Should this perk be in game once dead by daylight is fully balanced?
Olympian Runner: Your training for the Summer Olympics has given you the strength to live during life or death situations.
For each chase you win against the killer gain a token to a maximum of four. Speed buffs do not stack. Cannot use exaustion perks.
Token 1: Gain the same speed as the killer while in chase for 40 seconds once the killer has blood lust 1.
Token 2: Gain a slightly faster speed than the killer while in chase for 20 seconds once the killer reaches blood lust 2.
Token 3: Gain a considerably faster speed than the killer in each chase for 6 seconds once the killer reaches bloodlust 3.
Token 4: Your constant running from the killer has made you exhausted. You lose your speed buff against the killer. However you gain a 50% boost in pallet throw down speed and a 5% vaulting speed for the remainder of the trial.
I'm fully aware that this game is mostly survivor sided which is why I want your opinion on this perk based on the future of dead by daylight when its fully balanced and fair. I'm also aware that killers like the huntress dont have a advantage in speed which is also another reason why I want your opinion based on balancing of the game.
Should this perk be in game once dead by daylight is fully balanced? 15 votes
Comments
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Yes this perk should be added once the games fully balanced
The addition of requiring the killer to hit a certain level of bloodlust before you get the speed boost is a nice balance method.
The 4th token could also be a great way to counter dedicated servers.
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No this perk should not be added once the game is fully balanced
Sorry, but no, not unless you want it to immediately become unbalanced again.
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This game will never, and can never, be fully balanced
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Yea ik this perk sounds over powered, but if other killer perks are added I feel like this wont be a problem. Play with your food is kinda a counter. I dont mind your awnser though, it is a good thought.
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No this perk should not be added once the game is fully balanced
First of all, the game will most likely never be 100% balanced. It is as close as balanced as it ever was, but 100% balanced is not possible.
Second, if it is balanced, there is no Bloodlust anymore. Bloodlust is a band-aid, meaning that it will not be needed if this game would be balanced.
Third, Movement Speed is somthing where you need to be REALLY careful. There is a reason why PWYF is quite a weak Perk, because you cannot mess that much with Movement Speed.
And personally, I think that the rule "The Killer is faster than the Survivor" should be applied all the time (except Nurse, she is the exception).
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No this perk should not be added once the game is fully balanced
Well, the way I think of it, this perk isn't balanced. So if the game were perfectly balanced, this perk would throw that off. And if the game were in such a state that the introduction of this perk made it balanced, then that state prior to the perk's introduction could not be called "perfectly balanced". If that makes any sense.
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It makes sense to me, your opinion does offer a good point as well.
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So going by the results so far this perk dosent sound very balanced. Based on your opinion, do you think if this perk was introduced in game, a major nerf would be needed? Obviously yes, but if this perk were introduced into the game what changes could be made to make the perk balanced but consistent.
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