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Game crash, can't play, during this BP event
Platform: PC
Type of Bug: Game crash
Description: When I try to start the game, it crashes, I get blackscreen and a error report. Everytime the same
Expected result: Uhh, for the game to start to I can play?
Actual result: Game crash
Reproduction rate: 100%
System Specs (PC only): Intel i7-8700k 3.70 GHz, Geforce GTX 980, 16GB Ram, SSD....
Description of the error report: START
Assertion failed: [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - 'INTERNAL_ERROR')
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 25327097 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 25073690 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 24830071 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 24829816 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29637364 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29642646 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29643743 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29600907 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 35190731 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 35181399 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 40378236 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 40386633 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 24136899 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 35475826 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 35478984 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 25361339 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 25350204 bytes
kernel32 {0x0000000000000000} + 97236 bytes
ntdll {0x0000000000000000} + 446161 bytes
END.
I need this fixed ASAP, as I am loosing out on the bloodpoints right now. I decided to come back to the game after a year or so and I can't even start it?