Q&A | Chapter 15 and Mid-Chapter
It's that time again! We're looking for questions for an upcoming Q&A surrounding the mid-chapter update. As we weren't able to hold a Q&A for this past chapter (Chains of Hate), we'll also be accepting questions about it as well.
Rules
- One question per person.
- Only questions about Chapter 15 (Chains of Hate) and the upcoming mid-chatper update will be accepted.
- Any posts that are not question will be deleted (please take the discussion elsewhere!).
With that said, if there's anything you'd like to know, please feel free to ask below! We'll take some of the best questions and get them answered in the future.
Comments
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Do you plan on making breakable walls a feature in older maps?
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Why hasn't the god window from the asylum been changed this update?
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Any plans on changing the bushes on Dead Dawg Saloon? At the moment you can easily blend in with those bushes if you have a dark outfit.
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Upon the release of The Deathslinger, Gearhead got nerfed. What were the main reasons behind the nerfs to this perk?
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Will Deathslinger gain any changes soon?
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Will you ever add accesibility settings?
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Do you plan on reversing the changes to maps after the survivors whine on the forums for them to be fixed. First real killer sided patch and I love the changes but will you revert them once the survivors start complaining.
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Why did weaker killers not get a rework like the doctor did last patch or a weak perk rework? I thought there's a map and balance team. This mid chapter patch pretty much only changes maps and bug fixes so what is the balance team doing.
Post edited by Claudette_Baguette on26 -
Why is there no killer update for this mid-chapter, like there was in the past for Doctor, Legion, Spirit, or Freddy? Leatherface and Clown desperately need so love
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Recent change to aim sens while aiming down sight with Deathslinger, can you revert it or make a new settings allowing us console players to play normally? I don't want to have "200% aim sens" by default in next patch. I just wanna get back aim sens which was before the hotfix.
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What was the thought process behind the Add On Change (Survivors lose their Add Ons when they escpae), considering that Survivors get less BPs (and have it harder to get Bonus BPs) compared to Killers and have 3 times as many Items and Add Ons than Killers?
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Why did you change the aura reading of Hangman's Trick in the PTB before it went live? I can see why the aura reading was too high before the nerf, but now it´s just non existant and not worth a perk slot.
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What is the point of making some god windows into death traps for survivors? Aren't you just shifting the problem to the other side? I think some main buildings need a total rework.
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Do the vultures in Dead Dawg Saloon have a story/name like Maurice the horse?
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Did you guys improve vaults in this update? There is no mention of it in the patch notes but they feel a lot better.
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Why was Deathslinger's terror radius intended to be made the way it is currently?
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Why is the sound still not fixed? It has been years already
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Are you happy with how the Deathslinger is performing in comparison to other killers, and if not should we expect buffs, nerfs, or QoL changes in the future.
Post edited by Schmierbach on5 -
Why did you feel it was necessary to accelerate the end of the match when everyone is on the struggle phase and why not allow us to accelerate our own death while we're slugged?
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How come you didn't make any size changes to Mother's Dwelling?
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What is the map size 'range' that you're hoping to have every or most maps shrunk down to? What's that 'sweet spot' you're aiming for?
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Will semi - god loops (windows/pallets that are strong with a bit of distance) be looked into alongside these map adjustments?
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When creating perks for Killers, I understand that they shouldn’t synergize with other gen-regression perks, but why are they so often locked behind so many conditions in order for them to trigger. For example, Mindbreaker, Surge, and Dead Man’s Switch. All of those perks have potential to be amazing, but they have such horrendous conditions that prevent certain Killers from using them to fullest potential. Will these be changed so that we’ll see that potential? As well as other perks that need love?
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Thoughts on leaving Shack unchanged, as breaking shack wall takes away from one of the few truly mindgameable loops that are "fair"
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Are RNG mechanics slowly being removed from the game or being tweaked to restrict their potential outcome?
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will you return the disconnection penalties for xbox?
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Any updates on reworks and/or improvements for Killers who may need to be looked at? EX: Leatherface, Legion, Pig, Clown...
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Are you going to address the Dead Zones or should we run straight to killers now for there hooks
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Will you continue to change the maps to be more balanced even after the mid-chapter patch or is this a one and done thing?
Post edited by BattleCast on4 -
Have the generator repair time and the map changes in the ptb affected the gameplay in the way the devs were hoping for or are you still looking at more changes in the future?
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Are there any plans to make Death Slinger 115% move speed instead of 110%? Or maybe some other slight buff to him?
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Ever since Stranger Things, new Killers have had an issue with their custom Terror Radius music being too quiet. Demogorgon isn't so bad, but Doctor and Oni have TR themes that really struggle to clue the Survivor in on the Killer's distance from them. Deathslinger (or as I like to call him, Ghostface with a gun) especially has this issue, to the point where the mere equipping of Monitor and Abuse turns him into a better stealth Killer than Amanda. Do you ever plan to adjust these audio issues?
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Did you make hits server sided?
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Why are the survivors notified when dead man's switch is active, if the intent of the perk is to make them get off gens in order for gens to be blocked?
Post edited by Todgeweiht on9 -
You said you want to fix some major issues on certain maps (like infinites) so do we expect any other map changes or even reworks in the future?
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Are there any plans for the irornworks god loop fix that actually turned it into a true infinite for most of the cast if ran the proper direction?
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Small silly question, but one I would like to hear about: Why did the piano music in Dead Dawg get changed? I loved what it was in the PTB
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Do you have any plans to re-evaluate Deathslinger's power? Playing against him feels a lot like old Legion and isn't much fun.
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Will each killer (eventually) be given their own unique wall break animation?
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Will deathslinger be receiving any changes (preferably buffs)
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When making any drastic changes such as map adjustments; do you look at strictly feedback from the community? or actual numbers? And also, do you compare ranks during the matches? Many killers claim to struggle; but isn't matchmaking partially to blame and not the killers being underpowered? Putting a Rank 15+ killer against a group of rank 1-8 Survivor's, would be obvious they're going to struggle.
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What was the inspiration behind deathslinger and a western themed dlc.
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What encourage you to nerf Gen efficiencies instead of increasing Gen times?
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With the infinites slowly going away will u consider removing bloodlust anytime soon?
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Are there any plans to change/remove/ tweak bloodlust?
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Why does the Deathslinger have a terror radius of -7?
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Will breakable walls be changed to have a purpose to break rather than feeling like a mandatory action a killer has to do?
Ex - A loop is super strong without a breakable wall being broken. So far none really open viable shortcuts that purely benefits killer.
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Have you guys thought of changing barricade windows into breakable walls?
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Why now? These loops have been a complaint for years and years and suddenly out of nowhere you address them all at once. What changed?
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Bunny Feng when?Can you go into any detail about how the Deathslinger evolved between conception and release?
For example, was there a version of him that had a wind-up/slower aiming animation? Did the default range of his gun change? Did he originally have some crazy OP addon that got cut? etc etc
Or is the version we got pretty much how you envisioned him from the offset?
Thanks.
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