Is spirit that skilless?
I've tried to main spirit for the past month, and imo, she is hard to master. Because you can't see the survivors or their auras while phasing, you need to rely on audio and small details of, for example, grass whilst predicting where the survivor will go.
Though, recently when I played a normal spirit game, I won a really close match with a swf (1 gen left and it was a 16 minute game) and the survivors kept abusing the endgame chat because, and I quote:
"Stop playing such a skilless character and go play a normal killer, you rank 6 boosted ape cun*"
It seems like on the survivor's perspective, spirit is just a free win once you start playing her, not even try to practice. All her add-ons are "op" and her power is "completely broken and needs a rework". I'll be honest, these survivors could lose against any killer because they were ######### around instead of doing their objective and such, so I don't understand, should I not rely on their mistakes and win? Should I just let them leave?
So, my question is, for you, as a player, do you think that spirit is completely skilless? Please let me know down below.
Cheers!
Comments
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Takes plenty of skill..scratch marks are random and near invisible on some maps. Couple that with sound issues and Iron will.. yeah.. not skill-less. I get lots of salt when I play Spirit.. guess survivors just don't like her :(
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No, I don’t think any killer is completely skill-less. They all require some amount of skill, outside of stupid stuff like face camping or ebony tunnel moris.
I think Spirit requires less skill than some killers, like Nurse or Huntress. But she definitely has a learning curve and is not a free win by any means. It’s easier to win with her than with some other killers, but I think a lot of people just want to berate you so they don’t have to admit that they lost fair and square.
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Spirit is a brainless killer, stick on stridor and there isn't a single thing survivors can do.
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Stridor doesn't negate Iron Will so there is no reason to run it.. if they aren't using IW you can hear them, if they are running IW you won't hear them with or without Stridor. Pointless perk.
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I had to play a lot with Huntress until I "mastered" her. A lot. Way more than nurse. So her skill ceiling is imo the highest in the game. With Spirit it was a little different. I played with her for a couple of hours ...and destroyed ppl with ease. You don't need to see the survivors. You just need to hear them. She's definitely weaker now, but she's still a killer with a low skill ceiling.
You can play whatever you want btw. Never let anyone tell you what you can and cannot do.
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That's completely false, Stridor negates Iron Will, not the other way around.
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Thats not true with stridor and iron will you can hear the sounds by 50% of the normal volume. Here is a good explanation. https://deadbydaylight.gamepedia.com/Stridor
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Go try it in KYF then, I've ran Stridor multiple times vs Iron Will users in pub matches and didn't hear anything. A long time ago, you could faintly hear IW with Stridor.. now.. nothing
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an explanation is not in game proof.. telling you.. go try it
something changed recently, and stridor doesn't work
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you should clean your ears.
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Don't run stridor just to make it a challenge, I don't want to rely on it.
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Indeed it does
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I am a Nurse Main and I know it works. You can hear the grunts of pain with stridor and IW. Test it, if you don't believe me :D Maybe @Peanits can agree, that you can hear them with IW and stridor.
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Please don't @ devs, I don't want them to get evolved into a pity fight, but it's true, it negates 50% of iron will
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Spirit does take skill to learn. Problem to many survivors is if you face one that has learned how to play her she is hard to counter.
She has a high skill ceiling if you're willing to out in the effort.
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Spirit is a very difficult killer to play as.
Unless you have a very good headset, very good sound card, very good EQ settings and a perk called 'Stridor', in which case you can just hear exactly where people are and slaughter them.
Seriously, you kind of need all of the above. I have an okay headset and ######### soundcard, Stridor doesn't help that much. Great, I can hear someone kind of near me but I have no idea where they actually are. I also don't run Schoolgirl/Halloween bodies on her because that's borderline cheating. Seriously Devs, fix that. It's not okay that some of her skins just straight up rob survivors of info.
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If you have pro gamer headset then she is relatively easy, not piece of cake, she needs certain mechanical skill, but I wouldnt rate her as hard to play as nurse or huntress.
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Using Stridor against Iron Will does help HOWEVER, you need to have good head phones to hear them. Sure, Survivors are super easy to hear with IW when they run or just got done running. But beyond that, if that mofo is crouching, you aren't going to hear anything.
Also, Spirit does take skill. Toxic Survivors just hate playing against her because she's very challenging. Odd enough, the meta perk that downright nullifies Spirit is Spine Chill and they'll still complain if you are able to kill them with it.
