Spirit. Old prayer beads, I have really mixed feelings about those. When you had multiple games of them in one night it was frustrating as hell to play against and became dull but I do miss the jump scares that you could get with them when you ended up in matches with them infrequently.
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Isnt legion considred "boring"? Or old freddy? There both "weak killees"
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How do you say Hag and Spirit are boring when in the same post you say that "Hag and Spirit make me @#$% my pants"? Seems to me that would be the opposite of boring (unless you are in the habit of @#$% your pants alot).
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That is a good point, what I meant was I don't like The Hag or Spirit because I find them as boring characters to play as (and sometimes against, depends if I'm really brave or not cx). They do scare me sometimes. They scare me the most compared to the other killers.
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It's pretty easy to understand. Like, I find it way too boring to play against a hag. Not because she is good/bad/unloopable or what ever. Just because of crouching 24/7 and the traps under a hook etc. It is just boring for me.
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Just checking. :)
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I generally hear survivors say "boring" when talking about killers that are considered strong and are played often. They find it "boring" facing the same killers multiple times.
I hate facing hag and find her boring for a different reason. I hate having to hold L2 just incase there is a trap around the map. I also find she camps the most so that's another reason I hate her.
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I don't think all of those killers are too "boring." Some of the addons/perks in game are really lack luster and boring to face. A carb/primer bulb Billy is not as fun to face as a moonshine/boots Billy. I agree that a lot of survivors use "boring" and "OP" interchangeably, but there are some really boring killers to face.
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There are a lot more stuff you can do against those killers compared to Freddy.
For example, against huntress you can dodge hatchets, mindgame vaults and pallet throws to make her miss, predict where and when she is going to throw, know when she runs out of hatchets and take advantage of her slow speed etc.
There is almost nothing like these against freddy. If you are going against a decent freddy who knows where to place their snares, you can't really do anything except dropping the pallet instantly (and even then he can just spam snares to get a hit). If he is using fake pallets then it is just random guessing in most cases and when you do know which pallets are real he just becomes an M1 killer with no ability in that loop, which is still boring.
Also, being unsatisfying and boring does not mean overpowered at all. I always prefer going against a very strong but fun killer rather than a weaker and more boring one.
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yea man let me just snap my fingers and delete freddy's spammed snares hes using to bloodlust to death at a pallet
Thanks for your quality advice
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Just having a lack of information or counterplay. There's no skill in countering Freddy or Clown and it's incredibly difficult to counter the spirit due to how little information you get. All you have against her are her footstep noises, crows and spine chill if it's equipped.
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Something that is boring is something that isn't fresh or exciting.
I.e. The fact that every Freddy you face you already know they are running at least 2 out of 4 perks which takes away the fun.
Spirit just needs to use one perk and then when you are hit you are ######### no matter what 90% of the time.
Don't know why Clown is considered boring cause every single one I face is something new. His power is just effective in forcing loops being dropped so I get more practice attempting to chain loops together against him.
I would say people coming on and saying survivors just want to easily bully the killer are what's wrong with the community.
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If only there was a mechanic that allowed you to not see fake pallets and more or less memorize which loops have already been used, or straight up ignore the dream snares... Oh wait, that's right it's called "Wake Up"
Waking up turns Freddy into a solid M1 killer with absolutely no abilities, and for most survivors who can abuse every single loop imaginable on most maps, you'd be pretty hard pressed to convince me he has no counterplay.
