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New Killer. The Farmer. New Survivor. Samantha Bales. New chapter. Deadly Tales Of The Bales.
The Farmer.
Backstory.
The Bales were farmers. They had their own little family. Samantha, her father and mother. One day, Samantha rode her horse into the fields. They fell through the ground and down a hole into a cave. Samantha heard something getting closer and closer... they ran the other way through the cave. They tried to get away from the sound. Meanwhile, her parents had noticed they couldnβt see her anymore. They got worried. They had no phones, no electricity and no service. They went out to look for her and her father grabbed a shovel for protection just in case. Samantha and her horse had reached a dead end, they slowly started to hear the noises again. Her father and her mother found the hole they had fallen into. They went down in hope to find their daughter. Samantha and her horse kept trying to break through the dead end in hope they could claw their way back to the surface. Her horse was smart, after the horse had watched Samantha trying to scratch away at the dirt. Her horse joined in by biting away. Her parents eventually reached Samantha but they could hear the noises too. They werenβt far behind. They looked closely down the cave and managed to see a ton of bodies crawling and walking towards them! Her father used the shovel to dig through the dirt. The bodies got closer and closer, they were zombies!!! They kept digging and digging but couldnβt find a way out. Her father passed the shovel to Samantha in hope her and her mother could make it out. Samantha started digging, her mother was grabbing handfuls and the horse was biting. Her father was using his bare fists to fight off the zombies. One bit his foot and kept chewing away, he knew he wasnβt gonna get out so he fought through the pain. With his other leg he stomped on the zombies head to stop the chewing. Samantha could see daylight now! They kept digging though! They made a hole big enough to fit the horse through now. Her father could not be seen. Samantha dropped the shovel and they both climbed onto her horse to get out. The zombies got closer and closer. Her father was there, zombie form. He grabbed the horses leg. The horse practically screamed and kicked his leg back and jumped as high as he could to get out the cave. He wasnβt hurt, they started rushing away as the zombies climbed out. She saw her father holding a shovel and walking with the other zombies, he was now one of them.
Description.
He has half a right foot as the zombie chewed a lot of it away. He also has half a boot on his right foot. His skin has started to rot away all over him. His skin has also faded a pale/green colour. He is wearing a ripped red and white checkered shirt and has a big chunk of his body gone as it all got eaten. He is also wearing some bloody jeans that he was wearing that same day!
Power.
The Farmer can dig holes up to a maximum of 5. It takes 5 seconds to dig a hole. Once a hole has been dug, giant weeds will grow from it and they will make a barrier as long as 6 metres that will block an area. When placed in between 2 walls, the weeds can stretch and close off the entire area. They can be placed in any direction (diagonally etc) Survivors can break these weeds but it will take 20 seconds to destroy. Once a barrier of weeds have been destroyed, the Farmer can dig another hole.
When 1 generator needs to be complete, the Farmer can only dig 2 holes.
Weapon. A bloody yet really dirty/muddy shovel.
Addons.
The Farmer can dig up to 7 holes to create 7 barriers. Purple addon.
It takes 2.5 seconds to dig a hole. Green addon.
If a survivor walks into a barrier, they get stuck in it for 10 seconds and you can see their aura for as long as they are stuck. Purple addon.
If a survivor walks into a weed, they will be exposed for 30 seconds. Pink addon.
Takes 22/24/25 seconds to destroy the weeds. Brown/yellow/green addon.
The weeds can stretch as long as 12 metres, if they touch an object/wall before stretching 12 metres. They will start to grow an extra 5 metres in another direction! Pink Addon.
These are just a few ideas for Addons.
Mori. The Farmer hits the survivor on the back with a shovel. The survivor falls to the ground. The survivor than rolls onto their back and they try to stop the shovel from hitting them. They quickly kick themselves away from the Farmer and they start to crawl away quick. But then the Farmer stabs them in the back with his shovel, leaving them dead and bloody on the floor.
Perks.
Better Alone
When 2 or more survivors are standing within 4/6/8 metres from each other, you see their aura. Better Alone does not show the auras if they are on a generator or if they are healing.
Nowhere To Run
When a survivor gets unhooked and you are standing further than 8 metres from that hook, every window and dropped pallet can not be vaulted for 20/25/30 seconds for the saviour.
Hex: Skilled Illusion
A Hex that tricks the brain. When survivors are working on a generator or healing, they will be faced against some fake skill checks. If the survivor fails the fake skill check nothing will happen, but if they succeed the fake skill check. The action they were doing (generator or healing) will regress by 1/2/3%. Survivors donβt know if the skill check is fake or real.
The hex persists until the totem is destroyed.
