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Thought of a very small QoL buff for demogorgon

MTK
MTK Member Posts: 77

When he's charging shred with M2, make it so that pressing M1 doesn't cancel his charging animation to do a normal attack. What I mean by this is, when demo is charging for a shred attack but the player presses M1 too quickly, then demo will do a normal M1 attack instead of waiting for the minimum shred charge up.

It's pretty frustrating to be frame perfect with a minimum shred(i.e trying to press M1 as soon as the minimum charge is done) and end up doing a dumb M1 instead, especially in a cutthroat chase situation(hooray for red ranks). If you compared to other killers like the huntress, pressing M1 while she's in windup animation won't make her do a normal attack. Instead, M1 won't do anything until she's actually ready to throw the hatchet. So apply the same logic and make demo not do anything with an M1 press if he's still in the process of charging shred.

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