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Which perks are still unplayably weak?

NeoVid
NeoVid Member Posts: 37

The last perk update was impressive, turning a lot of perks from wasted space on the Bloodweb into useful options, but there's several more that need the same treatment, and I'm wondering which ones most players think those are.

I thought of this because there are two perks I've refused to buy the teachable versions for, since I don't want them wasting perk spots in my other characters' Bloodwebs. Those would be Bill's Left Behind and Pig's Surveillance. I doubt there'll be much argument about how pointless those two perks are, but which other perks are that bad these days?

Comments

  • NMCKE
    NMCKE Member Posts: 8,243
    Delfador said:

    I mean there are really bad perks, perks that are very situational or perks that could be replaced by something else. I consider the following perks as really bad and wouldn't use them in any way.

    Survivors
    Botany Knowledge
    No one left behind
    Dark sense
    Left behind
    This is not happening
    Streetwise
    Wake up
    Deja vu

    Killers
    Beast of prey
    Overwhelming presence
    Thanatophobia
    Iron grasp
    Monstrous shrine
    Unrelenting
    Fire up
    Hangman's trick
    Surveillance

    Basically this here! ^^^
  • popoles
    popoles Member Posts: 831
    I actually love Déjà vu.
  • Orion
    Orion Member Posts: 21,675

    Dark Sense allows you to know where the Killer is coming from after you complete a generator, which is great for stealth players.

  • switch
    switch Member Posts: 489

    Deja is pretty decent to avoid the famous 3 gen strat.
    A few of those could use some buffs.

  • Peanits
    Peanits Dev Posts: 7,555

    @switch said:
    Deja is pretty decent to avoid the famous 3 gen strat.
    A few of those could use some buffs.

    I find it's pretty easy to do without the perk, though. Find a few close together, go for the middle one first, or alternatively, once one generator goes off, try to get one on the opposite side of the map.

  • switch
    switch Member Posts: 489
    edited August 2018

    @Peanits said:

    @switch said:
    Deja is pretty decent to avoid the famous 3 gen strat.
    A few of those could use some buffs.

    I find it's pretty easy to do without the perk, though. Find a few close together, go for the middle one first, or alternatively, once one generator goes off, try to get one on the opposite side of the map.

    Its not hard to avoid it but for new players deja vu can be a life saver.
    You would be surprised how many times the killer loses 4 gens on me and yet he still has 3 gens in ~20 meters and usually gets a 2k-3k when he played it badly.
    As i said the perk is decent not for high rank survivors.

  • RSB
    RSB Member Posts: 2,258

    @Delfador said:
    I mean there are really bad perks, perks that are very situational or perks that could be replaced by something else. I consider the following perks as really bad and wouldn't use them in any way.

    Survivors
    Botany Knowledge
    No one left behind
    Dark sense
    Left behind
    This is not happening
    Streetwise
    Wake up
    Deja vu

    Killers
    Beast of prey
    Overwhelming presence
    Thanatophobia
    Iron grasp
    Monstrous shrine
    Unrelenting
    Fire up
    Hangman's trick
    Surveillance

    Deja Vu is quite good now, Botany is OK with Self Care, and Hangman's is good on Trapper.

  • Delfador
    Delfador Member Posts: 2,552

    @Delfador said:
    I mean there are really bad perks, perks that are very situational or perks that could be replaced by something else. I consider the following perks as really bad and wouldn't use them in any way.

    Survivors
    Botany Knowledge
    No one left behind
    Dark sense
    Left behind
    This is not happening
    Streetwise
    Wake up
    Deja vu

    Killers
    Beast of prey
    Overwhelming presence
    Thanatophobia
    Iron grasp
    Monstrous shrine
    Unrelenting
    Fire up
    Hangman's trick
    Surveillance

    LOL reading my own post made me realize something.

    No one left behind, left behind, this is not happening, wake up could be a pretty good meme build.

  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    @Delfador said:
    I mean there are really bad perks, perks that are very situational or perks that could be replaced by something else. I consider the following perks as really bad and wouldn't use them in any way.