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How to play spirit.
Chase survivor
Get to loop and wait for pallet to be dropped
Stare at them
Teleport to the other side or wait
Get a down.
Boom.
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The only reason I hate her is because most, not all, just tunnel hooks. They have the speed to get anywhere they need to be, but they always choose to tunnel.
I do think she is strong, but I don't think she needs any changes, I rather face a chill Spirit vs Freddy any day.
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The only issue I have with her is that she retains the bonus movement speed after phasing. It feels like a hand-holding mechanism, fine with those trying to learn the Killer but very abusive at higher ranks.
It’s also stolen from the Wraith’s kit making him even more pointless to play, why play him when the Spirit does what he does but better.
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I think if spirit mains would play her with a bit of strategy and not just simply going for all survivors you see she would get 4kills too often.
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Most Killers have to mind game to get a reward whereas Spirit you can stand still at a loop and get the same reward. Not saying she doesn’t take “Skill” however her skill cap isn’t high.
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Were you those Spirit that uses Make Your Choice, leaves and phases back to get your easy Make Your Choice kill?
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Hook survivor.
Wait for survivor to get unhooked.
Tunnel.
Or use Make Your Choice.
Phase back.
Get your easy 1 hit down.
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Tbh even Freddy takes some skill not like a braindead spirit who just needs a pair of headphones
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Another rank 1 Spirit main here, and I have to agree with @Hopesfall to some extent.
I believe that Spirit does not require skill to learn, however, she is one of the harder killers to master. Someone new picking her up would have no idea how or when to use her power, would not be able to find an uninjured person during a phase, and would mind-game themselves more than the survivors.
I will say to the people here, who say things such as "Just run Stridor and she's skill-less" or "Just wait at pallet to mind-game." You all seem like the sort of people that would see her standing at a pallet and would either vault the pallet or stand still on the other side of it. On the subject of Stridor though, while on paper, Stridor SHOULD counter Iron Will, it doesn't. In fact it more often gives people, without Iron Will, the Iron Will effect due to audio bugs. Also, telling people to run Stridor isn't really different from telling people to run Iron Will.. Makes you seem like the people who wait at a pallet when she's phasing, and that isn't the smartest thing to do. Please, just stop it and try to learn how to play against a killer.
With that said, there are quite a few ways to mind-game a Spirit as a survivor, but most people either give up because "Spirit OP," or they panic and just run forwards because they're not used to having to think about where a killer is. A few things you can do would be to double-back or sprint up to a pallet and throw it down in front of you. Or, you know, anything. You're the ones that produce the scratchmarks, use them, make them lead away and double-back. You can see her husk, make a guess on where she's coming from like you would with any other killer, then time your dodge when her phasing gets louder and you hear her footsteps. Hell, just stand still and she'll most likely go past you. You can mind-game her yourself you know.
Post edited by AlbinoViera on7 -
I'm terrible against Spirit, let me know if you want an easy kill.
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The situation of the spirit is that she takes time to master because her tracking is all audio cues, perks and mind gaming. She cant see survivors when invisible making her have to try harder to mindgame than other killers. The problem is survivoors think that any killer with an ability they cant counter by walking in a straight line is unfair and broken. Not all survivors, just the loud ones you see in chats on on the forums
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Yeah that petty much what happen during my first few games of spirit. So good at the mind games using her power, i ended up mind gaming myself. :P
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People thinking spirit is hard lol
I P3d her and mained her before I got the red pill and realized how stupid easy games were so I went back to huntress
an easy win isn’t fun for anyone
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Rank 1 Spirit main here! A lot of y'all sound like you've never played Spirit or haven't put in the effort to challenge yourself with Spirit. Rin requires skill, but part of her difficulty also depends on survivor's. I myself stopped using Stridor on her because it felt unfair, and I love going against survivor's who run Iron Will because it presents a challenge to me.
A lot of y'all sound like the type of people that will literally throw a pallet down and stand their and let her phase to you and hit you.
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As a survivor main, I dont think she is skill-less. I think she has a higher skill cap than a lot of killers, but once confident with her she is obviously very strong. She is my least enjoyable to play against. I think the mind game advantage of her, when you face someone who is skilled at playing her, makes her feel very OP and somewhat unfair - as she gets more information than you do - and that's why a lot of people hate her.