So I guess that makes you 0 for 2 right now
"There is almost nothing like these against freddy" my butt, when there is a direct counter for survivors to use built into his kit. As well I would consider going up against a good huntress far more difficult than a good Freddy. A good Huntress times her shots properly and anticipates your dodge before you even do it, making it almost like you couldn't dodge at all. Trying to mindgame a good huntress can be very dangerous, a trademark characteristic of good Huntresses and Deathslingers is knowing when it is quicker to m1 than use their ability. (IE - Oh, this survivor who would normally make this vault in time against another m1 killer would actually be opening himself up to an easy huntress hatchet catching him while he's in the vault animation or shortly after, so the survivor jukes left sliding against window and the L wall and tries to make the T wall instead, but now he has just opened himself up for a really easy m1 because the Huntress never threw the hatchet in the first place to slow her down after anticipating a possible juke)
I would much rather go up against a Freddy than a Huntress because I know he's got nothing while I'm awake. And sure if a Huntress runs out of hatchets she's in a worse position than Freddy because she's 110, however, again we're talking really good for both killers. It is very rare to catch a Huntress out of hatchets, if she is it's only because she's sunk them into so many survivor's bodies and she's got a few on the ground. On the rare occasion she is out of hatchets and you're still on your feet, if she's really that good and really that consistent you're only delaying the inevitable for a few meager seconds until she finds the nearest locker. If you've ran as far away as possible - that's what the long distance shots are for.
Of course I can understand how one might mistake the poor performance of many Huntress players as "easier to counter". She has a higher skill floor and is far more difficult to use than Freddy, and as such you won't see that amazing performance as often because it takes more work. She's also a free killer which means generally speaking more new players who haven't decided to spend money on other DLC and haven't yet earned that many other characters will probably be using her. New players who simply are not as good or technically skilled.
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Legion.
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The less interaction you have with a killer, the more survivors will say they're boring. A lot of this community, and people in this thread, are getting this wrong when survivors call a killer boring. Freddy and Spirit are the main ones because with Freddy it's just a boring chase (whoo drop pallet early and run to another loop, so exciting...) And Spirit gives the survivor absolutely no indication or tell of where she is before it's too late, meaning they have absolutely no interaction with her and they either guess correctly before the spirit is back on them in 5 seconds or go down because the killer had a pair of headphones.
Then we have a killer like Billy who is strong, and difficult to survive against, but is also regarded as being one of the most fun and balanced killers because he has clear counterplay and clear strengths, and punishes bad survivors.
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I never said he has no counterplay. If you are in the dream state, the counterplay is dropping pallets instantly which is boring like I said. His main ability is snares or pallets and you will always go against that in a match. Waking up is a (temporary) counter play against him of course but in what way does that make him fun? Going against a killer with no ability isn't fun either and when he does have his ability it's just as boring.
Also, my point wasn't just "huntress has more counterplays". The point was how many options you have against her and how skillful going against her (and playing as her) is. Dropping pallets instantly requires no skill unlike the stuff I mentioned with huntress. Freddy's main ability should be skillful to use and counter and it's simply not in both of those.
The most fun killers tend to be the ones that require the most skill to play as and play against like huntress and hillbilly in my opinion.
Also, you are still talking as if I'm saying he is overpowered for some reason even though I clearly stated that he wasn't. Clown is also a boring killer because the counterplay of his ability is also just "drop the pallet early" in a lot of cases but that doesn't mean he is overpowered.
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Alright, I'll wind it back since you've been more than reasonable with your responses. I'll thank you for that
But I maintain my original point that the mere concept of the character makes the scenario fun because of it's horror aspects "you can't tell me that a burn victim, with a homemade clawed glove who is bleeding through generators, flickering in and out of visibility, and creates pools of blood through which the souls of the damned grab and tug at you as you run past is BORING."
To that end, the rework that changed Freddy to what he is today was an absolute great one. It turned a killer in the lowest of all tiers into an absolute beast to go up against, and I enjoy playing as him. As for what killer I'd rather go up against, I don't have a preference, because it's the playstyle of the person behind the screen that makes them what it is, beyond the perks that they run how they approach the core aspects of the game whether they are campy or tunnle-y, if they often make long lunges, how protective they are of their generators, do they run hex: perks or not, how protective are they of those totems, etc. The killer itself is generally just an obstacle for me to overcome as a survivor and as a result there aren't any specific killers I necessarily like going against, I'm trying to escape against all of them.
