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New Chapter Idea: Extraterrestrial Threat (Killer Idea)

StraightBoi69
StraightBoi69 Member Posts: 31
edited April 2020 in Creations

Please give me feedback. This is probably the second or third time I made a killer idea and the first time I made a new chapter idea. Also, feel free to tell me some things that may need changing. It is only an idea after all and I want to hear your thoughts! I am starting on the killer but will make the survivor post in a little bit. This took me about half an hour to write so I hope you like the idea as much as I do! Also, if I missed anything that you think should be in here, don't be afraid to tell me!


New Map: Sulaco Space Station

New Map Group (idk what to call it but for example: Rotten Fields, Autohaven Wreckers, etc.): Interstellar Travel

New Killer: The Alien (Xenomorph)

Attributes:

Movement Speed: 4.4

Terror Radius: 32 meters

Height: Tall

Attack:

Pressing the attack button (or holding it) will cause The Alien to strike with its claw, injuring a survivor. Holding the ability button will cause The Alien to charge up, readying a deadly attack.

Abilities:

Lethal Strike:

Holding down the ability button will cause The Alien to charge up a lethal strike. After filling up the bar for 2 seconds (time can be changed with addons), The Alien dashes forward, stabbing its tail into anything it hits in that time. Kind of like the Demogorgon, well, almost exactly like the Demogorgon, but it instantly causes the survivor hit to be put into the dying state after stabbing the survivor multiple times like The Oni. The only difference is that The Alien is unable to turn during the dash and its turn speed is reduced during the charge.

Facehugger Egg:

Using the secondary ability button, The Alien lays an egg (up to 5 but changeable with addons) which takes about 3 seconds to lay (also changeable with addons). When a survivor gets near an egg or when the egg's growth timer is finished (again, changeable with addons), the egg hatches, releasing a facehugger into the map. Facehuggers, if not hatched by a survivor, will roam the map randomly and find its way to a survivor. They can hear loud noises such as failed skill checks or rushed actions but cannot hear injured survivors. If a facehugger finds a survivor, it will jump on the survivor's face and cause the survivor to slow down. The survivor must take the facehugger off of their face (the time taken to take it off also can be changed with addons). While the facehugger is on a survivor's face, it causes the survivor to get the blindness effect (causes survivors to be unable to see auras). If a survivor successfully takes the facehugger off of their face, it will die. If they don't take it off in time, an egg will be put inside of the survivor and the facehugger will die. A survivor with an egg inside of them will have the following effects after certain amounts of time: 30 seconds: Exhaustion. 60 seconds: Mangled. 90 seconds: Broken. 120 seconds: Death. After 2 minutes (changeable with addons) with the egg inside of the survivor, a chestburster will emerge from the chest of the survivor and kill them instantly. A little bit like the pig. There are stations (idk what they would be or look like) around the map that survivors can use to get rid of the chestburster before it emerges. If the survivor is in a chase with the killer, the timer is paused until the chase ends. The Alien only gets 5 eggs (changeable with addons) and 5 eggs only, meaning once it uses one, it's gone for the rest of the match.

Perks:

Keen Senses: You have mastered the art of focus and have found a way to heighten your senses. While in a chase with a survivor, other survivor's auras are revealed to you when they are in a 12/24/32 meter range.

Killer Instinct: You are determined to hunt down anyone who gets in the way of your objective. Whenever a generator is completed, gain the Bloodlust 1/2/3 status effect for 10/12/15 seconds. When the final generator is complete, gain the Bloodlust 1/2/3 status effect for 5/10/15 seconds.

Silent Stalker: Nothing can get in your way. Nothing can hear you coming. After hooking a survivor, your terror radius is reduced by 6/8/12 meters for 15/20/30 seconds. At rank 3 of this perk, after the hooked survivor is unhooked, they can no longer hear your terror radius for 10 seconds.

Extras:

The Alien's mori animation is different based on the mori selected. Cypress Memento Mori: The Alien stabs its tail through the survivor's back and out their chest, lifting them up and facing them towards itself. The Alien screeches in their face. It then drops the survivor and stabs them a few more times with its tail. Ivory Memento Mori: The Alien screeches and spits acid on the survivor while they are on the ground. It then stabs the survivor in the back of their head with its tail and throws the survivor to the ground, screeching. Ebony Memento Mori: The Alien stabs the survivor mercilessly while they are crawling away from it. The Alien then picks up the survivor by stabbing into their neck with its tail, facing them towards itself, then opens its mouth while screeching to reveal its mouth tongue thing to shoot right into the survivor's face.

Comments

  • Jivetalkin13
    Jivetalkin13 Member Posts: 747
    edited April 2020

    I think it would be overpowered if facehuggers could hatch and then roam around the map. I think instead, if you put an egg down, it should have an inactivity time of around 15 to 30 seconds. At the end, it becomes armed, and if a survivor runs or walks by it, it activates and instantly attaches to them and lays an egg in 5 seconds. Then, they can go through the phases of the egg growing.

  • StraightBoi69
    StraightBoi69 Member Posts: 31

    @Jivetalkin13 yeah you're right, it would be pretty overpowered. Plus, it wouldn't be the same from the movies since the eggs only hatch when a person is near or messes with it or whatever. But the only thing that makes your idea underpowered is that the survivor can just see the egg and avoid it and they never have to deal with the facehuggers all game because of it.