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I'd say she has a moderate skill cap. I wouldn't say she's as hard as Huntress, Deathslinger, Hag, Nurse etc. But she isn't some braindead easy killer like Freddy.
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I think Spirit takes no skill whatsoever and anyone who says otherwise is mentally challenged—and I'm not saying that just to say it; I well and truly mean that. I genuinely think it takes perceptive disabilities to think Spirit is hard.
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If you know what survivors sound like, what footsteps are, what grass is and how grass typically sounds when you run through it...there's literally nothing else to it. It's that easy. If you have a pair of headphones your work is practically cut out for you. I will say there is a difference between a good Spirit and a bad Spirit but the only difference between them is the bad Spirit isn't paying attention to sounds or has literally no idea of survivor pathing or scratch marks (Basically, they're very new to the game).
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Ok so lets run through these "mind-games":
Doubling back - So even if you're healthy, you double back, making your scratch marks more concentrated in one area, the Spirit will see the scratchmarks stop. She will also hear your breathing, your footsteps and see grass move if there's grass or you'll make very audible footsteps on wood etc. A competent Spirit will just do a 180 and smack you.
Dropping a pallet early - So you drop the pallet early and the Spirit's coming up to you at mach 5 in her power. Congratulations, you've just wasted a valuable resource on the map because she'll either guess right and hit you, or she'll phase round to the other side of the pallet which will save maybe a total of 5 seconds because she can just break the pallet, AND she'll likely have her power back once she's broken the pallet so then you're a sitting duck in the middle of nowhere because you're likely not getting to another loop in the time it takes for her to start to phase and catch up to you (Especially next update. Maps are gonna be more spread out meaning there's now less loops you can safely chain together).
If you hear the Spirit's footsteps she's way too close and she'll hear you too, so you're just gonna get hit before you have any kind of time to react or do absolutely anything against it. Your best bet is to make a blind guess and hope it works. If it works you haven't done much because her power recharges so quickly and then it's back to making another dumb guess based off nothing.
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It's a bug currently.
I main Spirit with Stridor and can confirm 1000% that Stridor overrides Iron Will. Iron Will 3 is -100%, Stridor 3 is +50%, for a net value of -50%. Basically Stridor 2/3 turn Iron Will 3 into Iron Will 1.
But Iron Will stacks with No Mither and Off The Record to make you completely silent even against Stridor.
You can actually tell when a killer has Stridor if you run Iron Will because you will hear yourself cry in pain. It's been proven, not sure why you are arguing against it.
On topic... I agree Spirit takes skill. Those that say she doesn't either never play her at red ranks or never pay attention to when survivors outplay them. The thing is, a lot of survivors really don't understand how to play against her, so you get a false sense of her being overpowered. It's not that, it's more that survivors do all sorts of whacky things instead of thinking practically about what she can and cannot do. They think she's infallible, she's not.
As someone that plays Spirit I have a good understanding of her mechanics. I know how far and how fast she can move. My callouts on her add-ons are usually spot on, as it becomes pretty obvious when she is using something like Mother Daughter Ring or Saya. You can also tell when she has Father's Glasses because it will be hard to lose her even when you have Iron Will. She will follow your blood like a killer with Bloodhound, so you want to backtrack so she loses your trail. Or run through and area like red room on Game because it's covered in blood and she won't be able to tell yours from the blood in the room (the entire room will be one color, so she doesn't even have to option to pick out your blood).
She also can't vault, meaning windows are often your best defense. LT walls can be played well enough to keep a chase going, and if you can bait her to think you are going to vault that would waste a LOT of her time. She is a 110 killer for 15 seconds after she exits phase, so like all slow killers running from tile to tile while baiting window vaults or pallet camps will extend the chase significantly. I consider myself a very strong Spirit player, and 95% of survivors are easy pickings. But then every once in a while you get a survivor that really understands how to run from Spirit, and they can lead you on a chase for a very very long time.
And while I do play against Spirit's much better than the average survivor, I'm not perfect. I make mistakes or make the wrong read or she doesn't fall for my bait, or I just get bad luck. It happens, and I've caught a ton of those 5% survivors from stuff like that. I know it was them messing up, not me outplaying them, that got them caught.
