Q&A | Chapter 15 and Mid-Chapter
Comments
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Why change so many maps at once? Are you guys going to start focusing on one specific area of the game for each patch from now on or was this a one time deal?
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With these heavy hitting nerfs to a lot of maps and the smaller changes towards gens. Do you plan on buffing any sort of survivor perks that would help extend a chase like Any Means Necessary Resilience? And do you plan on nerfing some killer perks that shorten chases like Bamboozle or Spirit Fury?
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What do you guys wish you could've added but didn't have the time to complete it in the upcoming update?
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Any progress on cross progression?
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Are you going to improve the animation of breaking walls (and pallets) for killers, making these animations more unique, as well as improve them in terms of "presence effect", i.e. shaking the camera that follows exactly the animation, etc., because the animation of the breakage of the pallets was broken and still not fixed for all killers?????
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In god places there are new holes in the walls, so why are holes instead of breaking walls? Are you going to add them in the mid-chapter release? next chapter? It would be logical to add breaking walls to these places
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Will there be any future changes to Hangman's Trick now that its nerf from the ptb has made it... fairly useless?
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Is deathslingers aim down sights ever gonna get tweaked on console? It's so slow
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Are u guys planning on revisiting the ''new'' tiles for the main structures in some maps (Coal Tower , Groaning Storehouse , Grim Pantry) so I doesn't give the killer a free hit ?
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Why did you decide to not touch the size of next maps: Mother's Dwelling, Disturbed Ward and Mount Ormond Resort?
The first two of them are enormously huge, most m1 Killers are simply not able to protect generators, the distances between them are tremendous.
Mount Ormond Resort, though it is not big, but all generators spawn really far from each other. Also this map has issues with lighting (pale scratch marks and auras)
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Are breakable walls showing up on Windows of Opportunity by design? This seems a massive hindrance to essentially a training wheels perk...
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Do you consider changing the way breackable walls work? Like - alot of people think they shoud be breacking twice longer, but placed differentlyh over maps
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Now that the perk Gearhead has been out for a while, are you considering giving it any buffs/changes/reverting it to PTB state? I really love the concept but its prerequisite (2 basic hits), timer and random trigger (GOOD skillcheck, not just 'skillcheck') leave it rare to highlight a gen, let alone get useful info from.
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After god loops are removed can we expect less weak windows, more pallets or a buff to the unsafe pallets? ptb had so many dead zones and it seems horrible for solo q survivor!
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Is there any hope that you can cut down on the clutter charms in the archives and add more unique ones instead?
The killer and survival memorabilia charms are nice.
The doll charms are amazing. If not lacking remember Legion Jane doctor and Dwight need one
However the five repeated identical charms that only change the colour are very irritating it does nothing but clutter up the Rift and your charm loadout. Which is worse considering it's for both killer and survivor meaning it takes up 10 slots of the Rift.
So my question is would you please cut down on these identical charms (2 per side instead of 5) and add something like more dolls, Perk, emblem or memorabilia charms.
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Was there any inspiration for the Deathslingers weapon, it is extremely cool and highly unique and I was wondering if it was inspired or if it was thought of independently?
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Are u going to remove/rework bloodlust when ALL of the maps are going to be reworked and balanced(prob near the end of the summer if i would take a guess)
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Will Deep Wounds ever get reworked? It isn't hard to get rid of or scary and it makes Deathslinger weak.
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Any chance death slinger could get some improvments, he doesn't really have much on huntress at llongner ranges, survivors usually either break out of the chain or you hit a really nice impossible shot, but don't get rewarded because the chain breaks free whereas huntress gets to hit and down the survivor
Just wondering if deathslinger could get some buffs/ QOL changes like 115%
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What is the decision making process behind what specific event in a characters life is focused on for their individual stories in the Archives?
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Will we see any updated physics for cosmetics in the mid-chapter patch?
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Will there be other maps that will get a complete rework like Badham and Lery's or from now on you will only tweak multiple maps in one update, like what happened in this mid chapter patch ?
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A lot of maps got changed, but on none of them we can experience Breakable Walls mechanic. Any plans of bringing this mechanic to the old maps in close future?
