This game encourages tunneling
I think there are some things that encourages killers to tunnel and get survivors out of the game as fast as possible. Here are some I have been thinking of:
- Each survivor hooked gives no advantage at all until the third phase when reduces the manpower to repair generators. It should exist some kind of punishment for being hooked, reduced progress bar speed for the rest of the match or something like that.
- Repeated character models make hard to the killer which survivor should be chased. This can be extremely difficult when multiple survivors run the same character and outfit and they are on the same health status. There are certain situation when you can't identify them, it's impossible. You are forced to hit one and if you failed you will be punished if you switch targets.
- Not all players hide at the same level. It's rare in high ranks play a match with no ninjas. If you are not good enough locating survivors, there are players that you will not see. Fewer survivors at sight, more survivors to chase, more focus on them. More tunneling.
- Chases are quicker if you tunnel, they are already injured. That's a hit less.
- Sacrifice emblem gives you points quicker if you tunnel. First 4 hooks:
- if tunneling you get 2 points
- if not tunneling you get 1 point but only if all the hooks where different.
A possible solution might be that escape from a hook gives you full health but puts a stack on you that decrease your speed in all actions. This way instead of reducing the manpower by 25% you can reduce it by 8% for each hook. This probably would help with generators repair speed too. I would love to see some sort of new mechanics like this added in the Test server just to mess around with them an look at its effects in the gameplay.
Do you think there are more of these hidden things that encourages killers to tunneling? Tell me.
How would you solve this problem?
Comments
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Maybe you should stack them uneven, like a 13% for the first hook, 5 for the second.
Or 10% for the first, none for the second.
This way, it highly encorages you to get the first hook on each survivor.
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While I agree that a lot of things encourage tunneling, your #2 doesn't. Survivors looking alike makes it harder to tunnel if anything.
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I think it depends on what the killer wants to do, here I am expecting that the killer don't want to tunnel.
If the killer wants to tunnel someone, it's harder to identify the target.
If the killer wants to avoid tunneling, it's harder to avoid the unhooked.
I have had before writing this comment a game with two claudettes, one hooked and one injured. I leave the hook, one claudette unhook the other, I am not in a chase nor doing something (pgtw or breaking strong pallets) so i return to chase the rescuer. I see far away 2 claudettes each one running in different directions, both injured. I don't want to chase the unhooked one because it's funnier for everyone if the all survivors last longer. As they seem the same to me, I commit to one of them. That's a 50% chance because without more information it's a completely random choice.
The point is that you can't avoid tunneling even if you want. But you can always tunnel because if you focus one survivor from the start, he will be injured at all times while the rest remain full health so it's easier identify your target and his scratch marks (blood in it).
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Well at the same time, hooking a survivor is a way to get another off a gen.
And, leaving the unhooked survivor to chase the rescuer, means 2 people are injured and looking to heal maybe. Hooking puts pressure on survivors, and if you don't camp it's more effective because you can bet more than one person leaves a gen to go save someone if they're trying to be good team mates.
Where I believe the game encourages tunneling/camping right now is SWF, because it's the most effective counter to it right now.
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I think that's true but in the other hand, nothing can put as much pressure as turning a 4vs1 in a 3vs1. Even doing only 2 gens can be difficult if you are 3vs1 because when you hook 1, 1 have to go for the rescue and the other one can enter a temporary chase while waiting for the unhook.
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Well tunneling and camping has definitely leaked into Solo. But I think that's only because a killer can't say with 100% certainty whether a group is SWF or not. And at lower ranks it works because teamwork is a relatively foreign concept because they want to survive without risk.
I play solo survivor and if I get a good team who rescue and stay on gens if the killer is camping, things go well. The problem comes in when you have a team of solo survivors only looking out for themselves, and you will be punished by the killer for that. Back when the game was released this aspect of the game was really exciting for me.
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I had a 3 man SWF who wouldn't stop messaging the usual stuff about camping/tunnelling, they admitted to being SWF using communications but refused to see that as why I was forced to camp and tunnel as the gens were being organised in being completed. I realised this after injuring most of them and finding them all meeting up in a corner of the map to quickly heal each other.
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In higher ranks It's very uncommon to find a group that don't play altruism when tunneling. I've seen a lot of people complaining about tunneling in postgame chat and that people never stay at gens, they try to take aggro, flashlight saves, etc.
Camping is countered more often because it's easier to identify the strategy. You need a couple hooks to identify a tunnel.
Even if they focus generators you have an easier time, because you would need 1 hook per survivor in that scenario.
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You all realize that downing someone again is not what the word Tunneling means right? Apparently not ..
tunneling means going after one person and ignoring everything in your way. It’s why some survivors can literally push the killer around while they’re tunneling. Because the killer won’t attack the health person.
getting downed again off hook is not being tunneled. It’s being bad.
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I agree with a lot of what you said. But there are situations where getting downed after being unhooked isn't being bad. Like when another survivor unhooks you while the killer is still very close by. Obviously the killer is going to go after the unhooked person. But people want to blame killers because it's easier than admitting you had a bad team. And I've had killers chase me the whole game because I carried a flashlight lol.
You can compare killer with any type of pack hunters, Killer Whales, Wolves, Coyotes, Hyenas etc. They don't go after the healthy animal, they go after the injured, sick and the weak. So if you're going to try and save your buddy off hook, do it when the killer is far enough away that they can't down them again seconds later.
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Not all players hide at the same level. It's rare in high ranks play a match with no ninjas. If you are not good enough locating survivors, there are players that you will not see. Fewer survivors at sight, more survivors to chase, more focus on them. More tunneling.
This is the survivors' fault. I'm a stealthy player but if someone on 2nd or 3th hook is chased I try to get the killer's attention/take a hit (even if it means I get hooked) so that the other survivors won't die.
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