Hatch Opening Speed
I'm sure we've all experienced something like this. You're chasing a survivor at 1 gen left. You've managed to kill 1 or 2 of survs so far. You turn a corner only to find them jumping into the ground, the other survivor teabagging you for a few seconds before leaving.
Annoying, right? Well, since deleting Hatch isn't an option since the lesser skilled/entitled survivors would actually murder the devs, I propose something you would be more likely to call a nerf. And this has probably been discussed before, I know that.
My proposal: Hatch requires charges to be opened. For argument's sake, let us say 20 charges are needed to open Hatch. Now, I know what you're thinking (well, maybe not all but some of you). "But what about the Dull Key? That only has 5 charges." Answer: Increase item efficiency when opening the Hatch will a Dull Key.
So, we have ourselves a Hatch that can't just be opened by the survivor you're chasing. Next proposal.
If the devs decide that you should still automatically jump into Hatch when you open it: I say that if you have more than 20 charges in your Key when you are opening the Hatch, the extra charges are converted into action speed. For example, the Skeleton Key has 30 charges (10 more than the 20 needed for Hatch). A full Skeleton Key could have an opening speed of 1.5 charges per second (for the math: 30 charges/20 charges = 1.5. 30/1.5 = 20). This would have an opening speed of 13.333^ seconds (20/1.5 = 13.333^)
So, the survivors are slightly less annoyed because they can speed up the opening times. Very nice. Next proposal.
Now, this may sound crazy, but giving the survivors the ability to open Hatch without a Key. BUT. It is seperate from the Key, more specifically, it takes a lot more charges to do without a Key. Think Self Care. I think, if this were implemented, 50 charges without a Key sounds nice.
This would mean that if a situation like 'A survivor doesn't have a key, the killer is protecting a 3-gen extremely well, all chests are searched, the Hatch has spawned' occured, then the survivors would still be able to escape. Yes, I think it is a bit cheap but pleasing the survivors is dead by daylight's number one goal and we can't stop it.
Now, just because, survivors can open the Hatch together. Think sealing Demo's portals. They can only open Hatch together if none of the survivors opening it are using a Key to do it. This would, of course, apply a massive speed penalty. Not like the current ones, no, that's too little. I'm thinking something a little like this:
1 survivor: normal, 1 charge per second.
2 survivors: -45%, a combined speed of 1.1 charge per second for an opening time of 45.45^ seconds.
3 survivors: a further -15% for an individual speed of 0.4 charges per second but a combined speed of 1.2 charges per second, an opening time of 41.66^ seconds.
4 survivors, a further -7.5% for an individual speed of 0.325 charges per second but a combined speed of 1.3 charges per second, an opening time of 38.46~ seconds.
So, what do you guys think? Keep in mind, numbers I give (the charges to open Hatch, specifically) can be changed and not all of my proposals would have to be implemented. Let's have a discussion.