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Small Pig buff suggestion

I think it would be cool if pig’s dash ability caused the deep wound effect when you get a hit with it. That’s all. Think it would be pretty nice.

Comments

  • Awkward_Fiend
    Awkward_Fiend Member Posts: 687
    edited April 2020

    I don't think that'd be a good change, Deep Wounds is a state that just makes survivors hold m1 some more. I'd rather make the RBT unable to be removed until the timer starts. It could be too strong, but then it'd at least be more useful.

  • QuickStiQz
    QuickStiQz Member Posts: 194
    edited April 2020

    Yeah I’d like it if they did something to make the RBT’s stronger, without them being too op. I’ve had this game for like 8 months now and I’ve only seen the RBT go off like 4 times.

  • Schmierbach
    Schmierbach Member Posts: 468
    edited April 2020

    Id rather have more addons that increase the versatility of her ambush vs what we have now so people can opt into an aggressive ambush build or a stall RBT build. Id rather have addons for example that applies broken on ambush or increases the time, distance, or speed she sprints for.

  • WeenieDog
    WeenieDog Member Posts: 2,184

    Personally, I love pig as she is. I think she need some better addons but not any base changes.

  • Star99er
    Star99er Member Posts: 1,457

    Nah, just increase her crouch movement speed from 94 to 96% and rework Amanda’s Letter.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    We're gonna have to disagree there.

    Add-ons? Yes. Base changes? Well, move the roar back to the start of the dash, not charging. Increase the crouch walking speed to match GF, but not the crouch speed. Keep that one the same. That'd be it.


    But yeah, I don't hate the suggestion. Especially since Dash no longer counts as a basic attack.

  • FFirebrandd
    FFirebrandd Member Posts: 2,445
    edited April 2020

    Really for Pig, the one thing I want is to be able to pick which Box unlocks the RBT. Like highlight one of the boxes yellow and let Pig look at a different box and M2 to highlight that one instead. Whichever box is highlighted when she places a RBT, that's the Box that unlocks the trap.

    No more RNG letting survivors get stupidly lucky and get hooked next to a box which then ends up being the box to free them.

  • Deathslinger
    Deathslinger Member Posts: 570

    If I suggested a small change. When they mess up a skill check at a box then killer gets notified and they regress a little progress. Why not make mistakes hurt, like in the movies. Make them lose 10 secs on the head trap. Might make some add ons that increase skill checks on the boxes feel more impactful too. Maybe we could see a few more head pops and not be extremely big change(?).

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    I mean, that's very thematic... but that change would be overly punishing vs new survivors and do absolutely nothing vs good survivors. Also much like Mori's, getting head pops actually hurts your BP gains. So I would strongly prefer not getting this change.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    I agree so much. Her iridescent should mute the roar.

  • Volfawott
    Volfawott Member Posts: 3,893

    Amanda's letter doesn't really need a rework.

    The most it needs is a couple of tweaks I would say increase the aura reading range and just get rid of the pointless one bear trap make her more than ambush focused killer if you use the add-on.

    24 meters of aura reading when crouched

    Remove all jigsaw boxes and bear traps

  • WeenieDog
    WeenieDog Member Posts: 2,184


    as weird as it may seem, I feel like the roar before the charge is what allows her to mindgame.

    I've had times where I've faked a charge with the roar, stood back up again and downed them them while they are out of position.

    One of the reasons why I find hitting/downing survivors with the dash so satisfying is because it's not free. Survivors know what a pig can do at a short loop and you know how they may choose to play around it. and there you have two people playing a 'will they?/won't they?' depending on what they've both seen each other do.


    That's kind of neat, but my concern is how keys can share the same boxes and what would stop a pig from defending the one box all the keys are in?

  • Deathslinger
    Deathslinger Member Posts: 570

    I get that would effect lower rank more then higher rank but we were discussing small changes and anything that will effect the good/experienced survivors is obviously a big change. Also, getting less points is a problem with the system and doesn’t take away from the enjoyment of head pops. Why do we need to punish her for prioritizing her killer power. Ought to get double points if you can pop a head, especially since they give so much time and opportunities for survivors to take them off :/

    If it wasn’t obvious I try to go for head pops when I play pig~

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    Maybe make it so Pig can only send up to 2 helmets to each box? Not one each because SWF would then be able to tell where the last helmet is going. Also then the rules don't need to change when she runs Last Will.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    How about when she is crouched she moves at ghost faces speed and her camera is slightly raised so she can see, Id also like it if she could crouch and uncrouch faster too, not at GH speed but about still moderately faster than her current speed.