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Killer 1-use mechanics

Raulillo
Raulillo Member Posts: 179

So I like to see dynamic resource management when playing as a survivor, you have pallets that you can use to stun or make distance with the killer, but if you use it the killer will break it and no more uses of it will be for the rest of the trial.

I would like to see some kind of core mechanic added with a similar approach. I think plague pools are kind of what I am looking for but not exactly. Something like using the entity to summon a locker to block one path of a structure but if a survivor hides on it, is captured as a resource for the survivors. (This in particular I think is not a balanced example, that's why I am asking you for ideas)

Comments

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Like breakable walls?

  • terumisan
    terumisan Member Posts: 1,293

    You want a tug of war for resources between killer and survivor why though? Survivors have the advantage since there are 4 of them and 1 killer

  • Raulillo
    Raulillo Member Posts: 179

    It hasn't to be a resources war. As you when playing as a killer try to force certain resources out of survivors like house pallet, i think it could be cool the other way. It could be a resource to make chases quicker, slow down gen progress, slow down unhooks. The thing is i feel that I interact less when playing as killer compared to when I play as a survivor.