    Survivors
    Botany Knowledge
    No one left behind
    Dark sense
    Left behind
    This is not happening
    Streetwise
    Wake up
    Deja vu

    Killers
    Beast of prey
    Overwhelming presence
    Thanatophobia
    Iron grasp
    Monstrous shrine
    Unrelenting
    Fire up
    Hangman's trick
    Surveillance

    Botany Knowledge, Streetwise, and Wake up are good perks!

  • Baphomett
    Baphomett Member Posts: 394
    Iron Grasp is amazing during this event.  Otherwise...meh.
  • Baphomett
    Baphomett Member Posts: 394
    Iron Grasp is amazing during this event.  Otherwise...meh.
  • Freudentrauma
    Freudentrauma Member Posts: 1,053

    @Peanits said:

    @switch said:
    Deja is pretty decent to avoid the famous 3 gen strat.
    A few of those could use some buffs.

    I find it's pretty easy to do without the perk, though. Find a few close together, go for the middle one first, or alternatively, once one generator goes off, try to get one on the opposite side of the map.

    Jep, but Deja was always to be intended to be a beginner perk. You know one of these perks, that people start using when they begin the game, until they realized, that they unlocked or gained better perks, that only an advanteg user can handle. And now it even works as such. That's why I would say the perk is fine.
    Same counts for current Unrelenting. It's a beginner perk in my eyes and it works well as such.

  • KillingInstinct
    KillingInstinct Member Posts: 272

    @NeoVid said:
    The last perk update was impressive, turning a lot of perks from wasted space on the Bloodweb into useful options, but there's several more that need the same treatment, and I'm wondering which ones most players think those are.

    I thought of this because there are two perks I've refused to buy the teachable versions for, since I don't want them wasting perk spots in my other characters' Bloodwebs. Those would be Bill's Left Behind and Pig's Surveillance. I doubt there'll be much argument about how pointless those two perks are, but which other perks are that bad these days?

    I'd say that Play with your Food isn't very strong since downing one person already almost removes the perk and you only get tokens when letting the obsession go. It should be that you only lose tokens when hitting your obsession like Save the Best for Last

  • Tsulan
    Tsulan Member Posts: 15,095

    @Salty_Pearl said:

    @Delfador said:
    I mean there are really bad perks, perks that are very situational or perks that could be replaced by something else. I consider the following perks as really bad and wouldn't use them in any way.

    Survivors
    Botany Knowledge
    No one left behind
    Dark sense
    Left behind
    This is not happening
    Streetwise
    Wake up
    Deja vu

    Killers
    Beast of prey
    Overwhelming presence
    Thanatophobia
    Iron grasp
    Monstrous shrine
    Unrelenting
    Fire up
    Hangman's trick
    Surveillance

    Botany Knowledge, Streetwise, and Wake up are good perks!

    You wrote weak wrong.

    All support perks are weak af. They need to give at least a speed bonus of 50%. For example if someone wants to use Botany Knowledge and Prove Thyself to boost his SC healing speed to medkit lvl, then i´m totally ok with that.
    Support perks need to be strong.

  • Milo
    Milo Member Posts: 7,383

    @Tsulan said:

    @Salty_Pearl said:

    @Delfador said:
    I mean there are really bad perks, perks that are very situational or perks that could be replaced by something else. I consider the following perks as really bad and wouldn't use them in any way.

    Survivors
    Botany Knowledge
    No one left behind
    Dark sense
    Left behind
    This is not happening
    Streetwise
    Wake up
    Deja vu

    Killers
    Beast of prey
    Overwhelming presence
    Thanatophobia
    Iron grasp
    Monstrous shrine
    Unrelenting
    Fire up
    Hangman's trick
    Surveillance

    Botany Knowledge, Streetwise, and Wake up are good perks!

    You wrote weak wrong.

    All support perks are weak af. They need to give at least a speed bonus of 50%. For example if someone wants to use Botany Knowledge and Prove Thyself to boost his SC healing speed to medkit lvl, then i´m totally ok with that.
    Support perks need to be strong.

    I always thought of Streetwise for your own use only..... And i like Wake Up! It's useful when you are being chansed and need a direction to go