Spirit requires you to use your brain as survivor and be creative. Most people lack this ability and therefore it will seem as if she is overpowered, but really it's that you are over thinking the situation. It becomes a lot easier when you can narrow down what she can actually do in any situation and play to that. There is a classic psychological effect called "over choice" or "choice overload" in which you become unable to make a decision when presented with a vast array of choices. Imagine going to a buffet that serves 1000 items. What do you pick first? What do you pick second? For most people they become paralyzed by the sheer number of choices. Now imagine going to a burger joint that serves exactly 5 kinds of burgers, all with fries and a drink. You would be able to make a choice in a heartbeat. This is how you have to approach Spirit. If you sit there and think she is broken and infallible and can do all these things, you will fail to counter play her at all because you can't make a choice. It's why survivors will go full potato and slow vault the pallet back into your face when you just stand there. But narrow down her options to what is practical and you will see she doesn't have infinite possibilities. She has usually 3-4 options, and if you pick the counter play that beats most of those you will escape more than you get caught. I've led GOOD Spirits on long chases and been the sole reason for other escaping (or myself) because I play this way. If she tries to pull the stand still trick, look at it like she is both phasing and standing still. You will see a few options open up that can avoid both, and you pick one you think works best or might get your more distance.
And of course, there are safe options and risky options. If you take a safe option it's usually not very strong. If you take a risky option there is a chance you will be wrong and get caught. It happens with every killer, but it seems like people exaggerate it with Spirit because they feel like they are just guessing. I really hate when people describe it that way. It's actually a probability calculation. What is the chance she will do X and if she does do X what is the chance I get caught doing Y? It's not guessing, it's not a coin flip, because those things imply complete randomness. It's not random, she has a very finite set of choices that would actually get a result. If you view it as a guess then you don't really understand the chase as well as you think you do.
She takes skill. Period. Otherwise Spirit would be completely dominate and you could never beat one, even a mediocre one. I've beaten many Spirits, good and bad, and have been beaten by them too. Just like every other killer, if you make mistakes you get punished. And I've beaten many survivors as Spirit and have been beaten by survivors too. It's not like old Legion where you could literally circumvent the entire chase mechanic and play like a bot and still win chases in 30 seconds.
I've been meaning to make this statement elsewhere (and mind you I don't actually BELIEVE this, I'm just playing Devil's Advocate to make a point) but... Huntress doesn't take skill. If you play with a mouse and put a piece of tape on your screen, there you go you just became a high tier Huntress player. It's that simple. This is basically the argument I see all the time for Spirit, "just get a good headset". Yea any Huntress player would REEEEE so hard at me saying she doesn't take skill, but it's kinda true. Aiming with a mouse is easy AF and if you draw a crosshair on your television you really can't ever miss, especially when hatchet hit boxes are the size of a school bus. And before you REEE at me, keep in mind I don't actually believe this. I'm just making a point how asinine such a statement is about Spirit when I can make an equally valid argument against Huntress. All killers take skill, period. There is no argument that can be made "X killer doesn't take skill", except for old Legion because we all know how that went, and considering how much Legion has changed that kind of proves that such a statement was true about them when they first came out. It was pretty blatant. But it's not that blatant for Spirit, and that's because she does actually take skill.
Play nothing but Spirit and get to red ranks, you will eventually see really strong survivors that know how to run from you. Again it's rare, because countering Spirit is not very intuitive and takes a lot of thought, but it can be done. Once you see what these survivors do, you will have a better idea how to beat Spirit yourself.
Post edited by thesuicidefox on8 -
Clearly you don't know a lot about this game.
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She’s not very hard to play as but she’s not a braindead either.
All you really need is basic tracking skills and rely on your ears and looking at the environment around you.
You won’t pick up Spirit on your first few games with her, it takes a while to get really good with her. She’s a bit harder than MOST killers in the game because you have to rely on her power frequently to get downs and if you can’t properly track survivors then you are gonna lose. Just because Spirit is strong doesn’t mean you’re spoon-fed the victory.
I’ve played Spirit at red ranks since she was released and there have been some rounds I’ve gone against good survivors and they beat me. You know why? Because they didn’t take predictable routes and were able to keep up chase for a longer period of time. If you play against a Spirit the same way you would against a Wraith. You. Will. Lose.
I think some people’s problem with Spirit stems from the fact that she is a very highly rewarding killer but doesn’t take as much effort as a killer like Nurse or Huntress. If Nurse misses a blink she goes into fatigue and she’s punished. If Huntress can’t hit hatchets to save her life then she is a 110% killer with a large humming radius to warn survivors she is close by. Spirit on the other hand has a lunge out of phasing and can stand still and the survivors don’t know whether she is phasing or not making her unpredictable.