That being said there are killers that I dislike going against but not because "oh, that killer is always stereotypically associated with x perk and y playstyle" I hate Leatherface, just because I have particularly bad luck against any of them and I hate The Plague for a very, very long list of reasons that I'm not sure I want to detail completely here since most of this conversation is about Freddy. But TL;DR Her power and mechanics are very clearly and obviously the most poorly designed in the entire game. Regardless of where you put her on the tier list whether she's average or worse than average she's obnoxious, she eliminates an entire category of bloodpoints for survivors (the altruism category) because nobody is healing each other, and unlike Freddy (where you can wake up) you cannot avoid her power in any capacity, there is no way to avoid getting sick. And once you are sick you are stuck with a choice, neither option of which is a good one to pick as a survivor. I could go on and in greater detail, but then I would be changing the topic of conversation.
Freddy on the other hand, does provide survivors with a choice, multiple in fact. You can go and wake yourself up by tugging at the alarm clocks set up at various points around the map. Not only does this wake you up but it halts your timer to fall asleep again for a short duration, or you can go through the wake up animation which interestingly enough gets progressively longer the more times you do it. Giving you another choice, is the long wake up animation performed by another survivor worth it? Or not?
The fake pallets are also very interesting imo, because it forces you to pay attention to the loops in a way that you normally don't. Which loops have pallets, which side of the loop has a pallet, etc. And then when you finally fall asleep comes the real game of whether or not you were paying attention well enough? Obviously someone can use up all the pallets on one side of the map while you're doing generators on the other and you may not know it, but that's when intuition comes into play. "I know X survivor was being chased on that part of the map so some of those pallets must be used" you might not be right every time, but then again if you were we'd be looking at a part of a killer's power that would need buffs if all anybody ever needed to do to survive against him was have good memory. And of course the same question of where and how you wake up is forced upon you since the more time you spend awake the better you'll be at telling what parts of the map are no longer safe.
To this end, I would much rather go up against Freddy than the Plague. Both gameplay wise and character wise. You're given options, you have a general strategy and idea of what you need to do and you can follow through. Whereas with the Plague there is nothing you can do that actually helps you and your team, just gen rush as fast as possible before you start throwing up.
Freddy is more or less fine as he is, especially considering his previous history. The Plague on the other hand should be receiving much more attention than she does, in the form of a complete rework and ability overhaul, because again she's not good and she's not terrible either, buffs or nerfs won't solve her problems. Pay attention to my phrasing I never said "her power and mechanics are very clearly and obviously the most poorly balanced" I said "her power and mechanics are very clearly and obviously the most poorly designed in the entire game" her power doesn't need to be buffed or nerfed it needs to be changed.
And for anybody complaining about how more or less powerful Freddy is or can be, consider this retribution for more than two years of being ######### on.
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I agree with you. Killers on this forums sometimes, love to play the victim card. And when they do people suck up to it.
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It’s what survivors say when they know they have to try.
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I don’t find any killer “boring” besides Freddy and Clown.
Freddy snare-lusting at pallets (I dunno if they’ve taken that out yet or not) and making your character go slower is just painful to play against. Which makes pallets not able to be mindgamed by either side, you either throw down the pallet early on the survivor side or down a survivor in bloodust I or II on the killer side. You don’t feel like you’ve outplayed your opponent. Clown is pretty much the same way.
Not to mention that EVERY Freddy runs jump ropes/Thantophobia/Dying Light and slows gens to a halt. It’s not exactly fun to repair a gen for a longer period of time.
There is no problem with Freddy being strong. It’s just that his playstyle is very snooze infesting. I instantly become bored when facing him.
Billy would be the only other killer I find slightly boring only because of bad Billy’s sweating their ass off and dowing everyone in the first minute of the match with insta-saw and Infectious Fright.
Any killer can be “boring” depending on the way the killer’s playstyle is. Some people just play more like a douche than others. This goes for survivor playstyles as well.
Everyone has their own opinions though.
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Why? You don’t wanna play mending simulator and have the killer instantly leave once they hit you? Why don’t you wanna play tag with the Legion?
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