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Is the god loop turned infinite on Ironworks getting fixed?
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How will the upcoming changes to certain maps affect how you balance/looks at perks in the future?
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With all the recent changes happening with map sizes, from what people said with them becoming smaller, will the prior killers that had huge map pressure without a build up (Like Hillbillies Chainsaw) see any sort of change to align themselves with the other killers in the roster?
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Why was Bill's face changed in the new mid chapter PTB?
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Why is it so hard to fix the sound im tired not to ear a dying survivor or when a survivor is injured sometime im not earing him and when i check the perk at the end no one had iron will im trying to understand why other game are bug free or when they do have bug they get fix in the week while in dbd it take month
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what was the thought process behind deathslingers really quiet TR?
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Will the other maps be reworked to have more holes for deathslinger shootings like the new map has?
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Hey devs, hope you're all staying safe during these crazy times!
I have a question for you, something I and a lot of the community seem to have been wondering. So here's my question:
What was your intent with the survivors add on changes and do you intend to revert it? I know you said something like "Making it more consistent with killer powers", but did you think through that survivors have around 55+ addons and have 5 different items with 4 different rarities each (except keys), mix this with bloodpoint, luck, mist, hook, spawning and map offerings it gets extremely hard to keep up your addon supply and get addons that you like. This is especially hurting newer players.
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After playing PTB, I realized new farm maps are smaller, with a very few pallets impossible to combine, and huge dead zones... are these changes intentional? because with my 3500 hours I felt these maps were killing the skilled gameplay for survs but also for killers...
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With almost every map being unsafe and full of dead zones will you finally remove bloodlust and rework killer sided maps too (shelter Woods, hawkins, lery's)?
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How long had you guys been planning a killer like Deathslinger?
And during his creation, was he always intended to be a cowboy or was that more or less thought up later?
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When creating Tome challenges, does the team ever consider the implications for the player community? For example: the challenge for Dwight to hide near killer a long time could lead fewer gens being completed. Previously, the hatch challenge meant some standoffs between survivors. Is this a concern at all?
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You have added ping to the in-game menu. Why is there still no ping in the lobby so the survivors can see the killer's ping and dodge VPN abusers?
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Any hint for golden toolbox on Dead Dawg Saloon?
Yup, this most likely will be dismissed, but, still worth to try.
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Why is ruin regression stopped when killers use thrilling tremors, dead man's switch, etc other blocking gen perks, I understand you don't want slowdown perks to stacks but this only blocks generators doing and not allowing the killer or the survivor interact with it.
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Since you've changed the Global Illumination quality and volumetric fog on PTB, can we expect more graphical improvements in the future? What about having Custom Video Settings ?
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Will we see breakable walls on Lery's?
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When will we be able to get the new update for xbox?
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Can we make the rift a little bit less grindier? (Sorry, wasn' t sure of the word!)
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are the current changes to the maps in the ptb the only changes they are ever going to get or are you going to give them the same treatment that Doc's map got in the future? because there is an obvious quality difference between the old and new maps
i hope that they all reach the same level of quality as dead dawgs saloon
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Since you changed a lot of maps to make them more fair to both sides, are you considering changing Bloodlust? 😄
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Can we get an Add on rework for Deathslinger? Most of his add ons weak, and his ultra rare's are soo bad they could be in his base kit as it is now.
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With the new map changes in this patch, there seems to be no obvious visual or atmospheric improvements to older maps such as MacMillian, Coldwind, and Autohaven. Are there plans in the future to enhance/overhaul any older maps beyond the layout changes, perhaps visually and audibly, adding some more interesting parts in the map like the moving monitors in Lery's and the detailed Saloon in Glendale, along with more sophisticated lighting and texture quality?
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What controller improvements do you have planned if any, beyond sensitivity?
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It's nice seeing that you are buffing perks like Prove thy-self and Stake out but will these perks that you mentioned in the last q&a (Technician, This is not happening, Small game, Cruel limits, Any means necessary, Slippery meat And Vigil) get any buff/rework anytime soon?
(If so can we see a leak? :^))
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When can we expect a road map for Year 5?
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