Some techs should be techs, others should be bugs
I've been seeing a lot of other people recently who are like "time for the dummy tech" and "window teching" and all that. While I am alright with the techs, there are some that are legitament bugs and exploits that are said to be "techs".
Let's say, for example, the "item tech" in the game. It is easy in concept, hard in execution. You put down your item on an edge and use the animation to fall off the edge, but then you get teleported back.
"Trap door tech" is an exploit of the hatch mechanic. If you know a survivor is on the hatch and #########, that denies the killer 2 kills (yours and the girls) and the killer is penalized for the escape.
I'm gonna call this one the "mori tech" or "loading tech" (idk if it is a tech, but I've heard people proud of doing this, so I'm gonna consider it one). If a killer is running a mori. Some survivors will crash their game to make the killer lose it. While I believe moris do need a rework (and keys better be reworked at the same time), is it fair to cancel a game for 4 other people because you dont wanna deal with an offering?
In the end, "techs" should be about things that show some skills that DONT BREAK THE GAME. "CJ tech", "dummy tech", and "window tech" are skilled things that can be countered, while the ones mentioned above are actual exploits.