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Thought of a very small QoL buff for demogorgon
When he's charging shred with M2, make it so that pressing M1 doesn't cancel his charging animation to do a normal attack. What I mean by this is, when demo is charging for a shred attack but the player presses M1 too quickly, then demo will do a normal M1 attack instead of waiting for the minimum shred charge up.
It's pretty frustrating to be frame perfect with a minimum shred(i.e trying to press M1 as soon as the minimum charge is done) and end up doing a dumb M1 instead, especially in a cutthroat chase situation(hooray for red ranks). If you compared to other killers like the huntress, pressing M1 while she's in windup animation won't make her do a normal attack. Instead, M1 won't do anything until she's actually ready to throw the hatchet. So apply the same logic and make demo not do anything with an M1 press if he's still in the process of charging shred.
Comments
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this could also work the other way though, a survivor gets nice and close so its easier to dodge the attack and have you fly across the map hitting nothing.
So you want to just go for a quick M1 instead but now you cant, I have gone for an M1 over the Shred on many occations by choice so idk if I would like this suggestion.
I feel you just need to practice more and just know when the shred is going to be a shred.
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It gives demo some more skillcap, they should just give him the ability to turn while in shred CD.
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But you could also just let go of Shred and then M1
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sure, takes more time though, similairly you could also just hold shred for a bit longer to get the shred it.
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