New Survivor. Samantha Bales
Samantha is a female Farmer that always takes risks. When in trouble she will fight, even if she is in lots of pain. She would sometimes refer herself as a βCowGirlβ as she is always riding her horse.
Description. A pink and white checkered shirt with the buttons undone down the middle. A pink bra that can be seen as the shirt is open. Her belly area can be seen. A straw hat on her head and some ripped jeans. Also some cow boy/girl boots.
Painless Risk
When injured, if the killer hits you as you Vault over a window or pallet, you wonβt go down into the dying state but you will run 50% slower for 3 seconds.
Painless Risk causes the exhaustion status effect for 60/50/40 seconds and the Deep Wound status effect.
Helpful Aura
When the killer hits you from healthy to injured, you can see everyoneβs aura and they can see yours for 15/30/45 seconds.
Blow Up Malfunction
When blowing a generator up, there is a 60/70/80% chance that the furthest (non working) generator will blow up instead. If all the generators are currently in progression, the furthest one will blow up.
Blow Up Malfunction has a cool down of 30/25/20 seconds.
New Map. Dead Bale Farm. (Different to ColdWind Farm) Everywhere is murky and the ground is brown/muddy. Dead animals are laying in their pens, some of them are alive though! And some of them have turned into zombie animals. Samanthaβs horse is in his stable with some other alive horses. A big (3 story) house is near the edge of the map and a brown, wooden barn is on the opposite side. Between them are the animal pens, crop farms and the horse stable. With tall grass on the outside of that. In the brown, wooden barn. There are broken stairs with holes in them on each side of the barn. Survivors and killers can go up these stairs. There is a massive gap in-between each side of the barn (on the 2nd floor).
PLEASE TELL ME WHAT U THINK!!!!
Comments
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What do these weeds do exactly?
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EstarΓa muy roto si no hay una distancia mΓnima entre cada maleza y 20 segundos para destruirlo es mucho, recomiendo 15.
PD: que la pala este sangrienta quiere decir que llego prestigio.
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Omg. Yes. Iβm sorry. I wrote this killer and it got deleted. I forgot to say what the weeds do. ππ. Lol. They block an area until they are destroyed.
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No worries π
They sound good, being able to completely block off 5 loops is a really good idea, especially that they're limited.
I'd honestly like to see this in DBD.
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Haha. Thanks. I have put it in more detail now. Hopefully itβs easier for people to understand. Iβm also gonna turn this into a chapter. And itβs gonna have a farm girl, with pink and white checkered shirt and ripped jeans. π
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Goodluck with it, if possible tell me when it is done! Thanks π
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Well with everything going on with the Coronavirus, I have a lot of time on my hands. No school, no work. π Probably got till September to get this finished. π
Post edited by LuluTheLion14 on1 -
Let's hope it doesn't take that long for this chapter to be released π
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If u do read the perks, No Where To Run needs to be changed a bit. Iβm gonna change it so that the killer needs to be out of a certain range. Otherwise the killer could camp. π
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I actually like all three perks, although I would tweak to of them.
Better Alone shouldn't apply to healing as that usually requires two people.
No where to run should be reduced to 20/25/30 seconds.
Hex: Skilled Illusion seems fine as it is and I like it!
Goodluck either more add ons and the survivor π
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I totally forgot about healing for Better Alone. π. I will change that. Glad you like Skilled Illusion. Thatβs just something else to pee survivors off. π. I will tweak No Where To Run now. As I said, I needed to change it but if u edit something too many times it disappears
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Sorry for being late to the updated version!
First of all I really like the lore, has alot too it and explains his looks too
I love the power still, great to see some add ons to which also seem balanced.
Glad to see you changed better alone to not include healing. Much better that way.
Nowhere to run should either not count dropped pallets, or should only effect the survivor who unhooked the hooked survivor, as if it wasn't like this it would promote tunneling of the hook and could be a bit too strong.
I like Hex: Skilled Illusion. It reminds me of old Ruin but more balanced. This is pretty balanced.
As for the survivor I'm glad you gave a description of her looks like the killer, and it seems it would be fine.
Painless risk seems fine as the killer can just vault the window, although I think it should apply the deep wound status effect too.
Helpful Aura Should be lowered a bit, to something like 15/30/45 seconds. I think 60 seconda might be too long.
Blow Up Malfunction seems like a fine perk, like Red Herring it's meant to trick the killer into going somewhere else giving you more time.
Finally the map, from what you mentioned its much different to The Thompson house, or really any of the Coldwind maps in general.
I'd really like to see this in dbd! Hopefully the devs can look at this as inspiration!
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