But the fact that people think anybody can just pick up the Spirit and play her and 4K regardless of the survivor skill are absolutely wrong. If you are mediocre at Spirit and you go against really good survivors you are gonna get destroyed. You actually have to know what you’re doing as Spirit to win your matches.
I agree with pretty much everything @thesuicidefox stated.
And people bashing others with different opinions are the problem with this community 🤷🏽♂️
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No she isn't "skillless" or "brain dead" while I won't deny that certain killers are more entertaining to go against than others better than others((even this is subjective)), but these buzzwords seem to be thrown around in order to gaslight killers into playing the way their opposition wants them to. You shouldn't feel bad or cheap for any killer, perk, or offering that you use.
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Spirit is such a braindead killer. She doesn't need to see survivors because she sees their scratchmarks when phasing. She is also very fast when doing it so she can catch up easily and if survivor tries to be sneaky then she knows that and just starts searching place around where scratchmarks stopped appearing. You could start running back when she starts phasing, but she can hear your breath. And what if you are injured? Well, then you are totally screwed. You need both Iron Will and Urban Evasion to have a chance to lose her, and if she runs Stridor then there is very little chance she won't hear you.
Spirit is the only killer in the game I really hate. She doesn't require skill, just basic understanding of game rules, just like Freddy. But Freddy can not catch up to you in 2 seconds and is still countered by smart looping and stealth.
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Rin is not actually a "rage quit" machine as well as most survivor mains are trying to tell us. The real rage quit machine are the survivors by themselves. Every time they just don't like the killer they are playing against, well they DC. It's not matter of how strong is the killer, they DC even against killers ranged from weak to mid-tier strength cuz they just hate how his power is meant to be played to actually put pressure.
IE. I'm rank 3 killer, and I still get plenty of 2 or 3 hook suicide against Myers, who is just a fair and solid choice. When I look for their motivation, they rage on me becouse I play Monitor&Abuse to remove his TR in EW2, which you can counter by just staying aware of your surrondings.
End of the game: dear survivors, shut down DbD and go back to sleep.
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No killer is an auto-win. Let's take that out of the way. With that being said, Spirit has both a low skill floor and low skill cap, not to mention very low skill-to-reward ratio. If you know what you're doing, which is not very complicated in itself, then she's essentially a single-player game and the survivors become glorified NPCs who have to genrush you as hard as they can and that's the extent of it.
Of the killers I played successfully at rank 1 (Billy, Huntress, Spirit, Doc 2.0, Myers) against good to very good survivors, Spirit was BY FAR the easiest. By easy, I mean that the effort, knowledge and dexterity that I had to put in relative to the results were vastly lower than any of the other characters. Add to that, I played as her only because I was prestiging and I wanted to get rid of BP offerings. So, I didn't even have 'optimal' builds for most games.
If you're having troubles playing as her, that's mostly down to any of these few issues;
1) you might not have your sound set up correctly (i.e. good headphones, weird effects disabled etc.);
2) you don't know what sounds to listen for and what visual clues to look for (i.e. grass, corn, crows);
3) you do too long phases and essentially mindgame yourself;
4) you're trying too hard to predict instead of reacting.
Don't try too hard to predict. You track the survivors down and, if your sound setup is good and you know the sounds in this game, then it's a pretty straightforward task. If a survivor double backs on you, tries to walk away at a right angle, throws the pallet on the same side, and all these shenanigans and they get you, then you failed the tracking test. If that happens, see points 1 and 2 above.
Don't do overly long phases when chasing someone (traversing the map is another issue). You're moving at 176% speed, it doesn't take you long at all to catch up to them and they can't stray away far from their main path in that time window.
As for 'mindgames' and other 'pro' tips, and it's generous to call them that, they're more or less:
- standing still at pallets pretending to phase(then observe AND react not predict);
- starting to phase facing one direction and then going another;
- using your husk to block vaults/pallets/doorways, because it has collision;
- phasing looking at the last location of the survivor (for example pallet) to trick spine chill, which activates on you and not your husk, so they'll think you're faking; or phasing while looking away when approaching your destination (example generator) to not trigger spine chill.
Congratulations, you've concluded Spirit advanced course.
