An idea that makes DS weaker and discourages tunneling

leyzyman
leyzyman Member Posts: 355

So, there are lots of people, as killer, hate the idea of DS being abused. And we all know lots of survivors hate being tunneled here. So, I think I've come up with a solution that COULD work.

Before you read, we should go over my definition of tunneling, which is: going after the same person after being rescued intentionally to hook them again, even if other targets are around. I understand slugging at this point, but I hate when someone targets others purposely.

Here is my ideas:

For DS: make the survivor who has most recently been unhooked have a new icon, or a status on the bottom icons. This icon will escentially say "I was the most recent hook". This would tell the killer "hey, they probably have DS, so I'm gonna not deal with them" or at most "I'll slug them" if they care about rank. This icon would stay for 1 minute after a hook, and transfer if someone else gets hooked during the 1 minute.

And now for the tunneling part: if this person has the icon and is chased or hooked, the killer will only get 1/4 of the score or emblem points compared to a normal chase and/or hook, and the survivor will be rewarded double points and emblem score for the chase and hook.

The thought of this is that most people on the forums, and for the game, do care about the ranking system. If you impact their ranking so harshly, then most people won't want to tunnel people and re-hook to get a survivor out of the way quickly and not in a fun way.

I do see some issues that could come along with this:

1. People who don't care about the ranking system will just tunnel anyways. Solution: I got nothing for that.

2. Survivors will have a higher rate of being slugged. Solution: you see quite a few people running unbreakable, so it will become even more meta. Maybe other anti-slugging perks will become more meta too.

3. Unbreakable will become more popular, causing killers to be upset. Solution: well, the slug at least causes some pressure. With the incoming smaller maps, I think it wont be as impactful as it used to.

4. Survivors could abuse this to make killers tunnel then. Solution: remove the 2x multiplier if it becomes an issue.

5. Killers will just camp the hooks more than instead of tunneling. Solution: something should be done about camping, but idk what yet.

This is just a concept, but I want to try and pitch ideas to help both sides at once.

Any ideas for improvements? I am open for ideas.

Comments

  • Crazewtboy
    Crazewtboy Member Posts: 1,259

    Another issue is hook bombing. If you hook bomb before the killer gets the chance to leave, it only makes sense they would go after the injured and re-hook them because the game will snowball more the quicker you get rid of a survivor. Can't really blame a killer for that. So hook bombing would definitely have to be addressed with this

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,215

    Regarding an Icon: I dont see why the Killer cannot take care for that on their own. You have to use like 3 of your braincells for that. If you cannot remember names, just the position of the Survivor in the UI is enough. If I can do that, I am pretty sure that more competent Killers than I am can do that as well.

    Second, I dont think that punishing the Killer in that way will help. Because tunneling one Survivor out of the game as early as possible is sadly the best way of winning the game. I dont think that Killers will care that much for their Emblem Points, because they can get them "back" with their other Chases and have a way higher chance of winning this game, which rewards more Emblem Points.

  • arslaN
    arslaN Member Posts: 1,936

    Nope, a lot of people don't care about ranks. Ranks absolutely don't mean anything in the current state of the game and literally no one would use the perk if it got changed like that. If it doesn't punish tunnelling directly then it's just worthless.

  • CMONNNNNN
    CMONNNNNN Member Posts: 9
    edited April 2020

    i got an idea, get rid of both DS and noed theyre both annoying as #########

  • Orionbash
    Orionbash Member Posts: 765

    That's the worst thing you can do as killer. Two injured survivors is better than 1 downed and 3 fully healed.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    This wouldn't solve anything and would only serve to absolutely annihilate DS. Killers do not care about BP. I know, I have had NUMEROUS killers tell me that after a match where they camped/tunneled, killed some or all of the survivors, and got a pittance in the points department - stating in post game chat that they didnt care because they "did their job". The only way this would potentially impact a killer's willingness to CHOOSE not to tunnel, would be if it was a guaranteed depip, which no one would agree with.

    I find it kind of crazy that you would even pitch the idea of taking the current multi-functionality of DS and dumbing it down to a "hey, look at me - I just got off-hooked" icon and a few more BP. No one would use this perk.

    Killers don't play killer for BP...they play killer to kill people. This would never work.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    Yeah. That's what always strikes me as the tricky part when I see people talk about punishing camping or tunneling: what kind of punishment can be used that the players doing these things actually care about?

    It's at least one reason I use Kindred as my main anti-camping tool. Someone wants to camp me? Everyone else can know it.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    Here’s an idea. Why don’t killers just stop tunneling and trying to petition the devs to change DS?

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    They care about the kill. The only punishment would be something that makes achieving the kill via camping/tunneling significantly harder. BP or depip penalties are irrelevant, as everyone with more than 100h knows, facecamping Bubba being a prime example of that inefectiveness.

    If you want to avoid something in game, it must be done via mechanics that get rid of that. Incentives don't work. Penalties don't work. In the current state of DbD, the choice that was done to achieve that goal is to implement perks that work to that end aka BT/DS/etc. There's a reason why they're meta. Everyone who's been in a match without an obsession knows it's 9 times out of 10 not an enjoyable experience for the first person found.

  • Crazewtboy
    Crazewtboy Member Posts: 1,259

    Yeah, but the faster you can get someone out the quicker the game will snowball. So it makes sense when you know they hook bomb because they won't be on gens. Strategy will work when they hook bomb, especially if they don't have borrowed