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she's only brainless if you fight brainless survivors that don't alternate strategies of continuing to run and doubling back, forcing the spirit to waste a lot of time since sounds are bugged to hell.
Since you can go in a myriad of directions when spirit is in her spirit phase, spirit just boils down to roughly a 25% gamble. Considering there are more things you can do than just running in one of four directions, that RNG is increased to about 10% if you are a decent survivor and don't put yourself in the middle of nowhere.
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Shes deadly in the right hands, especially against an injured survivor making noise. However, really difficult to play at the start. She's got a pretty high skill cap and can do all kinda of neat stuff to trick and throw off survivors. Using her power in chase is pretty difficult when you're not used to it, but if you're good with tracking through sound its not too bad. I feel prediction and mindgames/fakes show skill.
I've mained her since her release, and I'm starting to think the ability to hear injured survivors so easy is kinda op. I remember back in the PTB it was louder on her side, and I would like to see that come back and tested.
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I don't know why people think she is skill-less when she requires you to be good at chases to begin with. She requires you to be aware of Survivor pathing as well as potential mindgames they could possibly do (which most survivors don't do because, well, most survivors don't know/is unwilling to know how to counter Spirit). She kinda requires you to play Survivor to get used to your own pathing, which you can use as her.
Even then she isn't exactly hard to beat in a chase either. She requires you to guess in advance what she will do, as she would with you. Dropping down pallets early and acting unpredictably is one of the fastest ways to completely confuse a Spirit main. Dropping a pallet or making it seem like your scratchmarks are heading for a pallet/window could force the Spirit to think you're just waiting there on the pallet to try and pallet-stun you. Or better yet try to catch you off guard because she sees your scratch marks have stopped.
But I get it, some people just don't get it when it comes to facing her. Like some people who don't get it when they face Freddy or Ghostface, or heck, even Hag. She's a killer that requires you to change your playstyle and relearn what you learned with looping. And no, I'm not here to troll, I just have a contrarian opinion to what most people think. Because really none of the killers are that threatening if you learn how to face them individually. Not as a whole group.
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It doesn't matter what survivors say about her skill ceiling because nothing they have or do requires skill and they get rewarded for failure with tons of second chance crutches
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With bugged audio and hard to see scratchmarks (especially on lower resolution/settings) she is definetly hard to play, but fixed those two she is relatively easy.
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Alright, let's go over the mind-games again, seeing as you seem to have no knowledge of how Spirit works.
Doubling-Back. You can uh.. Walk. I know, I know, crazy idea to suggest walking so you don't make any scratchmarks and she can't hear your footsteps or your breathing over her own phase sound. If you're injured and making grunts of pain, you can at the very least try something. This has worked quite a few times for me, and against me: Sprinting away from her for about two seconds, and then the moment you hear her close. You spint backwards. Quite a few times this has caused them to miss a hit, even while grunting.
Dropping a pallet: You don't seem to know how long her power would take to recover or how much she would use. To catch up after a hit, uses about two thirds of her power, (with a yellow duration add-on it's about half). It would take about 8.5 - 9 seconds to recover, with 4 seconds from the missed hit and breaking a pallet, (During which, you should be running away to gain a tonne of distance) she'll now have about 4 - 5seconds of being a 110% killer. So, you just wasted 13 seconds of her time with the use of a single pallet, and that's not including the time it takes to catch back up to you. If it doesn't work, you can actually commit next time and stay on the other side of the pallet, meaning she'll be on the wrong side or you can try and do it again in the hope she'll mind-game herself.
Hearing her coming, you can hear her like any other killer. Just think of it likes she's behind a wall seeing as you'll know which way she's coming from 9 times out of 10. I won't lie, from your strategy of "Making a blind guess and hoping it works" you seem to be the sort of player that hates having to think for themselves. "Why can't I just run her around the same pallet like I do everyone else? She isn't nurse!" I can just imagine you saying that in a non-joking way.. If you hear her footsteps, you can hear where she's coming from. Walk towards her, or run towards her if you're in the open. If you know which way she came from, hop the window away from her or drop the pallet between you both and maybe even slow vault it. Do something instead of trying to act like "Well, guess she's got me now lolol"
I'll say it again. If you want to get some help for playing as, or against Spirit, ask nicely and you might get some. I'm not gonna list every possible way to avoid her, there's some that are situational and some any survivor should be able to do, take too much time for me.
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